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Soulherder

Soulherder

Creature — Spirit1/1$1.83

Whenever a creature is exiled from the battlefield, put a +1/+1 counter on this creature. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.

Legal in Commander

Is

Does

Combos 65

  • Soulherder + Archaeomancer + Time Warp

    • Infinite turns

    Mana needed: 1,714 decks on Commander Spellbook

    How it works

    Steps

    With Soulherder and a creature based spell recursion effect on the battlefield, cast the extra turn spell. Move to end step and target the creature with Soulherder's ability. When creature re-enters the battlefield, target the extra turn spell in your graveyard and return it to your hand, then pass to yourself. Repeat

    Commander Spellbook ↗
  • Soulherder + Azor, the Lawbringer

    • Opponents can't cast instant spells during their turns
    • Opponents can't cast sorcery spells
    • Lock

    1,443 decks on Commander Spellbook

    How it works

    Steps

    At the beginning of your end step, Soulherder's second ability triggers, blinking Azor. Soulherder's first ability triggers, putting a +1/+1 counter on itself. Azor enters the battlefield, preventing opponents from casting instants or sorceries during their next turn. Repeat during each of your turns.

    Commander Spellbook ↗
  • Soulherder + Archaeomancer + Temporal Manipulation

    • Infinite turns

    Mana needed: 796 decks on Commander Spellbook

    How it works

    Steps

    With Soulherder and a creature based spell recursion effect on the battlefield, cast the extra turn spell. Move to end step and target the creature with Soulherder's ability. When creature re-enters the battlefield, target the extra turn spell in your graveyard and return it to your hand, then pass to yourself. Repeat

    Commander Spellbook ↗
  • Soulherder + Eternal Witness + Time Warp

    • Infinite turns

    Mana needed: 510 decks on Commander Spellbook

    How it works

    Steps

    With Soulherder and a creature based spell recursion effect on the battlefield, cast the extra turn spell. Move to end step and target the creature with Soulherder's ability. When creature re-enters the battlefield, target the extra turn spell in your graveyard and return it to your hand, then pass to yourself. Repeat

    Commander Spellbook ↗
  • Soulherder + Eternal Witness + Temporal Manipulation

    • Infinite turns

    Mana needed: 387 decks on Commander Spellbook

    How it works

    Steps

    With Soulherder and a creature based spell recursion effect on the battlefield, cast the extra turn spell. Move to end step and target the creature with Soulherder's ability. When creature re-enters the battlefield, target the extra turn spell in your graveyard and return it to your hand, then pass to yourself. Repeat

    Commander Spellbook ↗
  • Soulherder + Glorious Protector + Icewind Stalwart

    • Infinite +1/+1 counters on a creature

    366 decks on Commander Spellbook

    How it works

    Steps

    At the beginning of your end step, Soulherder's second ability triggers, blinking Glorious Protector. Glorious Protector leaves and enters the battlefield, returning Icewind Stalwart from exile to the battlefield, and triggering Soulherder's first ability, as well as Icewind Stalwart and Glorious Protector's enters-the-battlefield abilities. Resolve the Soulherder trigger, putting a +1/+1 counter on it. Resolve the Glorious Protector trigger, exiling Icewind Stalwart until Glorious Protector enters the battlefield. Soulherder's first ability triggers, putting a +1/+1 counter on itself. Resolve the Icewind Stalwart trigger, blinking Glorious Protector. Repeat from step 2.

    Commander Spellbook ↗
  • Soulherder + Infinite Guideline Station + Time Sieve

    • Infinite turns

    Mana needed: 310 decks on Commander Spellbook

    How it works

    Before you start

    You control at least five multicolored permanents plus either another multicolored permanent or another creature with power 1 or greater if Soulherder's power is 1.

    Steps

    Cast Infinite Guideline Station either from your hand or from the command zone by paying {W}{U}{B}{R}{G} plus commander tax if applicable. When Infinite Guideline Station enters, it triggers, creating a 2/2 Robot artifact creature token for each multicolored permanent you control. Activate Infinite Guideline Station's station ability by tapping any number of creatures with total power 12 or greater, putting at least twelve charge counters on Infinite Guideline Station, causing it to become a creature. Activate Time Sieve by tapping it and sacrificing five Robots, causing you to take an extra turn after this one. At the beginning of your end step, Soulherder triggers, blinking Infinite Guideline Station. When Infinite Guideline Station enters, it and Soulherder trigger. Resolve the Infinite Guideline Station trigger, creating a 2/2 Robot artifact creature token for each multicolored permanent you control. Resolve the Soulherder trigger, putting a +1/+1 counter on it. Repeat from step 3 each turn.

    Commander Spellbook ↗
  • Soulherder + Archaeomancer + Walk the Aeons

    • Infinite turns

    Mana needed: 268 decks on Commander Spellbook

    How it works

    Steps

    With Soulherder and a creature based spell recursion effect on the battlefield, cast the extra turn spell. Move to end step and target the creature with Soulherder's ability. When creature re-enters the battlefield, target the extra turn spell in your graveyard and return it to your hand, then pass to yourself. Repeat

    Commander Spellbook ↗
  • Soulherder + Mnemonic Wall + Time Warp

    • Infinite turns

    Mana needed: 265 decks on Commander Spellbook

    How it works

    Steps

    With Soulherder and a creature based spell recursion effect on the battlefield, cast the extra turn spell. Move to end step and target the creature with Soulherder's ability. When creature re-enters the battlefield, target the extra turn spell in your graveyard and return it to your hand, then pass to yourself. Repeat

    Commander Spellbook ↗
  • Soulherder + Archaeomancer + Capture of Jingzhou

    • Infinite turns

    Mana needed: 250 decks on Commander Spellbook

    How it works

    Steps

    With Soulherder and a creature based spell recursion effect on the battlefield, cast the extra turn spell. Move to end step and target the creature with Soulherder's ability. When creature re-enters the battlefield, target the extra turn spell in your graveyard and return it to your hand, then pass to yourself. Repeat

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Arna Kennerüd, SkycaptainSoulherder puts +1/+1 counters on your creatures and Arna Kennerüd, Skycaptain doubles counters.
  2. The ThingSoulherder puts +1/+1 counters on your creatures and The Thing doubles counters.
  3. Massimo, the MagicianSoulherder blinks / re-enters your creatures, which Massimo, the Magician can use because it has an enter-the-battlefield trigger.
  4. Atraxa, Praetors' VoiceAtraxa, Praetors' Voice proliferates and Soulherder puts +1/+1 counters on your creatures.
  5. Kilo, Apogee MindKilo, Apogee Mind proliferates and Soulherder puts +1/+1 counters on your creatures.
  6. Tidus, Yuna's GuardianTidus, Yuna's Guardian proliferates and Soulherder puts +1/+1 counters on your creatures.
  7. Cayth, Famed MechanistCayth, Famed Mechanist proliferates and Soulherder puts +1/+1 counters on your creatures.
  8. Tam, the PossibilityTam, the Possibility proliferates and Soulherder puts +1/+1 counters on your creatures.
  9. Galadriel, Light of ValinorSoulherder blinks / re-enters your creatures, which Galadriel, Light of Valinor can use because it triggers when your creatures enter.
  10. Arcades, the StrategistSoulherder blinks / re-enters your creatures, which Arcades, the Strategist can use because it triggers when your creatures enter.

View Soulherder on Scryfall