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Rousing Refrain

Rousing Refrain

Sorcery$0.32

Add for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it. Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Legal in Commander

Is

Does

Combos 6

  • Rousing Refrain + The Tenth Doctor

    • Infinite magecraft triggers
    • Infinite storm count

    Mana needed: 9,707 decks on Commander Spellbook

    How it works

    Before you start

    An opponent has at least seven cards in hand.

    Steps

    If Rousing Refrain is in your hand, cast it by paying {3}{R}{R}. Otherwise, activate The Tenth Doctor by paying {7}, causing you to time travel three times, removing all time counters from Rousing Refrain and cast Rousing Refrain from exile without paying its mana cost. Resolve Rousing Refrain, adding at least seven {R}, and exiling Rousing Refrain with three time counters on it. Repeat from step 2. If an opponent has eight or more cards in hand, this combo nets infinite red mana.

    Commander Spellbook ↗
  • Rousing Refrain + Rift Elemental

    • Infinite red mana

    Mana needed: 5,276 decks on Commander Spellbook

    How it works

    Before you start

    Rousing Refrain in exile with three time counters on it. An opponent has at least seven cards in hand.

    Steps

    Active Rift Elemental by paying {1}{R} and removing a time counter from Rousing Refrain. Repeat until Rousing Refrain has no time counters on it. Rousing Refrain triggers, causing you to cast it without paying its mana cost. Resolve Rousing Refrain, adding at least seven {R} and exiling Rousing Refrain with three time counters on it. Resolve all Rift Elemental abilities from step 1, giving Rift Elemental +2/+0 for each ability resolved. Repeat.

    Commander Spellbook ↗
  • Rousing Refrain + Reiterate

    • Infinite red mana

    Mana needed: 2,615 decks on Commander Spellbook

    How it works

    Before you start

    An opponent has six or more cards in their hand.

    Steps

    Cast Rousing Refrain by paying its mana cost Holding priority, cast Reiterate with buyback by paying {4}{R}{R}, creating a copy of Rousing Refrain and returning Reiterate to your hand. Resolve the copy of Rousing Refrain, adding at least six {R}. Repeat from step 2.

    Commander Spellbook ↗
  • Rousing Refrain + Pili-Pala + Dual Casting

    • Infinite colored mana

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Before you start

    An opponent has two or more cards in their hand.

    Steps

    If Rousing Refrain is in your hand, cast it by paying its mana cost. Otherwise, at the beginning of your upkeep, its suspend ability will trigger, removing the final time counter from it and casting it from exile without paying its mana cost. Holding priority, activate Pili-Pala by paying {R} and tapping it, copying Rousing Refrain. Resolve the copy of Rousing Refrain, adding at least {R}{R} Activate Pili-Pala by paying {2} and untapping it, adding one mana of any color. Repeat from step 2.

    Commander Spellbook ↗
  • Rousing Refrain + Naru Meha, Master Wizard + Emiel the Blessed

    • Infinite red mana

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    An opponent has at least three cards in hand.

    Steps

    Cast Rousing Refrain by paying {3}{R}{R}. Holding priority, activate Emiel by paying {3}, blinking Naru Meha. When Naru Meha enters the battlefield, it triggers, copying Rousing Refrain. Resolve the copy of Rousing Refrain, adding at least {R}{R}{R}. Repeat from step 2. If an opponent has at least four cards in hand, this combo nets infinite red mana.

    Commander Spellbook ↗
  • Rousing Refrain + Dualcaster Mage + Emiel the Blessed

    • Infinite red mana

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    An opponent has at least four cards in their hand.

    Steps

    Cast Rousing Refrain by paying {3}{R}{R}, targeting an opponent with at least four cards in their hand. Holding priority, activate Emiel by paying {3}, blinking Dualcaster Mage. Dualcaster Mage enters the battlefield, copying Rousing Refrain. Resolve the copy of Rousing Refrain, adding at least {R}{R}{R}{R}. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Stella Lee, Wild CardStella Lee, Wild Card copies your spells and Rousing Refrain is an Instant or sorcery.
  2. Gandalf the GreyGandalf the Grey copies your spells and Rousing Refrain is an Instant or sorcery.
  3. Lutri, the SpellchaserLutri, the Spellchaser copies your spells and Rousing Refrain is an Instant or sorcery.
  4. Rootha, Mercurial ArtistRootha, Mercurial Artist copies your spells and Rousing Refrain is an Instant or sorcery.
  5. Venser, Fervent ForgerVenser, Fervent Forger copies your spells and Rousing Refrain is an Instant or sorcery.
  6. Zada, Hedron GrinderRousing Refrain is an Instant or sorcery, which Zada, Hedron Grinder can use.
  7. Krark, the ThumblessRousing Refrain is an Instant or sorcery, which Krark, the Thumbless can use.
  8. Prismari, the InspirationRousing Refrain is an Instant or sorcery, which Prismari, the Inspiration can use.
  9. Storm, Force of NatureRousing Refrain is an Instant or sorcery, which Storm, Force of Nature can use.
  10. Melek, Izzet ParagonRousing Refrain is an Instant or sorcery, which Melek, Izzet Paragon can use.

View Rousing Refrain on Scryfall