leylines
My decksNew deck
Niko, Light of Hope

Niko, Light of Hope

Legendary Creature — Human Wizard3/4$0.38

When Niko enters, create two Shard tokens. (They're enchantments with ", Sacrifice this token: Scry 1, then draw a card.") , : Exile target nonlegendary creature you control. Shards you control become copies of it until the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.

Legal in Commander

Is

Does

Rewards

Combos 18

  • Niko, Light of Hope + Timestream Navigator + Soulherder

    • Infinite turns

    Mana needed: 158 decks on Commander Spellbook

    How it works

    Before you start

    You control a Shard that doesn't have summoning sickness. You have the city's blessing.

    Steps

    Activate Niko by paying {2} and tapping it, exiling Timestream Navigator and causing Shards you control to become a copy of Timestream Navigator until the end step. Activate a Shard by paying {2}{U}{U}, tapping it and putting it from the battlefield onto the bottom of your library, causing you to take an extra turn after this one. At the beginning of the next end step, Timestream Navigator is returned from exile to the battlefield. Soulherder then triggers, blinking Niko. When Niko enters, it triggers, creating two Shard tokens. Repeat each turn.

    Commander Spellbook ↗
  • Niko, Light of Hope + Timestream Navigator + Teleportation Circle

    • Infinite turns

    Mana needed: 118 decks on Commander Spellbook

    How it works

    Before you start

    You control a Shard that doesn't have summoning sickness. You have the city's blessing.

    Steps

    Activate Niko by paying {2} and tapping it, exiling Timestream Navigator and causing Shards you control to become a copy of Timestream Navigator until the end step. Activate a Shard by paying {2}{U}{U}, tapping it and putting it from the battlefield onto the bottom of your library, causing you to take an extra turn after this one. At the beginning of the next end step, Timestream Navigator is returned from exile to the battlefield. Teleportation Circle then triggers, blinking Niko. When Niko enters, it triggers, creating two Shard tokens. Repeat each turn.

    Commander Spellbook ↗
  • Niko, Light of Hope + Timestream Navigator + Conjurer's Closet

    • Infinite turns

    Mana needed: 80 decks on Commander Spellbook

    How it works

    Before you start

    You control a Shard that doesn't have summoning sickness. You have the city's blessing.

    Steps

    Activate Niko by paying {2} and tapping it, exiling Timestream Navigator and causing Shards you control to become a copy of Timestream Navigator until the end step. Activate a Shard by paying {2}{U}{U}, tapping it and putting it from the battlefield onto the bottom of your library, causing you to take an extra turn after this one. At the beginning of the next end step, Timestream Navigator is returned from exile to the battlefield. Conjurer's Closet then triggers, blinking Niko. When Niko enters, it triggers, creating two Shard tokens. Repeat each turn.

    Commander Spellbook ↗
  • Niko, Light of Hope + Timestream Navigator + Thassa, Deep-Dwelling

    • Infinite turns

    Mana needed: 78 decks on Commander Spellbook

    How it works

    Before you start

    You control a Shard that doesn't have summoning sickness. You have the city's blessing.

    Steps

    Activate Niko by paying {2} and tapping it, exiling Timestream Navigator and causing Shards you control to become a copy of Timestream Navigator until the end step. Activate a Shard by paying {2}{U}{U}, tapping it and putting it from the battlefield onto the bottom of your library, causing you to take an extra turn after this one. At the beginning of the next end step, Timestream Navigator is returned from exile to the battlefield. Thassa then triggers, blinking Niko. When Niko enters, it triggers, creating two Shard tokens. Repeat each turn.

    Commander Spellbook ↗
  • Niko, Light of Hope + Timestream Navigator + Brago, King Eternal

    • Infinite turns

    Mana needed: 45 decks on Commander Spellbook

    How it works

    Before you start

    You control a Shard that doesn't have summoning sickness. You have the city's blessing. An opponent cannot block Brago.

    Steps

    Activate Niko by paying {2} and tapping it, exiling Timestream Navigator and causing Shards you control to become a copy of Timestream Navigator until the end step. Activate a Shard by paying {2}{U}{U}, tapping it and putting it from the battlefield onto the bottom of your library, causing you to take an extra turn after this one. Deal combat damage using Brago. It triggers, blinking Niko. When Niko enters, it triggers, creating two Shard tokens. At the beginning of the next end step, Timestream Navigator is returned from exile to the battlefield. Repeat each turn.

    Commander Spellbook ↗
  • Niko, Light of Hope + Timestream Navigator + Deadeye Navigator

    • Infinite turns

    Mana needed: 40 decks on Commander Spellbook

    How it works

    Before you start

    You control a Shard that doesn't have summoning sickness. You have the city's blessing.

