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Thor, God of Thunder

Thor, God of Thunder

Legendary Creature — God Warrior Hero5/5$7.42

Flying When Thor enters, exile target Equipment, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card. Whenever you cast a noncreature spell, Thor deals damage equal to that spell's mana value to any target.

Legal in Commander

Is

Does

Rewards

Combos 89

  • Thor, God of Thunder + Time Warp + The Mighty Thor, Jane Foster

    • Infinite turns

    Mana needed: 42 decks on Commander Spellbook

    How it works

    Before you start

    The Mighty Thor doesn't have summoning sickness.

    Steps

    Cast Time Warp by paying its mana cost. Thor's second ability triggers, dealing damage to any target. Resolve Time Warp, causing you to take an extra turn after this one Blink Thor using The Mighty Thor. When Thor enters, it triggers, exiling Time Warp from your graveyard and allowing you to cast it from exile until the end of your next turn. Move to your next turn. Cast Time Warp from exile by paying its mana cost. Repeat from step 2.

    Commander Spellbook ↗
  • Thor, God of Thunder + Time Warp + The Mind Stone

    • Infinite turns

    Mana needed: 41 decks on Commander Spellbook

    How it works

    Steps

    Cast Time Warp by paying its mana cost. Thor's second ability triggers, dealing damage to any target. Resolve Time Warp, causing you to take an extra turn after this one Blink Thor using The Mind Stone. When Thor enters, it triggers, exiling Time Warp from your graveyard and allowing you to cast it from exile until the end of your next turn. Move to your next turn. Cast Time Warp from exile by paying its mana cost. Repeat from step 2.

    Commander Spellbook ↗
  • Thor, God of Thunder + Temporal Manipulation + The Mighty Thor, Jane Foster

    • Infinite turns

    Mana needed: 10 decks on Commander Spellbook

    How it works

    Before you start

    The Mighty Thor doesn't have summoning sickness.

    Steps

    Cast Temporal Manipulation by paying its mana cost. Thor's second ability triggers, dealing damage to any target. Resolve Temporal Manipulation, causing you to take an extra turn after this one Blink Thor using The Mighty Thor. When Thor enters, it triggers, exiling Temporal Manipulation from your graveyard and allowing you to cast it from exile until the end of your next turn. Move to your next turn. Cast Temporal Manipulation from exile by paying its mana cost. Repeat from step 2.

    Commander Spellbook ↗
  • Thor, God of Thunder + Temporal Manipulation + The Mind Stone

    • Infinite turns

    Mana needed: 6 decks on Commander Spellbook

    How it works

    Steps

    Cast Temporal Manipulation by paying its mana cost. Thor's second ability triggers, dealing damage to any target. Resolve Temporal Manipulation, causing you to take an extra turn after this one Blink Thor using The Mind Stone. When Thor enters, it triggers, exiling Temporal Manipulation from your graveyard and allowing you to cast it from exile until the end of your next turn. Move to your next turn. Cast Temporal Manipulation from exile by paying its mana cost. Repeat from step 2.

    Commander Spellbook ↗
  • Thor, God of Thunder + Temporal Manipulation + Teleportation Circle

    • Infinite turns

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Steps

    Cast Temporal Manipulation by paying its mana cost. Thor's second ability triggers, dealing damage to any target. Resolve Temporal Manipulation, causing you to take an extra turn after this one Blink Thor using Teleportation Circle. When Thor enters, it triggers, exiling Temporal Manipulation from your graveyard and allowing you to cast it from exile until the end of your next turn. Move to your next turn. Cast Temporal Manipulation from exile by paying its mana cost. Repeat from step 2.

    Commander Spellbook ↗
  • Thor, God of Thunder + Thassa, Deep-Dwelling + Time Warp

    • Infinite turns

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Steps

    Cast Time Warp by paying its mana cost. Thor's second ability triggers, dealing damage to any target. Resolve Time Warp, causing you to take an extra turn after this one Blink Thor using Thassa. When Thor enters, it triggers, exiling Time Warp from your graveyard and allowing you to cast it from exile until the end of your next turn. Move to your next turn. Cast Time Warp from exile by paying its mana cost. Repeat from step 2.

