
Azor, the Lawbringer
Legendary Creature — Sphinx6/6$13.31
Flying When Azor enters, each opponent can't cast instant or sorcery spells during that player's next turn. Whenever Azor attacks, you may pay . If you do, you gain X life and draw X cards.
Legal in Commander
Is
Does
Rewards
Combos 15
Azor, the Lawbringer + Soulherder
- Opponents can't cast instant spells during their turns
- Opponents can't cast sorcery spells
- Lock
Commander Spellbook ↗How it works
Steps
At the beginning of your end step, Soulherder's second ability triggers, blinking Azor. Soulherder's first ability triggers, putting a +1/+1 counter on itself. Azor enters the battlefield, preventing opponents from casting instants or sorceries during their next turn. Repeat during each of your turns.
Azor, the Lawbringer + Teleportation Circle
- Opponents can't cast instant spells during their turns
- Opponents can't cast sorcery spells
- Lock
Commander Spellbook ↗How it works
Steps
At the beginning of your end step, Teleportation Circle triggers, blinking Azor. Azor enters the battlefield, preventing opponents from casting instants or sorceries during their next turn. Repeat during each of your turns.
Azor, the Lawbringer + Conjurer's Closet
- Opponents can't cast instant spells during their turns
- Opponents can't cast sorcery spells
- Lock
Commander Spellbook ↗How it works
Steps
At the beginning of your end step, Conjurer's Closet triggers, blinking Azor. Azor enters the battlefield, preventing opponents from casting instants or sorceries during their next turn. Repeat during each of your turns.
Azor, the Lawbringer + Thassa, Deep-Dwelling
- Opponents can't cast instant spells during their turns
- Opponents can't cast sorcery spells
- Lock
Commander Spellbook ↗How it works
Steps
At the beginning of your end step, Thassa triggers, blinking Azor. Azor enters the battlefield, preventing opponents from casting instants or sorceries during their next turn. Repeat during each of your turns.
Azor, the Lawbringer + Deadeye Navigator
- Opponents can't cast instant spells during their turns
- Opponents can't cast sorcery spells
- Lock
Commander Spellbook ↗How it works
Before you start
Deadeye Navigator is paired with Azor.
Steps
Activate Azor by paying {1}{U}, blinking it. Azor enters the battlefield, triggering itself and Deadeye Navigator's soulbond ability. Resolve the Deadeye Navigator trigger, repairing it and Azor. Resolve the Azor trigger, preventing opponents from casting instants or sorceries during their next turn. Repeat during each of your turns.
Azor, the Lawbringer + Helm of the Host
- Opponents can't cast instant spells during their turns
- Opponents can't cast sorcery spells
- Lock
Commander Spellbook ↗How it works
Before you start
Helm of the Host attached to Azor.
Steps
At the beginning of your combat phase, Helm of the Host triggers, creating a nonlegendary token copy of Azor with haste. The Azor token enters the battlefield, preventing opponents from casting instants or sorceries during their next turn. Repeat each turn.
Azor, the Lawbringer + Eldrazi Displacer
- Opponents can't cast instant spells during their turns
- Opponents can't cast sorcery spells
- Lock
Commander Spellbook ↗How it works
Steps
Activate Eldrazi Displacer by paying {2}{C}, blinking Azor. Azor enters the battlefield, preventing opponents from casting instants or sorceries during their next turn. Repeat during each of your turns.
Azor, the Lawbringer + Emiel the Blessed
- Opponents can't cast instant spells during their turns
- Opponents can't cast sorcery spells
- Lock
Commander Spellbook ↗How it works
Steps
Activate Emiel by paying {3}, blinking Azor. Azor enters the battlefield, preventing opponents from casting instants or sorceries during their next turn. Repeat during each of your turns.
Azor, the Lawbringer + Sakashima the Impostor
- Opponents can't cast instant spells during their turns
- Opponents can't cast sorcery spells
- Lock
Commander Spellbook ↗How it works
Steps
Cast Sakashima by paying {2}{U}{U}, choosing to have it enter the battlefield as a copy of Azor. Sakashima enters the battlefield, preventing opponents from casting instants or sorceries during their next turn. Activate Sakashima by paying {2}{U}{U}, returning it to your hand from the battlefield at the beginning of the next end step. At the beginning of your end step, Sakashima triggers, returning itself to your hand from the battlefield. Repeat each turn.
Azor, the Lawbringer + Aminatou, the Fateshifter + Oath of Teferi
- Opponents can't cast instant spells during their turns
- Opponents can't cast sorcery spells
- Lock
Commander Spellbook ↗How it works
Steps
Activate Aminatou's first loyalty ability by putting a loyalty counter on it, causing you to draw a card and then put a card from your hand on top of your library. Activate Aminatou's second loyalty ability by removing a loyalty counter from it, blinking Azor. Azor enters the battlefield, preventing opponents from casting instants or sorceries during their next turn. Repeat each turn.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Mister FantasticMister Fantastic copies your triggered abilities, which Azor, the Lawbringer can use because it has an attack trigger.
- Najeela, the Blade-BlossomNajeela, the Blade-Blossom has extra combat phases, which Azor, the Lawbringer can use because it has an attack trigger.
- Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Azor, the Lawbringer can use because it has an enter-the-battlefield trigger.
- Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Azor, the Lawbringer can use because it has an enter-the-battlefield trigger.
- Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Azor, the Lawbringer can use because it has an enter-the-battlefield trigger.
- Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Azor, the Lawbringer can use because it has an enter-the-battlefield trigger.
- Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Azor, the Lawbringer can use because it has an enter-the-battlefield trigger.
- Chief Kyle, Transporter TechChief Kyle, Transporter Tech blinks / re-enters your creatures, which Azor, the Lawbringer can use because it has an enter-the-battlefield trigger.
- The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which Azor, the Lawbringer can use because it has an enter-the-battlefield trigger.
- Hope EstheimAzor, the Lawbringer gains you life, which Hope Estheim can use.