    Steps

    Activate Niko by paying {2} and tapping it, exiling Timestream Navigator and causing Shards you control to become a copy of Timestream Navigator until the end step. Activate a Shard by paying {2}{U}{U}, tapping it and putting it from the battlefield onto the bottom of your library, causing you to take an extra turn after this one. Activate Niko by paying {1}{U}, bling it. When Niko enters, it and Deadeye Navigator's soulbond ability trigger. Resolve the Niko trigger, creating two Shard tokens. Resolve the Deadeye Navigator trigger, repairing it and Niko. At the beginning of the next end step, Timestream Navigator is returned from exile to the battlefield. Repeat each turn.

    Commander Spellbook ↗
  • Niko, Light of Hope + Timestream Navigator + Airbender Ascension

    • Infinite turns

    Mana needed: 33 decks on Commander Spellbook

    How it works

    Before you start

    You control a Shard that doesn't have summoning sickness. You have the city's blessing.

    Steps

    Activate Niko by paying {2} and tapping it, exiling Timestream Navigator and causing Shards you control to become a copy of Timestream Navigator until the end step. Activate a Shard by paying {2}{U}{U}, tapping it and putting it from the battlefield onto the bottom of your library, causing you to take an extra turn after this one. At the beginning of the next end step, Timestream Navigator is returned from exile to the battlefield. Airbender Ascension then triggers, blinking Niko. When Niko enters, it triggers, creating two Shard tokens. Repeat each turn.

    Commander Spellbook ↗
  • Niko, Light of Hope + Timestream Navigator + Eldrazi Displacer

    • Infinite turns

    Mana needed: 27 decks on Commander Spellbook

    How it works

    Before you start

    You control a Shard that doesn't have summoning sickness. You have the city's blessing.

    Steps

    Activate Niko by paying {2} and tapping it, exiling Timestream Navigator and causing Shards you control to become a copy of Timestream Navigator until the end step. Activate a Shard by paying {2}{U}{U}, tapping it and putting it from the battlefield onto the bottom of your library, causing you to take an extra turn after this one. Activate Eldrazi Displacer by paying {2}{C}, blinking Niko. When Niko enters, it triggers, creating two Shard tokens. At the beginning of the next end step, Timestream Navigator is returned from exile to the battlefield. Repeat each turn.

    Commander Spellbook ↗
  • Niko, Light of Hope + Timestream Navigator + Y'shtola Rhul

    • Infinite turns

    Mana needed: 22 decks on Commander Spellbook

    How it works

    Before you start

    You control a Shard that doesn't have summoning sickness. You have the city's blessing.

    Steps

    Activate Niko by paying {2} and tapping it, exiling Timestream Navigator and causing Shards you control to become a copy of Timestream Navigator until the end step. Activate a Shard by paying {2}{U}{U}, tapping it and putting it from the battlefield onto the bottom of your library, causing you to take an extra turn after this one. At the beginning of the next end step, Timestream Navigator is returned from exile to the battlefield. Y'shtola Rhul then triggers, blinking Niko. When Niko enters, it triggers, creating two Shard tokens. Repeat each turn.

    Commander Spellbook ↗
  • Niko, Light of Hope + Timestream Navigator + The Mind Stone

    • Infinite turns

    Mana needed: 16 decks on Commander Spellbook

    How it works

    Before you start

    You control a Shard that doesn't have summoning sickness. You have the city's blessing.

    Steps

    Activate Niko by paying {2} and tapping it, exiling Timestream Navigator and causing Shards you control to become a copy of Timestream Navigator until the end step. Activate a Shard by paying {2}{U}{U}, tapping it and putting it from the battlefield onto the bottom of your library, causing you to take an extra turn after this one. At the beginning of the next end step, Timestream Navigator is returned from exile to the battlefield. The Mind Stone then triggers, blinking Niko. When Niko enters, it triggers, creating two Shard tokens. Repeat each turn.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Aang and KataraNiko, Light of Hope taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  2. Mister FantasticMister Fantastic copies your triggered abilities, which Niko, Light of Hope can use because it has an enter-the-battlefield trigger.
  3. Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Niko, Light of Hope can use because it has an enter-the-battlefield trigger.
  4. Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Niko, Light of Hope can use because it has an enter-the-battlefield trigger.
  5. Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Niko, Light of Hope can use because it has an enter-the-battlefield trigger.
  6. Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Niko, Light of Hope can use because it has an enter-the-battlefield trigger.
  7. Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Niko, Light of Hope can use because it has an enter-the-battlefield trigger.
  8. Chief Kyle, Transporter TechChief Kyle, Transporter Tech blinks / re-enters your creatures, which Niko, Light of Hope can use because it has an enter-the-battlefield trigger.
  9. Gandalf, Party GuestNiko, Light of Hope is a Wizard, which Gandalf, Party Guest can use.
  10. The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which Niko, Light of Hope can use because it has an enter-the-battlefield trigger.

View Niko, Light of Hope on Scryfall