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Rift Elemental

Rift Elemental

Creature — Elemental1/1$0.16

, Remove a time counter from a permanent you control or suspended card you own: This creature gets +2/+0 until end of turn.

Legal in Commander

Is

Combos 5

  • Rift Elemental + Rousing Refrain

    • Infinite red mana

    Mana needed: 5,276 decks on Commander Spellbook

    How it works

    Before you start

    Rousing Refrain in exile with three time counters on it. An opponent has at least seven cards in hand.

    Steps

    Active Rift Elemental by paying {1}{R} and removing a time counter from Rousing Refrain. Repeat until Rousing Refrain has no time counters on it. Rousing Refrain triggers, causing you to cast it without paying its mana cost. Resolve Rousing Refrain, adding at least seven {R} and exiling Rousing Refrain with three time counters on it. Resolve all Rift Elemental abilities from step 1, giving Rift Elemental +2/+0 for each ability resolved. Repeat.

    Commander Spellbook ↗
  • Rift Elemental + Doom's Time Platform + Time Warp

    • Infinite turns

    Mana needed: 75 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack and that cannot be blocked or killed by an opponent.

    Steps

    Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one. Declare any creature as an attacker. When you do, Doom's Time Platform triggers, exiling Time Warp from your graveyard with two time counters on it. Move to your next turn. At the beginning of your upkeep, Time Warp's suspend ability triggers, removing a time counter from it. Activate Rift Elemental by paying {1}{R} and removing a time counter from Time Warp. Time Warp's suspend ability triggers, causing you to cast it without paying its mana cost. Resolve Time Warp, causing you to take an extra turn after this one. Repeat from step 2.

    Commander Spellbook ↗
  • Rift Elemental + Doom's Time Platform + Temporal Manipulation

    • Infinite turns

    Mana needed: 60 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack and that cannot be blocked or killed by an opponent.

    Steps

    Cast Temporal Manipulation by paying its mana cost, causing you to take an extra turn after this one. Declare any creature as an attacker. When you do, Doom's Time Platform triggers, exiling Temporal Manipulation from your graveyard with two time counters on it. Move to your next turn. At the beginning of your upkeep, Temporal Manipulation's suspend ability triggers, removing a time counter from it. Activate Rift Elemental by paying {1}{R} and removing a time counter from Temporal Manipulation. Temporal Manipulation's suspend ability triggers, causing you to cast it without paying its mana cost. Resolve Temporal Manipulation, causing you to take an extra turn after this one. Repeat from step 2.

    Commander Spellbook ↗
  • Rift Elemental + Doom's Time Platform + Capture of Jingzhou

    • Infinite turns

    Mana needed: 29 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack and that cannot be blocked or killed by an opponent.

    Steps

    Cast Capture of Jingzhou by paying its mana cost, causing you to take an extra turn after this one. Declare any creature as an attacker. When you do, Doom's Time Platform triggers, exiling Capture of Jingzhou from your graveyard with two time counters on it. Move to your next turn. At the beginning of your upkeep, Capture of Jingzhou's suspend ability triggers, removing a time counter from it. Activate Rift Elemental by paying {1}{R} and removing a time counter from Capture of Jingzhou. Capture of Jingzhou's suspend ability triggers, causing you to cast it without paying its mana cost. Resolve Capture of Jingzhou, causing you to take an extra turn after this one. Repeat from step 2.

    Commander Spellbook ↗
  • Rift Elemental + Doom's Time Platform + Walk the Aeons

    • Infinite turns

    Mana needed: 23 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack and that cannot be blocked or killed by an opponent.

    Steps

    Cast Walk the Aeons by paying its mana cost, causing you to take an extra turn after this one. Declare any creature as an attacker. When you do, Doom's Time Platform triggers, exiling Walk the Aeons from your graveyard with two time counters on it. Move to your next turn. At the beginning of your upkeep, Walk the Aeons's suspend ability triggers, removing a time counter from it. Activate Rift Elemental by paying {1}{R} and removing a time counter from Walk the Aeons. Walk the Aeons's suspend ability triggers, causing you to cast it without paying its mana cost. Resolve Walk the Aeons, causing you to take an extra turn after this one. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Omnath, Locus of RageRift Elemental is an Elemental, which Omnath, Locus of Rage can use.
  2. Omnath, Locus of the RoilRift Elemental is an Elemental, which Omnath, Locus of the Roil can use.
  3. Ashling, the LimitlessRift Elemental is an Elemental, which Ashling, the Limitless can use.
  4. Horde of NotionsRift Elemental is an Elemental, which Horde of Notions can use.
  5. Mass of MysteriesRift Elemental is an Elemental, which Mass of Mysteries can use.

View Rift Elemental on Scryfall