
Time Stretch
Sorcery$4.17
Target player takes two extra turns after this one.
Legal in Commander
Is
Combos 152
Time Stretch + Taigam, Master Opportunist + Clockspinning
- Infinite turns
Commander Spellbook ↗How it works
Before you start
You've cast exactly one spell this turn.
Steps
Cast Time Stretch by paying its mana cost. Taigam triggers, copying Time Stretch and exiling the original Time Stretch with four time counters on it. Resolve the Time Stretch copy, causing you to take two extra turns after this one. Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Time Stretch and returning Clockspinning to your hand. Repeat step 4 one additional time. Move to your next turn. At the beginning of your upkeep, Time Stretch's suspend ability triggers, removing a time counter from it. Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Time Stretch and returning Clockspinning to your hand. Time Stretch's suspend ability triggers, causing you to cast it from exile without paying its mana cost. Repeat from step 2.
Time Stretch + Panoptic Mirror
- Infinite turns
Commander Spellbook ↗How it works
Steps
At the beginning of your upkeep, Panoptic Mirror triggers, casting a copy of Time Stretch without paying its mana cost. Resolve Time Stretch, causing you to take two extra turns after this one. Repeat each turn.
Time Stretch + Thassa, Deep-Dwelling + Archaeomancer
- Infinite turns
Commander Spellbook ↗How it works
Steps
Cast Time Stretch by paying {8}{U}{U}, getting two extra turns after this one. At the beginning of your end step, Thassa triggers, blinking Archaeomancer. Archaeomancer enters the battlefield, returning Time Stretch from your graveyard to your hand. Repeat every other turn.
Time Stretch + Doom's Time Platform
- Infinite turns
Commander Spellbook ↗How it works
Before you start
You control a creature that can attack and that cannot be blocked or killed by an opponent.
Steps
Cast Time Stretch by paying its mana cost, causing you to take two extra turns after this one. Declare any creature as an attacker. When you do, Doom's Time Platform triggers, exiling Time Stretch from your graveyard with two time counters on it. Move to your first extra turn. At the beginning of your upkeep, Time Stretch's suspend ability triggers, removing a time counter from it. Move to your second extra turn and repeat step 4 once. Time Stretch's suspend ability triggers, causing you to cast it without paying its mana cost. Resolve Time Stretch, causing you to take two extra turns after this one. Repeat from step 2.
Time Stretch + Conjurer's Closet + Archaeomancer
- Infinite turns
Commander Spellbook ↗How it works
Steps
Cast Time Stretch by paying {8}{U}{U}, taking an extra turn after this one. At the beginning of your end step, Conjurer's Closet triggers, blinking Archaeomancer. Archaeomancer enters the battlefield, returning Time Stretch from your graveyard to your hand. Repeat.
Time Stretch + Jin-Gitaxias // The Great Synthesis + Archaeomancer
- Near-infinite turns
Commander Spellbook ↗How it works
Before you start
You have at least eight cards in hand.
Steps
At the beginning of your precombat main phase, The Great Synthesis triggers, putting a lore counter on it. Its third chapter ability then triggers, causing you to cast Time Stretch and Archaeomancer without paying their mana costs, and then exiling The Great Synthesis and returning it to the battlefield as Jin-Gitaxias. Resolve Time Stretch, causing you to take two extra turns after this one. Resolve the Archaeomancer spell. When it enters, it triggers, returning Time Stretch from your graveyard to your hand. Activate Jin-Gitaxias by paying {3}{U}, exiling it and returning it to the battlefield as The Great Synthesis. When The Great Synthesis enters with a lore counter on it, its first ability triggers, causing you to draw cards equal to the number of cards in your hand and not have a maximum hand size for the rest of the game. Move to your first extra turn. At the beginning of your precombat main phase, The Great Synthesis triggers, putting a lore counter on it. Its second chapter ability then triggers, returning all non-Phyrexian creatures (including Archaeomancer) from the battlefield to their owner's hand. Repeat from step 1 during your second extra turn
Time Stretch + God-Eternal Kefnet + Scroll Rack
- Infinite turns
Commander Spellbook ↗How it works
Steps
Tap Scroll Rack and pay {1} to activate it, putting Time Stretch on top of your library. Pass the turn. On your next draw step, when you draw Time Stretch, reveal it due to Kefnet's ability, making a copy that costs {2} less to cast. Cast the copy for {6}{U}{U}, granting you two extra turns.
Time Stretch + Emeritus of Abundance // Regrowth
- Infinite turns
Commander Spellbook ↗How it works
Before you start
You control eight or more lands. An opponent cannot block and kill Emeritus of Abundance.
Steps
Declare Emeritus of Abundance as an attacker, triggering its ability, causing it to become prepared. Cast Time Stretch by paying its mana cost, causing you to take two extra turns after this one. Cast a copy of Regrowth by paying {1}{G}, returning Time Stretch from your graveyard to your hand. Repeat each other turn.
Time Stretch + God-Eternal Kefnet + Jace, the Mind Sculptor
- Infinite turns
Commander Spellbook ↗How it works
Steps
Activate Jace's zero loyalty ability, putting Time Stretch on top of your library. Move to your next turn. On your next draw step, when you draw Time Stretch, reveal it due to Kefnet's ability, making a copy that costs {2} less to cast. Cast the copy for {6}{U}{U}, granting you two extra turns.
Time Stretch + Soulherder + Archaeomancer
- Infinite turns
Commander Spellbook ↗How it works
Steps
With Soulherder and a creature based spell recursion effect on the battlefield, cast the extra turn spell. Move to end step and target the creature with Soulherder's ability. When creature re-enters the battlefield, target the extra turn spell in your graveyard and return it to your hand, then pass to yourself. Repeat
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Kitsa, Otterball EliteTime Stretch is an Instant or sorcery, which Kitsa, Otterball Elite can use.
- Stella Lee, Wild CardStella Lee, Wild Card copies your spells and Time Stretch is an Instant or sorcery.
- Naru Meha, Master WizardNaru Meha, Master Wizard copies your spells and Time Stretch is an Instant or sorcery.
- Gandalf the GreyGandalf the Grey copies your spells and Time Stretch is an Instant or sorcery.
- Lutri, the SpellchaserLutri, the Spellchaser copies your spells and Time Stretch is an Instant or sorcery.
- Rootha, Mercurial ArtistRootha, Mercurial Artist copies your spells and Time Stretch is an Instant or sorcery.
- Uyo, Silent ProphetUyo, Silent Prophet copies your spells and Time Stretch is an Instant or sorcery.
- Jin-Gitaxias, Progress TyrantTime Stretch is an Instant or sorcery, which Jin-Gitaxias, Progress Tyrant can use.
- Prismari, the InspirationTime Stretch is an Instant or sorcery, which Prismari, the Inspiration can use.
- Storm, Force of NatureTime Stretch is an Instant or sorcery, which Storm, Force of Nature can use.