leylines
My decksNew deck
Azor, the Lawbringer

Azor, the Lawbringer

Legendary Creature — Sphinx6/6$13.31

Flying When Azor enters, each opponent can't cast instant or sorcery spells during that player's next turn. Whenever Azor attacks, you may pay . If you do, you gain X life and draw X cards.

Legal in Commander

Is

Does

Rewards

Combos 15

  • Azor, the Lawbringer + Soulherder

    • Opponents can't cast instant spells during their turns
    • Opponents can't cast sorcery spells
    • Lock

    1,443 decks on Commander Spellbook

    How it works

    Steps

    At the beginning of your end step, Soulherder's second ability triggers, blinking Azor. Soulherder's first ability triggers, putting a +1/+1 counter on itself. Azor enters the battlefield, preventing opponents from casting instants or sorceries during their next turn. Repeat during each of your turns.

    Commander Spellbook ↗
  • Azor, the Lawbringer + Teleportation Circle

    • Opponents can't cast instant spells during their turns
    • Opponents can't cast sorcery spells
    • Lock

    1,021 decks on Commander Spellbook

    How it works

    Steps

    At the beginning of your end step, Teleportation Circle triggers, blinking Azor. Azor enters the battlefield, preventing opponents from casting instants or sorceries during their next turn. Repeat during each of your turns.

    Commander Spellbook ↗
  • Azor, the Lawbringer + Conjurer's Closet

    • Opponents can't cast instant spells during their turns
    • Opponents can't cast sorcery spells
    • Lock

    965 decks on Commander Spellbook

    How it works

    Steps

    At the beginning of your end step, Conjurer's Closet triggers, blinking Azor. Azor enters the battlefield, preventing opponents from casting instants or sorceries during their next turn. Repeat during each of your turns.

    Commander Spellbook ↗
  • Azor, the Lawbringer + Thassa, Deep-Dwelling

    • Opponents can't cast instant spells during their turns
    • Opponents can't cast sorcery spells
    • Lock

    745 decks on Commander Spellbook

    How it works

    Steps

    At the beginning of your end step, Thassa triggers, blinking Azor. Azor enters the battlefield, preventing opponents from casting instants or sorceries during their next turn. Repeat during each of your turns.

    Commander Spellbook ↗
  • Azor, the Lawbringer + Deadeye Navigator

    • Opponents can't cast instant spells during their turns
    • Opponents can't cast sorcery spells
    • Lock

    Mana needed: 724 decks on Commander Spellbook

    How it works

    Before you start

    Deadeye Navigator is paired with Azor.

    Steps

    Activate Azor by paying {1}{U}, blinking it. Azor enters the battlefield, triggering itself and Deadeye Navigator's soulbond ability. Resolve the Deadeye Navigator trigger, repairing it and Azor. Resolve the Azor trigger, preventing opponents from casting instants or sorceries during their next turn. Repeat during each of your turns.

    Commander Spellbook ↗
  • Azor, the Lawbringer + Helm of the Host

    • Opponents can't cast instant spells during their turns
    • Opponents can't cast sorcery spells
    • Lock

    300 decks on Commander Spellbook

    How it works

    Before you start

    Helm of the Host attached to Azor.

    Steps

    At the beginning of your combat phase, Helm of the Host triggers, creating a nonlegendary token copy of Azor with haste. The Azor token enters the battlefield, preventing opponents from casting instants or sorceries during their next turn. Repeat each turn.

    Commander Spellbook ↗
  • Azor, the Lawbringer + Eldrazi Displacer

    • Opponents can't cast instant spells during their turns
    • Opponents can't cast sorcery spells
    • Lock

    Mana needed: 292 decks on Commander Spellbook

    How it works

    Steps

    Activate Eldrazi Displacer by paying {2}{C}, blinking Azor. Azor enters the battlefield, preventing opponents from casting instants or sorceries during their next turn. Repeat during each of your turns.

    Commander Spellbook ↗
  • Azor, the Lawbringer + Emiel the Blessed

    • Opponents can't cast instant spells during their turns
    • Opponents can't cast sorcery spells
    • Lock

    Mana needed: 125 decks on Commander Spellbook

    How it works

    Steps

    Activate Emiel by paying {3}, blinking Azor. Azor enters the battlefield, preventing opponents from casting instants or sorceries during their next turn. Repeat during each of your turns.

    Commander Spellbook ↗
  • Azor, the Lawbringer + Sakashima the Impostor

    • Opponents can't cast instant spells during their turns
    • Opponents can't cast sorcery spells
    • Lock

    Mana needed: 111 decks on Commander Spellbook

    How it works

    Steps

    Cast Sakashima by paying {2}{U}{U}, choosing to have it enter the battlefield as a copy of Azor. Sakashima enters the battlefield, preventing opponents from casting instants or sorceries during their next turn. Activate Sakashima by paying {2}{U}{U}, returning it to your hand from the battlefield at the beginning of the next end step. At the beginning of your end step, Sakashima triggers, returning itself to your hand from the battlefield. Repeat each turn.

    Commander Spellbook ↗
  • Azor, the Lawbringer + Aminatou, the Fateshifter + Oath of Teferi

    • Opponents can't cast instant spells during their turns
    • Opponents can't cast sorcery spells
    • Lock

    91 decks on Commander Spellbook

    How it works

    Steps

    Activate Aminatou's first loyalty ability by putting a loyalty counter on it, causing you to draw a card and then put a card from your hand on top of your library. Activate Aminatou's second loyalty ability by removing a loyalty counter from it, blinking Azor. Azor enters the battlefield, preventing opponents from casting instants or sorceries during their next turn. Repeat each turn.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Mister FantasticMister Fantastic copies your triggered abilities, which Azor, the Lawbringer can use because it has an attack trigger.
  2. Najeela, the Blade-BlossomNajeela, the Blade-Blossom has extra combat phases, which Azor, the Lawbringer can use because it has an attack trigger.
  3. Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Azor, the Lawbringer can use because it has an enter-the-battlefield trigger.
  4. Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Azor, the Lawbringer can use because it has an enter-the-battlefield trigger.
  5. Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Azor, the Lawbringer can use because it has an enter-the-battlefield trigger.
  6. Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Azor, the Lawbringer can use because it has an enter-the-battlefield trigger.
  7. Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Azor, the Lawbringer can use because it has an enter-the-battlefield trigger.
  8. Chief Kyle, Transporter TechChief Kyle, Transporter Tech blinks / re-enters your creatures, which Azor, the Lawbringer can use because it has an enter-the-battlefield trigger.
  9. The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which Azor, the Lawbringer can use because it has an enter-the-battlefield trigger.
  10. Hope EstheimAzor, the Lawbringer gains you life, which Hope Estheim can use.

View Azor, the Lawbringer on Scryfall