
Frenetic Efreet
Creature — Efreet2/1$8.11
Flying : Flip a coin. If you win the flip, this creature phases out. If you lose the flip, sacrifice this creature. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Legal in Commander
Is
Combos 19
Frenetic Efreet + Tavern Scoundrel
- Infinite artifact tokens
- Infinite colored mana
- Infinite Treasure tokens
Commander Spellbook ↗How it works
Steps
Activate Frenetic Efreet's ability an arbitrarily large amount of times by paying a total of {0}. Resolve the first Frenetic Efreet ability, flipping a coin and either sacrificing Frenetic Efreet or causing it to phase out. If you win the flip, Tavern Scoundrel triggers, creating two Treasure tokens. Resolve the next Frenetic Efreet ability, flipping a coin and not phasing out or sacrificing Frenetic Efreet due to it no longer being on the battlefield. Repeat from step 3.
Frenetic Efreet + Okaun, Eye of Chaos
- Infinitely large creature until end of turn
Commander Spellbook ↗How it works
Steps
Activate Frenetic Efreet by paying {0}. Repeat step 1 an arbitrarily large number of times. Resolve all Frenetic Efreet abilities. Each coin flip you win, Okaun triggers, doubling its power and toughness.
Frenetic Efreet + Chance Encounter
- Win the game at the beginning of your next upkeep
Commander Spellbook ↗How it works
Steps
Activate Frenetic Efreet's ability an arbitrarily large amount of times by paying a total of {0}. Resolve the first Frenetic Efreet ability, flipping a coin and either sacrificing Frenetic Efreet or causing it to phase out. If you win the flip, Chance Encounter triggers, putting a luck counter on it. Resolve the next Frenetic Efreet ability, flipping a coin and not phasing out or sacrificing Frenetic Efreet due to it no longer being on the battlefield. Repeat from step 3.
Frenetic Efreet + Zndrsplt, Eye of Wisdom + Laboratory Maniac
- Win the game
Commander Spellbook ↗How it works
Steps
Activate Frenetic Efreet's ability an arbitrarily large amount of times by paying a total of {0}. Resolve the first Frenetic Efreet ability, flipping a coin and either sacrificing Frenetic Efreet or causing it to phase out. If you win the flip, Zndrsplt triggers, causing you to draw a card. Resolve the next Frenetic Efreet ability, flipping a coin and not phasing out or sacrificing Frenetic Efreet due to it no longer being on the battlefield. Repeat from step 3 until you have no cards in library. Draw a card, causing you to win the game due to Laboratory Maniac
Frenetic Efreet + Zndrsplt, Eye of Wisdom + Jace, Wielder of Mysteries
- Infinite card draw
- Win the game
Commander Spellbook ↗How it works
Steps
Activate Frenetic Efreet an arbitrarily large number of times, holding priority as you do so. Allow Frenetic Efreet's activations to resolve, drawing a card from Zndrsplt per won coin flip. This should draw out your library and Jace's replacement effect will have you win the game.
Frenetic Efreet + Chira, All In
- Infinite +1/+1 counters on a creature
- Infinite artifact tokens
- Infinite tapped Treasure tokens
Commander Spellbook ↗How it works
Steps
Activate Frenetic Efreet an arbitrarily large number of times by paying {0}. Resolve a Frenetic Efreet ability, flipping a coin. Chira triggers, putting a +1/+1 counter on it and creating a tapped Treasure token. Repeat from step 2.
Frenetic Efreet + Crackdown Construct
- Infinitely large creature
Commander Spellbook ↗How it works
Steps
Activate Frenetic Efreet's ability. Hold priority and repeat this an arbitrarily large number of times. Resolve the Crackdown Construct triggers, making Crackdown Construct arbitrarily large.
Frenetic Efreet + Karplusan Minotaur + Platinum Angel
- Infinite lifegain
- Infinite lifegain triggers
- Infinite damage
Commander Spellbook ↗How it works
Before you start
Karplusan Minotaur and Platinum Angel have indestructible, protection from red or protection from creatures.
Steps
Activate Frenetic Efreet an arbitrarily large number of times by paying {0}. Resolve a Frenetic Efreet ability, causing you to flip a coin. Karplusan Minotaur triggers. If you won the flip, it deals 1 damage to any target you choose. If you lost the flip, it deals 1 damage to a target of an opponent's choosing. You cannot lose the game due to this damage due to Platinum Angel, and Karplusan Minotaur and Platinum Angel cannot be destroyed due to its indestructibility or protection. Repeat from step 2.
Frenetic Efreet + Karplusan Minotaur + Gideon of the Trials
- Infinite lifegain
- Infinite lifegain triggers
- Infinite damage
Commander Spellbook ↗How it works
Before you start
Karplusan Minotaur has indestructible, protection from red or protection from creatures. You have Gideon of the Trials' emblem. Gideon of the Trials is on the battlefield, or you control a Gideon planeswalker.
Steps
Activate Frenetic Efreet an arbitrarily large number of times by paying {0}. Resolve a Frenetic Efreet ability, causing you to flip a coin. Karplusan Minotaur triggers. If you won the flip, it deals 1 damage to any target you choose. If you lost the flip, it deals 1 damage to a target of an opponent's choosing. You cannot lose the game due to this damage due to Gideon of the Trials, and Karplusan Minotaur cannot be destroyed due to its indestructibility or protection. Repeat from step 2.
Frenetic Efreet + Karplusan Minotaur + Angel's Grace
- Infinite lifegain
- Infinite lifegain triggers
- Infinite damage
Commander Spellbook ↗How it works
Before you start
Karplusan Minotaur has indestructible, protection from red or protection from creatures.
Steps
Cast Angel's Grace by paying {W}. Activate Frenetic Efreet an arbitrarily large number of times by paying {0}. Resolve a Frenetic Efreet ability, causing you to flip a coin. Karplusan Minotaur triggers. If you won the flip, it deals 1 damage to any target you choose. If you lost the flip, it deals 1 damage to a target of an opponent's choosing. You cannot lose the game due to this damage due to Angel's Grace, and Karplusan Minotaur cannot be destroyed due to its indestructibility or protection. Repeat from step 3.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.