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Lulu, Stern Guardian

Lulu, Stern Guardian

Legendary Creature — Human Wizard2/3$0.30

Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature. : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Legal in Commander

Is

Does

Combos 12

  • Lulu, Stern Guardian + Magistrate's Scepter

    • Infinite turns

    Mana needed: 2,131 decks on Commander Spellbook

    How it works

    Steps

    Activate Lulu by paying {3}{U}, causing you to proliferate and put a charge counter on Magistrate's Scepter. Repeat step 1 two additional times. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Lulu, Stern Guardian + The Legend of Kuruk // Avatar Kuruk + Y'shtola Rhul

    • Infinite turns

    Mana needed: 28 decks on Commander Spellbook

    How it works

    Steps

    Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one. At the beginning of your end step, Y'shtola Rhul triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with a lore counter on it. The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card. Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card. Activate Lulu by paying {3}{U}, causing you to proliferate and put a lore counter on The Legend of Kuruk. The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk. Repeat.

    Commander Spellbook ↗
  • Lulu, Stern Guardian + The Legend of Kuruk // Avatar Kuruk + Thassa, Deep-Dwelling

    • Infinite turns

    Mana needed: 26 decks on Commander Spellbook

    How it works

    Steps

    Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one. At the beginning of your end step, Thassa triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with a lore counter on it. The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card. Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card. Activate Lulu by paying {3}{U}, causing you to proliferate and put a lore counter on The Legend of Kuruk. The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk. Repeat.

    Commander Spellbook ↗
  • Lulu, Stern Guardian + The Legend of Kuruk // Avatar Kuruk + Conjurer's Closet

    • Infinite turns

    Mana needed: 18 decks on Commander Spellbook

    How it works

    Steps

    Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one. At the beginning of your end step, Conjurer's Closet triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with a lore counter on it. The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card. Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card. Activate Lulu by paying {3}{U}, causing you to proliferate and put a lore counter on The Legend of Kuruk. The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk. Repeat.

    Commander Spellbook ↗
  • Lulu, Stern Guardian + The Legend of Kuruk // Avatar Kuruk + Airbender Ascension

    • Infinite turns

    Mana needed: 13 decks on Commander Spellbook

    How it works

    Steps

    Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one. At the beginning of your end step, Airbender Ascension triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with a lore counter on it. The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card. Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card. Activate Lulu by paying {3}{U}, causing you to proliferate and put a lore counter on The Legend of Kuruk. The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk. Repeat.

    Commander Spellbook ↗
  • Lulu, Stern Guardian + The Legend of Kuruk // Avatar Kuruk + The Mind Stone

    • Infinite turns

    Mana needed: 11 decks on Commander Spellbook

    How it works

    Steps

    Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one. At the beginning of your end step, The Mind Stone triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with a lore counter on it. The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card. Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card. Activate Lulu by paying {3}{U}, causing you to proliferate and put a lore counter on The Legend of Kuruk. The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk. Repeat.

    Commander Spellbook ↗
  • Lulu, Stern Guardian + The Legend of Kuruk // Avatar Kuruk + Teleportation Circle

    • Infinite turns

    Mana needed: 9 decks on Commander Spellbook

    How it works

    Steps

    Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one. At the beginning of your end step, Teleportation Circle triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with a lore counter on it. The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card. Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card. Activate Lulu by paying {3}{U}, causing you to proliferate and put a lore counter on The Legend of Kuruk. The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk. Repeat.

    Commander Spellbook ↗
  • Lulu, Stern Guardian + The Legend of Kuruk // Avatar Kuruk + Soulherder

    • Infinite turns

    Mana needed: 8 decks on Commander Spellbook

    How it works

    Steps

    Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one. At the beginning of your end step, Soulherder triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with a lore counter on it. The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card. Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card. Activate Lulu by paying {3}{U}, causing you to proliferate and put a lore counter on The Legend of Kuruk. The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk. Repeat.

    Commander Spellbook ↗
  • Lulu, Stern Guardian + The Legend of Kuruk // Avatar Kuruk + Brago, King Eternal

    • Infinite turns

    Mana needed: 8 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block Brago.

    Steps

    Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one. Deal combat damage using Brago. Brago triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with a lore counter on it. The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card. Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card. Activate Lulu by paying {3}{U}, causing you to proliferate and put a lore counter on The Legend of Kuruk. The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk. Repeat.

    Commander Spellbook ↗
  • Lulu, Stern Guardian + The Legend of Kuruk // Avatar Kuruk + Meneldor, Swift Savior

    • Infinite turns

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Before you start

    Meneldor cannot be blocked by an opponent.

    Steps

    Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one. Deal combat damage using Meneldor. Meneldor triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with a lore counter on it. The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card. Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card. Activate Lulu by paying {3}{U}, causing you to proliferate and put a lore counter on The Legend of Kuruk. The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Venser, Visionary TravelerLulu, Stern Guardian proliferates and Venser, Visionary Traveler is a Planeswalker.
  2. Elrond, Master of HealingLulu, Stern Guardian proliferates and Elrond, Master of Healing puts +1/+1 counters on your creatures.
  3. Experiment KrajLulu, Stern Guardian proliferates and Experiment Kraj puts +1/+1 counters on your creatures.
  4. Ant-Man, Colony CommanderLulu, Stern Guardian proliferates and Ant-Man, Colony Commander puts +1/+1 counters on your creatures.
  5. Marcus, Mutant MayorLulu, Stern Guardian proliferates, which Marcus, Mutant Mayor can use because it puts +1/+1 counters on your creatures.
  6. Marchesa, the Black RoseLulu, Stern Guardian proliferates, which Marchesa, the Black Rose can use because it puts +1/+1 counters on your creatures.
  7. Zegana, Utopian SpeakerLulu, Stern Guardian proliferates, which Zegana, Utopian Speaker can use because it puts +1/+1 counters on your creatures.
  8. Jared CarthalionLulu, Stern Guardian proliferates and Jared Carthalion is a Planeswalker.
  9. Moritte of the FrostLulu, Stern Guardian proliferates and Moritte of the Frost puts +1/+1 counters on your creatures.
  10. Mikey & Don, Party PlannersLulu, Stern Guardian proliferates and Mikey & Don, Party Planners puts +1/+1 counters on your creatures.

View Lulu, Stern Guardian on Scryfall