
Sakashima the Impostor
Legendary Creature — Human Rogue3/1$10.02
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has ": Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
Legal in Commander
Is
Does
Combos 82
Sakashima the Impostor + Felidar Guardian
- Infinite creature LTB
- Infinite creature ETB
Commander Spellbook ↗How it works
Before you start
You have enough mana to cast Sakashima the Impostor.
Steps
Cast Sakashima the Impostor by paying its mana cost, choosing to have it enter the battlefield as a copy of Felidar Guardian When Sakashima the Impostor enters the battlefield, it triggers, blinking Felidar Guardian. When Felidar Guardian enters the battlefield, it triggers, blinking Sakashima the Impostor. Choose to have Sakashima the Impostor enter the battlefield as a copy of Felidar Guardian. Repeat from step 2.
Sakashima the Impostor + Kodama of the East Tree + Simic Growth Chamber
- Infinite landfall triggers
Commander Spellbook ↗How it works
Steps
Play Simic Growth Chamber. Kodama of the East Tree, Sakashima the Impostor, and Simic Growth Chamber trigger. Resolve the Sakashima the Impostor trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Simic Growth Chamber trigger, returning it to your hand. Resolve the Kodama of the East Tree trigger, putting Simic Growth Chamber onto the battlefield. Sakashima the Impostor and Simic Growth Chamber trigger. Resolve the Simic Growth Chamber trigger, returning it to your hand. Resolve the Sakashima the Impostor token's trigger, putting Simic Growth Chamber onto the battlefield. Kodama of the East Tree and Simic Growth Chamber trigger. Repeat from step 5.
Sakashima the Impostor + Galadriel, Light of Valinor + Emiel the Blessed
- Infinite creature ETB
- Infinite creature LTB
Commander Spellbook ↗How it works
Steps
Activate Emiel the Blessed by paying {3}, blinking Sakashima the Impostor. Choose to have Sakashima the Impostor enter as a copy of Galadriel. When Sakashima the Impostor enters, Galadriel triggers, adding {G}{G}{G}. Activate Emiel the Blessed by paying {3}, blinking Galadriel. When Galadriel enters, Sakashima the Impostor triggers, adding {G}{G}{G}. Repeat.
Sakashima the Impostor + Kodama of the East Tree + Oboro, Palace in the Clouds
- Infinite landfall triggers
Commander Spellbook ↗How it works
Steps
Play Oboro, Palace in the Clouds. Kodama of the East Tree and Sakashima the Impostor trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. In response to the remaining trigger, activate Oboro's first ability by tapping it, adding {U}. Activate Oboro's last ability by paying {1}, returning it from the battlefield to your hand. Resolve the Sakashima the Impostor trigger, putting Oboro, Palace in the Clouds from your hand onto the battlefield. Kodama of the East Tree triggers. In response, activate Oboro's first ability by tapping it, adding {U}. Activate Oboro's last ability by paying {1}, returning it from the battlefield to your hand. Resolve the Kodama of the East Tree trigger, putting Oboro from your hand onto the battlefield. Sakashima the Impostor triggers. Repeat from step 4.
Sakashima the Impostor + Loyal Retainers + Sakashima of a Thousand Faces
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
Commander Spellbook ↗How it works
Before you start
It is your precombat main phase.
Steps
During your precombat main phase, activate Sakashima of a Thousand Faces by sacrificing it, returning Sakashima the Impostor from your graveyard to the battlefield as a copy of Loyal Retainers. Activate Sakashima the Impostor by sacrificing it, returning Sakashima of a Thousand Faces from your graveyard to the battlefield as a copy of Loyal Retainers. Repeat.
Sakashima the Impostor + Pramikon, Sky Rampart
- Creatures can't attack
- Lock
Commander Spellbook ↗How it works
Before you start
Pramikon and Sakashima the Impostor are naming different directions. You have at least two opponents.
Steps
Because Sakashima the Impostor and Pramikon disagree on the direction in which players can attack, players are unable to attack at all so long as there are three or more players.
Sakashima the Impostor + Kodama of the East Tree + Cloudstone Curio
- Infinite creature ETB
- Infinite landfall triggers
- Infinite creature LTB
- Put a selection of permanent cards from your hand onto the battlefield
Commander Spellbook ↗How it works
Before you start
Sakashima the Impostor is a copy of Kodama of the East Tree. An additional nonartifact permanent card in your hand that you are able to play. An additional nonartifact permanent card on the battlefield that shares a type with the card in your hand and that has an equal or lesser mana cost.
