leylines
My decksNew deck
Doom's Time Platform

Doom's Time Platform

Artifact$0.43

Whenever you attack, exile target nonland card from your graveyard with two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)

colorlessLegal in Commander

Is

Rewards

Combos 13

  • Doom's Time Platform + Time Stretch

    • Infinite turns

    Mana needed: 745 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack and that cannot be blocked or killed by an opponent.

    Steps

    Cast Time Stretch by paying its mana cost, causing you to take two extra turns after this one. Declare any creature as an attacker. When you do, Doom's Time Platform triggers, exiling Time Stretch from your graveyard with two time counters on it. Move to your first extra turn. At the beginning of your upkeep, Time Stretch's suspend ability triggers, removing a time counter from it. Move to your second extra turn and repeat step 4 once. Time Stretch's suspend ability triggers, causing you to cast it without paying its mana cost. Resolve Time Stretch, causing you to take two extra turns after this one. Repeat from step 2.

    Commander Spellbook ↗
  • Doom's Time Platform + Clockspinning + Time Warp

    • Infinite turns

    Mana needed: 201 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack and that cannot be blocked or killed by an opponent.

    Steps

    Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one. Declare any creature as an attacker. When you do, Doom's Time Platform triggers, exiling Time Warp from your graveyard with two time counters on it. Move to your next turn. At the beginning of your upkeep, Time Warp's suspend ability triggers, removing a time counter from it. Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Time Warp and returning Clockspinning to your hand. Time Warp's suspend ability triggers, causing you to cast it without paying its mana cost. Resolve Time Warp, causing you to take an extra turn after this one. Repeat from step 2 each turn.

    Commander Spellbook ↗
  • Doom's Time Platform + The Tenth Doctor + Time Warp

    • Infinite turns

    Mana needed: 121 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack and that cannot be blocked or killed by an opponent.

    Steps

    Declare any creature as an attacker. When you do, Doom's Time Platform triggers, exiling Time Warp from your graveyard with two time counters on it. Activate The Tenth Doctor by paying {7}, removing the time counters from Time Warp. Time Warp's suspend ability triggers, causing you to cast it without paying its mana cost. Resolve Time Warp, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Doom's Time Platform + Clockspinning + Temporal Manipulation

    • Infinite turns

    Mana needed: 101 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack and that cannot be blocked or killed by an opponent.

    Steps

    Cast Temporal Manipulation by paying its mana cost, causing you to take an extra turn after this one. Declare any creature as an attacker. When you do, Doom's Time Platform triggers, exiling Temporal Manipulation from your graveyard with two time counters on it. Move to your next turn. At the beginning of your upkeep, Temporal Manipulation's suspend ability triggers, removing a time counter from it. Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Temporal Manipulation and returning Clockspinning to your hand. Temporal Manipulation's suspend ability triggers, causing you to cast it without paying its mana cost. Resolve Temporal Manipulation, causing you to take an extra turn after this one. Repeat from step 2 each turn.

    Commander Spellbook ↗
  • Doom's Time Platform + The Tenth Doctor + Temporal Manipulation

    • Infinite turns

    Mana needed: 80 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack and that cannot be blocked or killed by an opponent.

    Steps

    Declare any creature as an attacker. When you do, Doom's Time Platform triggers, exiling Temporal Manipulation from your graveyard with two time counters on it. Activate The Tenth Doctor by paying {7}, removing the time counters from Temporal Manipulation. Temporal Manipulation's suspend ability triggers, causing you to cast it without paying its mana cost. Resolve Temporal Manipulation, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Doom's Time Platform + Rift Elemental + Time Warp

    • Infinite turns

    Mana needed: 75 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack and that cannot be blocked or killed by an opponent.

    Steps

    Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one. Declare any creature as an attacker. When you do, Doom's Time Platform triggers, exiling Time Warp from your graveyard with two time counters on it. Move to your next turn. At the beginning of your upkeep, Time Warp's suspend ability triggers, removing a time counter from it. Activate Rift Elemental by paying {1}{R} and removing a time counter from Time Warp. Time Warp's suspend ability triggers, causing you to cast it without paying its mana cost. Resolve Time Warp, causing you to take an extra turn after this one. Repeat from step 2.

    Commander Spellbook ↗
  • Doom's Time Platform + Rift Elemental + Temporal Manipulation

    • Infinite turns

    Mana needed: 60 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack and that cannot be blocked or killed by an opponent.

