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Meneldor, Swift Savior

Meneldor, Swift Savior

Legendary Creature — Bird Soldier3/3$0.18

Flying Whenever Meneldor deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control.

Legal in Commander

Is

Combos 34

  • Meneldor, Swift Savior + Aurelia, the Warleader

    • Infinite combat damage
    • Infinite combat phases
    • Infinite mana creatures you control can produce

    162 decks on Commander Spellbook

    How it works

    Before you start

    All permanents do not have summoning sickness. An opponent is unable to block and kill Meneldor and Aurelia.

    Steps

    Declare Meneldor and Aurelia as attackers, attacking an opponent unable to block and kill them. Aurelia triggers, untapping all creatures you control and causing you to get an additional combat phase after this phase. Deal combat damage with Meneldor and Aurelia. Meneldor triggers, blinking Aurelia. Repeat each combat phase.

    Commander Spellbook ↗
  • Meneldor, Swift Savior + The Legend of Kuruk // Avatar Kuruk + Spark Double

    • Infinite turns

    Mana needed: 44 decks on Commander Spellbook

    How it works

    Before you start

    Meneldor cannot be blocked by an opponent.

    Steps

    Activate Spark Double using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one. Deal combat damage to an opponent using Meneldor. Meneldor triggers, blinking Spark Double. Choose to have it enter the battlefield as a copy of Avatar Kuruk. Repeat each turn.

    Commander Spellbook ↗
  • Meneldor, Swift Savior + The Legend of Kuruk // Avatar Kuruk + Chameleon, Master of Disguise

    • Infinite turns

    Mana needed: 39 decks on Commander Spellbook

    How it works

    Before you start

    Meneldor cannot be blocked by an opponent.

    Steps

    Activate Chameleon using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one. Deal combat damage to an opponent using Meneldor. Meneldor triggers, blinking Chameleon. Choose to have it enter the battlefield as a copy of Avatar Kuruk. Repeat each turn.

    Commander Spellbook ↗
  • Meneldor, Swift Savior + The Legend of Kuruk // Avatar Kuruk + Sakashima of a Thousand Faces

    • Infinite turns

    Mana needed: 20 decks on Commander Spellbook

    How it works

    Before you start

    Meneldor cannot be blocked by an opponent.

    Steps

    Activate Sakashima of a Thousand Faces using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one. Deal combat damage to an opponent using Meneldor. Meneldor triggers, blinking Sakashima of a Thousand Faces. Choose to have it enter the battlefield as a copy of Avatar Kuruk. Repeat each turn.

    Commander Spellbook ↗
  • Meneldor, Swift Savior + The Legend of Kuruk // Avatar Kuruk + Auton Soldier

    • Infinite turns

    Mana needed: 8 decks on Commander Spellbook

    How it works

    Before you start

    Meneldor cannot be blocked by an opponent.

    Steps

    Activate Auton Soldier using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one. Deal combat damage to an opponent using Meneldor. Meneldor triggers, blinking Auton Soldier. Choose to have it enter the battlefield as a copy of Avatar Kuruk. Repeat each turn.

    Commander Spellbook ↗
  • Meneldor, Swift Savior + The Legend of Kuruk // Avatar Kuruk + Marvin, Murderous Mimic

    • Infinite turns

    Mana needed: 7 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block Meneldor.

    Steps

    Activate Marvin using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one. Deal combat damage to an opponent using Meneldor. Meneldor triggers, blinking Marvin. Repeat each turn.

    Commander Spellbook ↗
  • Meneldor, Swift Savior + The Legend of Kuruk // Avatar Kuruk + Sakashima the Impostor

    • Infinite turns

    Mana needed: 6 decks on Commander Spellbook

    How it works

    Before you start

    Meneldor cannot be blocked by an opponent.

    Steps

    Activate Sakashima the Impostor using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one. Deal combat damage to an opponent using Meneldor. Meneldor triggers, blinking Sakashima the Impostor. Choose to have it enter the battlefield as a copy of Avatar Kuruk. Repeat each turn.

    Commander Spellbook ↗
  • Meneldor, Swift Savior + Forerunner of the Coalition + Timestream Navigator

    • Infinite turns

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Before you start

    Meneldor does not have summoning sickness. An opponent cannot block Meneldor. You have the city's blessing. You have an effect that grants Timestream Navigator haste each turn.

    Steps

    Activate Timestream Navigator by paying {2}{U}{U}, tapping and putting it on the bottom of your library, causing you to take an extra turn after this one. Deal combat damage to an opponent with Meneldor. Meneldor triggers, blinking Forerunner of the Coalition. Forerunner of the Coalition enters, triggering its first ability, causing you to search your library for Timestream Navigator and put it on top of your library. Move to your next turn, drawing Timestream Navigator during your draw phase. Cast Timestream Navigator by paying {1}{U}. Timestream Navigator enters the battlefield, triggering Forerunner of the Coalition's second ability, causing each opponent to lose 1 life. Repeat.

    Commander Spellbook ↗
  • Meneldor, Swift Savior + Niko, Light of Hope + Timestream Navigator

    • Infinite turns

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Before you start

    You control a Shard that doesn't have summoning sickness. You have the city's blessing. Meneldor cannot be blocked by an opponent.

    Steps

    Activate Niko by paying {2} and tapping it, exiling Timestream Navigator and causing Shards you control to become a copy of Timestream Navigator until the end step. Activate a Shard by paying {2}{U}{U}, tapping it and putting it from the battlefield onto the bottom of your library, causing you to take an extra turn after this one. Deal combat damage using Meneldor. It triggers, blinking Niko. When Niko enters, it triggers, creating two Shard tokens. At the beginning of the next end step, Timestream Navigator is returned from exile to the battlefield. Repeat each turn.

    Commander Spellbook ↗
  • Meneldor, Swift Savior + The Legend of Kuruk // Avatar Kuruk + Lulu, Stern Guardian

    • Infinite turns

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Before you start

    Meneldor cannot be blocked by an opponent.

    Steps

    Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one. Deal combat damage using Meneldor. Meneldor triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with a lore counter on it. The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card. Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card. Activate Lulu by paying {3}{U}, causing you to proliferate and put a lore counter on The Legend of Kuruk. The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Hermes, Overseer of ElpisMeneldor, Swift Savior is a Bird, which Hermes, Overseer of Elpis can use.
  2. Kastral, the WindcrestedMeneldor, Swift Savior is a Bird, which Kastral, the Windcrested can use.
  3. Choco, Seeker of ParadiseMeneldor, Swift Savior is a Bird, which Choco, Seeker of Paradise can use.
  4. Gwaihir the WindlordMeneldor, Swift Savior is a Bird, which Gwaihir the Windlord can use.
  5. Tawnos, the ToymakerMeneldor, Swift Savior is a Bird, which Tawnos, the Toymaker can use.
  6. Radagast, Wizard of WildsMeneldor, Swift Savior is a Bird, which Radagast, Wizard of Wilds can use.
  7. Kangee, Aerie KeeperMeneldor, Swift Savior is a Bird, which Kangee, Aerie Keeper can use.
  8. Jhoira, Weatherlight CaptainMeneldor, Swift Savior is a Legendary permanent, which Jhoira, Weatherlight Captain can use.
  9. Sakashima of a Thousand FacesMeneldor, Swift Savior is a Legendary permanent, which Sakashima of a Thousand Faces can use.
  10. Esika, God of the Tree // The Prismatic BridgeMeneldor, Swift Savior is a Legendary permanent, which Esika, God of the Tree // The Prismatic Bridge can use.

View Meneldor, Swift Savior on Scryfall