
The Mind Stone
Legendary Artifact — Infinity Stone$46.68
Indestructible : Add . , : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.) ∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legal in Commander
Is
Does
Combos 35
The Mind Stone + Infinite Guideline Station + Time Sieve
- Infinite turns
Commander Spellbook ↗How it works
Before you start
You control at least five multicolored permanents.
Steps
Cast Infinite Guideline Station either from your hand or from the command zone by paying {W}{U}{B}{R}{G} plus commander tax if applicable. When Infinite Guideline Station enters, it triggers, creating a 2/2 Robot artifact creature token for each multicolored permanent you control. Activate Infinite Guideline Station's station ability by tapping any number of creatures with total power 12 or greater, putting at least twelve charge counters on Infinite Guideline Station, causing it to become a creature. Activate Time Sieve by tapping it and sacrificing five Robots, causing you to take an extra turn after this one. At the beginning of your end step, The Mind Stone triggers, blinking Infinite Guideline Station. When Infinite Guideline Station enters, it triggers, creating a 2/2 Robot artifact creature token for each multicolored permanent you control. Repeat from step 3 each turn.
The Mind Stone + Thor, God of Thunder + Time Warp
- Infinite turns
Commander Spellbook ↗How it works
Steps
Cast Time Warp by paying its mana cost. Thor's second ability triggers, dealing damage to any target. Resolve Time Warp, causing you to take an extra turn after this one Blink Thor using The Mind Stone. When Thor enters, it triggers, exiling Time Warp from your graveyard and allowing you to cast it from exile until the end of your next turn. Move to your next turn. Cast Time Warp from exile by paying its mana cost. Repeat from step 2.
The Mind Stone + The Legend of Kuruk // Avatar Kuruk + Spark Double
- Infinite turns
Commander Spellbook ↗How it works
Steps
Activate Spark Double using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one. At the beginning of your end step, The Mind Stone triggers, blinking Spark Double. Choose to have it enter the battlefield as a copy of Avatar Kuruk. Repeat each turn.
The Mind Stone + Niko, Light of Hope + Timestream Navigator
- Infinite turns
Commander Spellbook ↗How it works
Before you start
You control a Shard that doesn't have summoning sickness. You have the city's blessing.
Steps
Activate Niko by paying {2} and tapping it, exiling Timestream Navigator and causing Shards you control to become a copy of Timestream Navigator until the end step. Activate a Shard by paying {2}{U}{U}, tapping it and putting it from the battlefield onto the bottom of your library, causing you to take an extra turn after this one. At the beginning of the next end step, Timestream Navigator is returned from exile to the battlefield. The Mind Stone then triggers, blinking Niko. When Niko enters, it triggers, creating two Shard tokens. Repeat each turn.
The Mind Stone + Timestream Navigator + Recruiter of the Guard
- Infinite turns
Commander Spellbook ↗How it works
Before you start
You have the city's blessing.
Steps
Activate Timestream Navigator by paying {2}{U}{U}, tapping it and putting it from the battlefield onto the bottom of your library, causing you to take an extra turn after this one. Blink Recruiter of the Guard using The Mind Stone. When Recruiter of the Guard enters, it triggers, searching your library for Timestream Navigator and putting it into your hand. Cast Timestream Navigator by paying {1}{U}. Repeat each turn.
The Mind Stone + The Legend of Kuruk // Avatar Kuruk + Sakashima of a Thousand Faces
- Infinite turns
Commander Spellbook ↗How it works
Steps
Activate Sakashima of a Thousand Faces using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one. At the beginning of your end step, The Mind Stone triggers, blinking Sakashima of a Thousand Faces. Choose to have it enter the battlefield as a copy of Avatar Kuruk. Repeat each turn.
The Mind Stone + The Legend of Kuruk // Avatar Kuruk + Barbara Wright
- Infinite turns
Commander Spellbook ↗How it works
Steps
Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one. At the beginning of your end step, The Mind Stone triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk. Choose to have it enter with three lore counters due to its read-ahead ability given to it by Barbara Wright. The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk. Repeat.
The Mind Stone + The Legend of Kuruk // Avatar Kuruk + Marvin, Murderous Mimic
- Infinite turns
Commander Spellbook ↗How it works
Steps
Activate Marvin using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one. At the beginning of your end step, The Mind Stone triggers, blinking Marvin. Repeat each turn.
The Mind Stone + The Legend of Kuruk // Avatar Kuruk + Lulu, Stern Guardian
- Infinite turns
Commander Spellbook ↗How it works
Steps
Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one. At the beginning of your end step, The Mind Stone triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with a lore counter on it. The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card. Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card. Activate Lulu by paying {3}{U}, causing you to proliferate and put a lore counter on The Legend of Kuruk. The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk. Repeat.
The Mind Stone + The Legend of Kuruk // Avatar Kuruk + Sakashima the Impostor
- Infinite turns
Commander Spellbook ↗How it works
Steps
Activate Sakashima the Impostor using Avatar Kuruk's ability by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one. At the beginning of your end step, The Mind Stone triggers, blinking Sakashima the Impostor. Choose to have it enter the battlefield as a copy of Avatar Kuruk. Repeat each turn.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Aang and KataraThe Mind Stone blinks / re-enters your creatures, which Aang and Katara can use because it has an enter-the-battlefield trigger.
- Alibou, Ancient WitnessThe Mind Stone taps your artifacts, which Alibou, Ancient Witness can use because it cares how many of your artifacts are tapped.
- Samwise GamgeeThe Mind Stone blinks / re-enters your creatures, which Samwise Gamgee can use because it triggers when your creatures enter.
- Black Panther, Wakandan KingThe Mind Stone blinks / re-enters your creatures, which Black Panther, Wakandan King can use because it has an enter-the-battlefield trigger.
- Overseer of Vault 76The Mind Stone blinks / re-enters your creatures, which Overseer of Vault 76 can use because it has an enter-the-battlefield trigger.
- Gylwain, Casting DirectorThe Mind Stone blinks / re-enters your creatures, which Gylwain, Casting Director can use because it has an enter-the-battlefield trigger.
- Massimo, the MagicianThe Mind Stone blinks / re-enters your creatures, which Massimo, the Magician can use because it has an enter-the-battlefield trigger.
- Mabel, Valley HeroThe Mind Stone blinks / re-enters your creatures, which Mabel, Valley Hero can use because it has an enter-the-battlefield trigger.
- Arbaaz MirThe Mind Stone blinks / re-enters your creatures, which Arbaaz Mir can use because it has an enter-the-battlefield trigger.
- Elena, Turk RecruitThe Mind Stone blinks / re-enters your creatures, which Elena, Turk Recruit can use because it has an enter-the-battlefield trigger.