
Jace, Wielder of Mysteries
Legendary Planeswalker — Jace$7.27
If you would draw a card while your library has no cards in it, you win the game instead. +1: Target player mills two cards. Draw a card. −8: Draw seven cards. Then if your library has no cards in it, you win the game.
Legal in Commander
Is
Does
Combos 42
Jace, Wielder of Mysteries + Enter the Infinite
- Infinite card draw
- Win the game
Commander Spellbook ↗How it works
Steps
Cast Enter the Infinite by paying {8}{U}{U}{U}{U}, drawing your library and then putting any card besides Jace from your hand on top of your library. If Jace is not on the battlefield, cast it by paying {1}{U}{U}{U}. Activate Jace's first loyalty ability by putting a loyalty counter on it, causing you to mill two cards and win the game due to drawing from an empty library.
Jace, Wielder of Mysteries + Demonic Consultation
- Win the game
Commander Spellbook ↗How it works
Steps
Cast Demonic Consultation by paying {B}, naming Jace, Wielder of Mysteries and thus exiling your library due to you not having a card named Jace, Wielder of Mysteries in your library. Activate Jace's first loyalty ability by putting a loyalty counter on it, causing target player to mill two cards and you to win the game due to drawing from an empty library.
Jace, Wielder of Mysteries + Tainted Pact
- Win the game
Commander Spellbook ↗How it works
Before you start
No two cards in library share a name.
Steps
Cast Tainted Pact by paying {1}{B}, exiling your library. Activate Jace's first ability by putting a loyalty ability on it, causing target player to mill two cards and you to win the game due to drawing from an empty library.
Jace, Wielder of Mysteries + Leveler
- Win the game
Commander Spellbook ↗How it works
Steps
Cast Leveler by paying {5}. Leveler enters the battlefield, triggering itself, exiling your library. Activate Jace's first loyalty ability, winning the game.
Jace, Wielder of Mysteries + Hermit Druid
- Win the game
Commander Spellbook ↗How it works
Before you start
Hermit Druid does not have summoning sickness. You have no basic lands in library.
Steps
Activate Hermit Druid by paying {G} and tapping it, reveal cards from the top of your library and then putting them into your graveyard. Activate Jace's first loyalty ability by putting a loyalty counter on it, causing target player to mill two and drawing you a card. Jace triggers, winning you the game.
Jace, Wielder of Mysteries + Thought Lash
- Win the game
Commander Spellbook ↗How it works
Steps
Activate Thought Lash by exiling the top card of your library, preventing the next one damage that would be dealt to you this turn. Repeat until there are zero cards remaining in your library. Activate Jace's first loyalty ability by putting a loyalty counter on him, milling target player for two and winning you the game.
Jace, Wielder of Mysteries + Paradigm Shift
- Win the game
Commander Spellbook ↗How it works
Before you start
You have less than three cards in your graveyard.
Steps
Cast Paradigm Shift by paying {1}{U}, exiling your library and shuffling your graveyard into your library. Activate Jace's first loyalty ability by putting a loyalty counter on it, causing you to mill two cards and win the game due to drawing from an empty library.
Jace, Wielder of Mysteries + Doomsday + Windfall
- Win the game
Commander Spellbook ↗How it works
Before you start
A player has six or more cards in their hand.
Steps
Cast Doomsday by paying {B}{B}{B}, searching your library and graveyard for any five other cards, exiling all other cards from your graveyard and library, and then placing the remaining cards on top of your library and losing half your life, rounded up. Cast Windfall by paying {2}{U}, causing each player to discard their hand, and causing you to win the game due to drawing from an empty library.
Jace, Wielder of Mysteries + Mirror of Fate
- Win the game
Commander Spellbook ↗How it works
Steps
Activate Mirror of Fate to exile your library, choosing to place 0 cards on top of your library. Activate Jace's +1 ability, causing target player to mill two cards and winning the game.
Jace, Wielder of Mysteries + Divining Witch
- Win the game
Commander Spellbook ↗How it works
Before you start
Divining Witch does not have summoning sickness. You have at least one card in hand.
Steps
Activate Divining Witch by paying {1}{B}, tapping it and discarding a card, naming Divining Witch and exiling your library due to it not containing a card named Divining Witch. Activate Jace's first loyalty ability by putting a loyalty counter on it, causing target player to mill two cards and you to win the game due to drawing from an empty library.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Bruvac the GrandiloquentJace, Wielder of Mysteries mills opponents, which Bruvac the Grandiloquent can use.
- Zellix, Sanity FlayerJace, Wielder of Mysteries mills opponents, which Zellix, Sanity Flayer can use.
- The Wise MothmanJace, Wielder of Mysteries mills opponents, which The Wise Mothman can use.
- Tam, the PossibilityTam, the Possibility proliferates and Jace, Wielder of Mysteries is a Planeswalker.
- Tekuthal, Inquiry DominusTekuthal, Inquiry Dominus proliferates and Jace, Wielder of Mysteries is a Planeswalker.
- Atraxa, Praetors' VoiceAtraxa, Praetors' Voice proliferates and Jace, Wielder of Mysteries is a Planeswalker.
- Kilo, Apogee MindKilo, Apogee Mind proliferates and Jace, Wielder of Mysteries is a Planeswalker.
- Ezuri, Stalker of SpheresEzuri, Stalker of Spheres proliferates and Jace, Wielder of Mysteries is a Planeswalker.
- Lulu, Stern GuardianLulu, Stern Guardian proliferates and Jace, Wielder of Mysteries is a Planeswalker.
- Tidus, Yuna's GuardianTidus, Yuna's Guardian proliferates and Jace, Wielder of Mysteries is a Planeswalker.