Steps
Play the nonartifact permanent in your hand. When it enters the battlefield, Cloudstone Curio and both copies of Kodama of the East Tree trigger. Resolve the Cloudstone Curio trigger, returning the other nonartifact permanent from the battlefield to your hand. Resolve the first Kodama of the East Tree trigger, putting the permanent you returned in step 3 from your hand onto the battlefield. When that permanent enters the battlefield, Cloudstone Curio and the second Kodama of the East Tree trigger. Resolve the Cloudstone Curio trigger, returning the permanent you played in step 1 from the battlefield to your hand. Resolve the Kodama of the East Tree trigger from step 5, declining to use it unless desired. Resolve the remaining Kodama of the East Tree trigger from step 2, putting the permanent you returned in step 6 from your hand onto the battlefield. Repeat from step 2 any number of times. This combo results in Infinite ETB and Infinite LTB if a permanent involved is a creature, and/or Infinite landfall triggers if it is a land.
Sakashima the Impostor + Loyal Retainers + Chameleon, Master of Disguise
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
Commander Spellbook ↗How it works
Before you start
One of the two Clones must be on the battlefield as a copy of Loyal Retainers, with the other in your graveyard.
Steps
Activate the clone of Loyal Retainers by sacrificing it, returning the other clone from your graveyard to the battlefield as a copy of Loyal Retainers. Repeat.
Sakashima the Impostor + Kodama of the East Tree + Guildless Commons
- Infinite landfall triggers
Commander Spellbook ↗How it works
Steps
Play Guildless Commons. Kodama of the East Tree, Sakashima the Impostor, and Guildless Commons trigger. Resolve the Sakashima the Impostor trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Guildless Commons trigger, returning it to your hand. Resolve the Kodama of the East Tree trigger, putting Guildless Commons onto the battlefield. Sakashima the Impostor and Guildless Commons trigger. Resolve the Guildless Commons trigger, returning it to your hand. Resolve the Sakashima the Impostor token's trigger, putting Guildless Commons onto the battlefield. Kodama of the East Tree and Guildless Commons trigger. Repeat from step 5.
Sakashima the Impostor + Lonis, Genetics Expert + Krark-Clan Ironworks
- Infinite artifact tokens
- Infinite colorless mana
- Infinite card draw
- Infinite +1/+1 counters on creatures you control
Commander Spellbook ↗How it works
Before you start
You control at least one Clue token. Sakashima the Impostor on the battlefield as a copy of Lonis.
Steps
Activate Krark-Clan Ironworks by sacrificing a Clue, adding {C}{C}. Lonis and Sakashima the Impostor's second abilities trigger. Resolve the Lonis trigger, putting a +1/+1 counter on Sakashima the Impostor. Sakashima the Impostor's first ability triggers, creating a Clue artifact token. Resolve the Sakashima the Impostor trigger from step 2, putting a +1/+1 counter on Lonis. Lonis' first ability triggers, creating a Clue artifact token. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Peter Parker // Amazing Spider-ManSakashima the Impostor copies creatures, which Peter Parker // Amazing Spider-Man can use because it has an enter-the-battlefield trigger.
- Hei Bai, Forest GuardianSakashima the Impostor copies creatures, which Hei Bai, Forest Guardian can use because it has an enter-the-battlefield trigger.
- The Eighth DoctorSakashima the Impostor copies creatures, which The Eighth Doctor can use because it has an enter-the-battlefield trigger.
- Jedit Ojanen, MercenarySakashima the Impostor copies creatures, which Jedit Ojanen, Mercenary can use because it has an enter-the-battlefield trigger.
- Rona, Disciple of GixSakashima the Impostor copies creatures, which Rona, Disciple of Gix can use because it has an enter-the-battlefield trigger.
- Anowon, the Ruin ThiefSakashima the Impostor is a Rogue, which Anowon, the Ruin Thief can use.
- Zareth San, the TricksterSakashima the Impostor is a Rogue, which Zareth San, the Trickster can use.
- The Destined WarriorSakashima the Impostor is a Rogue, which The Destined Warrior can use.
- Éowyn, ShieldmaidenSakashima the Impostor is a Human, which Éowyn, Shieldmaiden can use.
- Arcade GannonSakashima the Impostor is a Human, which Arcade Gannon can use.