    Steps

    Cast Temporal Manipulation by paying its mana cost, causing you to take an extra turn after this one. Declare any creature as an attacker. When you do, Doom's Time Platform triggers, exiling Temporal Manipulation from your graveyard with two time counters on it. Move to your next turn. At the beginning of your upkeep, Temporal Manipulation's suspend ability triggers, removing a time counter from it. Activate Rift Elemental by paying {1}{R} and removing a time counter from Temporal Manipulation. Temporal Manipulation's suspend ability triggers, causing you to cast it without paying its mana cost. Resolve Temporal Manipulation, causing you to take an extra turn after this one. Repeat from step 2.

    Commander Spellbook ↗
  • Doom's Time Platform + Clockspinning + Capture of Jingzhou

    • Infinite turns

    Mana needed: 50 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack and that cannot be blocked or killed by an opponent.

    Steps

    Cast Capture of Jingzhou by paying its mana cost, causing you to take an extra turn after this one. Declare any creature as an attacker. When you do, Doom's Time Platform triggers, exiling Capture of Jingzhou from your graveyard with two time counters on it. Move to your next turn. At the beginning of your upkeep, Capture of Jingzhou's suspend ability triggers, removing a time counter from it. Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Capture of Jingzhou and returning Clockspinning to your hand. Capture of Jingzhou's suspend ability triggers, causing you to cast it without paying its mana cost. Resolve Capture of Jingzhou, causing you to take an extra turn after this one. Repeat from step 2 each turn.

    Commander Spellbook ↗
  • Doom's Time Platform + Clockspinning + Walk the Aeons

    • Infinite turns

    Mana needed: 38 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack and that cannot be blocked or killed by an opponent.

    Steps

    Cast Walk the Aeons by paying its mana cost, causing you to take an extra turn after this one. Declare any creature as an attacker. When you do, Doom's Time Platform triggers, exiling Walk the Aeons from your graveyard with two time counters on it. Move to your next turn. At the beginning of your upkeep, Walk the Aeons's suspend ability triggers, removing a time counter from it. Cast Clockspinning with buyback by paying {3}{U}, removing a time counter from Walk the Aeons and returning Clockspinning to your hand. Walk the Aeons's suspend ability triggers, causing you to cast it without paying its mana cost. Resolve Walk the Aeons, causing you to take an extra turn after this one. Repeat from step 2 each turn.

    Commander Spellbook ↗
  • Doom's Time Platform + The Tenth Doctor + Capture of Jingzhou

    • Infinite turns

    Mana needed: 38 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack and that cannot be blocked or killed by an opponent.

    Steps

    Declare any creature as an attacker. When you do, Doom's Time Platform triggers, exiling Capture of Jingzhou from your graveyard with two time counters on it. Activate The Tenth Doctor by paying {7}, removing the time counters from Capture of Jingzhou. Capture of Jingzhou's suspend ability triggers, causing you to cast it without paying its mana cost. Resolve Capture of Jingzhou, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Isshin, Two Heavens as OneIsshin, Two Heavens as One copies your triggered abilities, which Doom's Time Platform can use because it has an attack trigger.
  2. Wulfgar of Icewind DaleWulfgar of Icewind Dale copies your triggered abilities, which Doom's Time Platform can use because it has an attack trigger.
  3. Felix Five-BootsFelix Five-Boots copies your triggered abilities, which Doom's Time Platform can use because it has an attack trigger.
  4. Kirol, Attentive First-YearKirol, Attentive First-Year copies your triggered abilities, which Doom's Time Platform can use because it has an attack trigger.
  5. Mister FantasticMister Fantastic copies your triggered abilities, which Doom's Time Platform can use because it has an attack trigger.
  6. Aurelia, the WarleaderAurelia, the Warleader has extra combat phases, which Doom's Time Platform can use because it has an attack trigger.
  7. Moraug, Fury of AkoumMoraug, Fury of Akoum has extra combat phases, which Doom's Time Platform can use because it has an attack trigger.
  8. Karlach, Fury of AvernusKarlach, Fury of Avernus has extra combat phases, which Doom's Time Platform can use because it has an attack trigger.
  9. Anzrag, the Quake-MoleAnzrag, the Quake-Mole has extra combat phases, which Doom's Time Platform can use because it has an attack trigger.
  10. Godo, Bandit WarlordGodo, Bandit Warlord has extra combat phases, which Doom's Time Platform can use because it has an attack trigger.

View Doom's Time Platform on Scryfall