    Commander Spellbook ↗
  • Thor, God of Thunder + Conjurer's Closet + Time Warp

    • Infinite turns

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Steps

    Cast Time Warp by paying its mana cost. Thor's second ability triggers, dealing damage to any target. Resolve Time Warp, causing you to take an extra turn after this one Blink Thor using Conjurer's Closet. When Thor enters, it triggers, exiling Time Warp from your graveyard and allowing you to cast it from exile until the end of your next turn. Move to your next turn. Cast Time Warp from exile by paying its mana cost. Repeat from step 2.

    Commander Spellbook ↗
  • Thor, God of Thunder + Time Stretch + The Mighty Thor, Jane Foster

    • Infinite turns

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Before you start

    The Mighty Thor doesn't have summoning sickness.

    Steps

    Cast Time Stretch by paying its mana cost. Thor's second ability triggers, dealing damage to any target. Resolve Time Stretch, causing you to take two extra turns after this one Move to your first extra turn. Blink Thor using The Mighty Thor. When Thor enters, it triggers, exiling Time Stretch from your graveyard and allowing you to cast it from exile until the end of your next turn. Move to your second extra turn. Cast Time Stretch from exile by paying its mana cost. Repeat from step 2.

    Commander Spellbook ↗
  • Thor, God of Thunder + Capture of Jingzhou + The Mind Stone

    • Infinite turns

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Steps

    Cast Capture of Jingzhou by paying its mana cost. Thor's second ability triggers, dealing damage to any target. Resolve Capture of Jingzhou, causing you to take an extra turn after this one Blink Thor using The Mind Stone. When Thor enters, it triggers, exiling Capture of Jingzhou from your graveyard and allowing you to cast it from exile until the end of your next turn. Move to your next turn. Cast Capture of Jingzhou from exile by paying its mana cost. Repeat from step 2.

    Commander Spellbook ↗
  • Thor, God of Thunder + Capture of Jingzhou + The Mighty Thor, Jane Foster

    • Infinite turns

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Before you start

    The Mighty Thor doesn't have summoning sickness.

    Steps

    Cast Capture of Jingzhou by paying its mana cost. Thor's second ability triggers, dealing damage to any target. Resolve Capture of Jingzhou, causing you to take an extra turn after this one Blink Thor using The Mighty Thor. When Thor enters, it triggers, exiling Capture of Jingzhou from your graveyard and allowing you to cast it from exile until the end of your next turn. Move to your next turn. Cast Capture of Jingzhou from exile by paying its mana cost. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Kirol, Attentive First-YearKirol, Attentive First-Year copies your triggered abilities, which Thor, God of Thunder can use because it has an enter-the-battlefield trigger.
  2. Mister FantasticMister Fantastic copies your triggered abilities, which Thor, God of Thunder can use because it has an enter-the-battlefield trigger.
  3. Solphim, Mayhem DominusThor, God of Thunder damages opponents and Solphim, Mayhem Dominus multiplies your damage.
  4. Torbran, Thane of Red FellThor, God of Thunder damages opponents and Torbran, Thane of Red Fell multiplies your damage.
  5. Gisela, Blade of GoldnightThor, God of Thunder damages opponents and Gisela, Blade of Goldnight multiplies your damage.
  6. Kuja, Genome Sorcerer // Trance Kuja, Fate DefiedThor, God of Thunder damages opponents and Kuja, Genome Sorcerer // Trance Kuja, Fate Defied multiplies your damage.
  7. Neriv, Heart of the StormThor, God of Thunder damages opponents and Neriv, Heart of the Storm multiplies your damage.
  8. Tor Wauki the YoungerThor, God of Thunder damages opponents and Tor Wauki the Younger multiplies your damage.
  9. Hawkeye, Young AvengerThor, God of Thunder damages opponents and Hawkeye, Young Avenger multiplies your damage.
  10. Rem Karolus, Stalwart SlayerThor, God of Thunder damages opponents and Rem Karolus, Stalwart Slayer multiplies your damage.

View Thor, God of Thunder on Scryfall