
The Tenth Doctor
Legendary Creature — Time Lord Doctor3/5$3.79
Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey — : Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)
Legal in Commander
Is
Rewards
Combos 7
The Tenth Doctor + Rousing Refrain
- Infinite magecraft triggers
- Infinite storm count
Commander Spellbook ↗How it works
Before you start
An opponent has at least seven cards in hand.
Steps
If Rousing Refrain is in your hand, cast it by paying {3}{R}{R}. Otherwise, activate The Tenth Doctor by paying {7}, causing you to time travel three times, removing all time counters from Rousing Refrain and cast Rousing Refrain from exile without paying its mana cost. Resolve Rousing Refrain, adding at least seven {R}, and exiling Rousing Refrain with three time counters on it. Repeat from step 2. If an opponent has eight or more cards in hand, this combo nets infinite red mana.
The Tenth Doctor + Chronomantic Escape
- You can't be attacked
- Lock
Commander Spellbook ↗How it works
Before you start
Chronomantic Escape in hand or in exile with at least one time counter on it.
Steps
If Chronomantic Escape is in your hand, cast it by paying {4}{W}{W}. Otherwise, activate The Tenth Doctor by paying {7}, causing you to time travel three times, removing all time counters from Chronomantic Escape and cast Chronomantic Escape from exile without paying its mana cost. Resolve Chronomantic Escape, preventing creatures from attacking you until your next turn, and exiling Chronomantic Espace with three time counters on it. Repeat from step 2 during each of your turns.
The Tenth Doctor + Doom's Time Platform + Time Warp
- Infinite turns
Commander Spellbook ↗How it works
Before you start
You control a creature that can attack and that cannot be blocked or killed by an opponent.
Steps
Declare any creature as an attacker. When you do, Doom's Time Platform triggers, exiling Time Warp from your graveyard with two time counters on it. Activate The Tenth Doctor by paying {7}, removing the time counters from Time Warp. Time Warp's suspend ability triggers, causing you to cast it without paying its mana cost. Resolve Time Warp, causing you to take an extra turn after this one. Repeat each turn.
The Tenth Doctor + Doom's Time Platform + Temporal Manipulation
- Infinite turns
Commander Spellbook ↗How it works
Before you start
You control a creature that can attack and that cannot be blocked or killed by an opponent.
Steps
Declare any creature as an attacker. When you do, Doom's Time Platform triggers, exiling Temporal Manipulation from your graveyard with two time counters on it. Activate The Tenth Doctor by paying {7}, removing the time counters from Temporal Manipulation. Temporal Manipulation's suspend ability triggers, causing you to cast it without paying its mana cost. Resolve Temporal Manipulation, causing you to take an extra turn after this one. Repeat each turn.
The Tenth Doctor + Doom's Time Platform + Capture of Jingzhou
- Infinite turns
Commander Spellbook ↗How it works
Before you start
You control a creature that can attack and that cannot be blocked or killed by an opponent.
Steps
Declare any creature as an attacker. When you do, Doom's Time Platform triggers, exiling Capture of Jingzhou from your graveyard with two time counters on it. Activate The Tenth Doctor by paying {7}, removing the time counters from Capture of Jingzhou. Capture of Jingzhou's suspend ability triggers, causing you to cast it without paying its mana cost. Resolve Capture of Jingzhou, causing you to take an extra turn after this one. Repeat each turn.
The Tenth Doctor + Doom's Time Platform + Walk the Aeons
- Infinite turns
Commander Spellbook ↗How it works
Before you start
You control a creature that can attack and that cannot be blocked or killed by an opponent.
Steps
Declare any creature as an attacker. When you do, Doom's Time Platform triggers, exiling Walk the Aeons from your graveyard with two time counters on it. Activate The Tenth Doctor by paying {7}, removing the time counters from Walk the Aeons. Walk the Aeons's suspend ability triggers, causing you to cast it without paying its mana cost. Resolve Walk the Aeons, causing you to take an extra turn after this one. Repeat each turn.
The Tenth Doctor + Chronozoa + Mana Echoes
- Infinite colorless mana
- Infinite creature tokens
Commander Spellbook ↗How it works
Before you start
Chronozoa has at least one time counter on it.
Steps
Activate The Tenth Doctor by paying {7}, causing you to time travel three times, removing all time counters from each Chronozoa you control. Each Chronozoa triggers. Resolve the first trigger, causing you to sacrifice the triggered Chronozoa. When Chronozoa dies, it triggers, creating two token copies of itself that each enter with three time counters. When the Chronozoa tokens enter the battlefield, they trigger, adding {C}{C} for each Illusion you control. Repeat from step 3 for each remaining trigger, if applicable. Repeat from step 1.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Mister FantasticMister Fantastic copies your triggered abilities, which The Tenth Doctor can use because it has an attack trigger.
- Najeela, the Blade-BlossomNajeela, the Blade-Blossom has extra combat phases, which The Tenth Doctor can use because it has an attack trigger.
- Bruce Banner // The Incredible HulkBruce Banner // The Incredible Hulk has extra combat phases, which The Tenth Doctor can use because it has an attack trigger.
- Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which The Tenth Doctor can use because it has an attack trigger.
- The Fourteenth DoctorThe Tenth Doctor is a Doctor, which The Fourteenth Doctor can use.
- Jhoira, Weatherlight CaptainThe Tenth Doctor is a Legendary permanent, which Jhoira, Weatherlight Captain can use.
- Esika, God of the Tree // The Prismatic BridgeThe Tenth Doctor is a Legendary permanent, which Esika, God of the Tree // The Prismatic Bridge can use.
- Jodah, the UnifierThe Tenth Doctor is a Legendary permanent, which Jodah, the Unifier can use.
- Sauron, the Dark LordThe Tenth Doctor is a Legendary permanent, which Sauron, the Dark Lord can use.
- Sisay, Weatherlight CaptainThe Tenth Doctor is a Legendary permanent, which Sisay, Weatherlight Captain can use.