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Angel's Grace

Angel's Grace

Instant$3.22

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Legal in Commander

Is

Does

Combos 22

  • Angel's Grace + Transcendence

    • Draw the game

    Mana needed: 1,163 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is 20 or higher.

    Steps

    Cast Angel's Grace by paying {W}, preventing you from losing the game this turn. Cast Transcendence by paying {3}{W}{W}{W}. Transcendence triggers due to you having 20 or more life. However, you cannot lose the game due to Angel's Grace. Step 3 repeats in an infinite loop, causing the game to end in a draw if it isn't interacted with.

    Commander Spellbook ↗
  • Angel's Grace + Ad Nauseam + Sickening Dreams

    • Near-infinite damage

    Mana needed: 845 decks on Commander Spellbook

    How it works

    Before you start

    The number of cards in hand and library are greater than your opponent life total.

    Steps

    Cast Angel's Grace by paying {W}, preventing you from losing the game this turn. Cast Ad Nauseam by paying {3}{B}{B}. Resolve Ad Nauseam, revealing the top card of your library, putting that card into your hand and losing life equal to that card's mana value. Repeat the process in step 3 until you revealed Sicken Dreams and cards in your hand are greater than opponent life total. Cast Sickening Dreams by paying {1}{B} and discarding cards equal to amount of opponent life total, dealing damage to each creature and each players.

    Commander Spellbook ↗
  • Angel's Grace + Ad Nauseam + Laboratory Maniac

    • Win the game

    Mana needed: 714 decks on Commander Spellbook

    How it works

    Steps

    At the beginning of your upkeep, cast Angel's Grace by paying {W}, preventing you from losing the game this turn. Cast Ad Nauseam by paying {3}{B}{B}. Resolve Ad Nauseam, revealing the top card of your library, putting that card into your hand and losing life equal to that card's mana value. Repeat the process in step 3 until you have an empty library. On your draw step, Laboratory Maniac triggers, winning you the game.

    Commander Spellbook ↗
  • Angel's Grace + Ad Nauseam + Jace, Wielder of Mysteries

    • Infinite card draw
    • Win the game

    Mana needed: 429 decks on Commander Spellbook

    How it works

    Steps

    Cast Angel's Grace by paying {W}, preventing you from losing the game this turn. Cast Ad Nauseam by paying {3}{B}{B}. Resolve Ad Nauseam, revealing the top card of your library, putting that card into your hand and losing life equal to that card's mana value. Repeat the process in step 3 until you have an empty library. If Jace is in your hand, cast it by paying {1}{U}{U}{U}. Activate Jace's first loyalty ability by putting a loyalty counter on it, causing target player to mill two cards and you to win the game due to drawing from an empty library.

    Commander Spellbook ↗
  • Angel's Grace + Spoils of the Vault + Thassa's Oracle

    • Win the game

    135 decks on Commander Spellbook

    How it works

    Steps

    Cast Angel's Grace. Cast Spoils of the Vault naming a card not in your library. Cast Thassa's Oracle winning the game.

    Commander Spellbook ↗
  • Angel's Grace + Volcano Hellion + Brash Taunter

    • Infinite damage to one opponent

    Mana needed: 78 decks on Commander Spellbook

    How it works

    Steps

    Cast Angel's Grace by paying {W}. Cast Volcano Hellion by paying {2}{R}{R}. Volcano Hellion enters the battlefield, dealing an arbitrarily large amount of damage to Brash Taunter and you, with Angel's Grace causing your life total to become one instead. Brash Taunter triggers, dealing an arbitarily large amount of damage to target opponent.

    Commander Spellbook ↗
  • Angel's Grace + Volcano Hellion + Boros Reckoner

    • Infinite damage to one opponent

    Mana needed: 66 decks on Commander Spellbook

    How it works

    Steps

    Cast Angel's Grace by paying {W}. Cast Volcano Hellion by paying {2}{R}{R}. Volcano Hellion enters the battlefield, dealing an arbitrarily large amount of damage to Boros Reckoner and you, with Angel's Grace causing your life total to become one instead. Boros Reckoner triggers, dealing an arbitarily large amount of damage to target opponent.

    Commander Spellbook ↗
  • Angel's Grace + Arcbond + Volcano Hellion

    • Infinite damage

    Mana needed: 59 decks on Commander Spellbook

    How it works

    Steps

    Cast Angel's Grace by paying {W}, making it impossible for you to lose the game or have your life total reduced below 1 this turn. Cast Volcano Hellion by paying {2}{R}{R}. Volcano Hellion enters the battlefield, triggering itself, targeting any creature. In response, cast Arcbond by paying {2}{R}, targeting the same creature and creating a delayed triggered ability. Resolve Volcano Hellion's trigger, dealing an arbitrarily large amount of damage to the targeted creature and to you, reducing your life total to 1 due to Angel's Grace. Arcbond's delayed triggered ability triggers, dealing an equal amount of damage to all other creatures and all players, which does not change your life total due to Angel's Grace.

    Commander Spellbook ↗
  • Angel's Grace + Volcano Hellion + Spitemare

    • Infinite damage to one opponent

    Mana needed: 55 decks on Commander Spellbook

    How it works

    Steps

    Cast Angel's Grace by paying {W}. Cast Volcano Hellion by paying {2}{R}{R}. Volcano Hellion enters the battlefield, dealing an arbitrarily large amount of damage to Spitemare and you, with Angel's Grace causing your life total to become one instead. Spitemare triggers, dealing an arbitarily large amount of damage to target opponent.

    Commander Spellbook ↗
  • Angel's Grace + Volcano Hellion + Mogg Maniac

    • Infinite damage to one opponent

    Mana needed: 46 decks on Commander Spellbook

    How it works

    Steps

    Cast Angel's Grace by paying {W}. Cast Volcano Hellion by paying {2}{R}{R}. Volcano Hellion enters the battlefield, dealing an arbitrarily large amount of damage to Mogg Maniac and you, with Angel's Grace causing your life total to become one instead. Mogg Maniac triggers, dealing an arbitarily large amount of damage to target opponent.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Silverquill, the DisputantAngel's Grace is an Instant or sorcery, which Silverquill, the Disputant can use.
  2. Aziza, Mage Tower CaptainAngel's Grace is an Instant or sorcery, which Aziza, Mage Tower Captain can use.
  3. Feather, Radiant ArbiterAngel's Grace is an Instant or sorcery, which Feather, Radiant Arbiter can use.
  4. Sevinne, the ChronoclasmAngel's Grace is an Instant or sorcery, which Sevinne, the Chronoclasm can use.
  5. Shiko and Narset, UnifiedShiko and Narset, Unified copies your spells and Angel's Grace is an Instant or sorcery.

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