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Jin-Gitaxias // The Great SynthesisJin-Gitaxias // The Great Synthesis, back face

Jin-Gitaxias // The Great Synthesis

Legendary Creature — Phyrexian Praetor // Enchantment — Saga$12.04

Ward Whenever you cast a noncreature spell with mana value 3 or greater, draw a card. : Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.

(As this Saga enters and after your draw step, add a lore counter.) I — Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control this Saga. II — Return all non-Phyrexian creatures to their owners' hands. III — You may cast any number of spells from your hand without paying their mana costs. Exile this Saga, then return it to the battlefield (front face up).

Legal in Commander

Is

Does

Rewards

Combos 19

  • Jin-Gitaxias // The Great Synthesis + Time Stretch + Archaeomancer

    • Near-infinite turns

    Mana needed: 464 decks on Commander Spellbook

    How it works

    Before you start

    You have at least eight cards in hand.

    Steps

    At the beginning of your precombat main phase, The Great Synthesis triggers, putting a lore counter on it. Its third chapter ability then triggers, causing you to cast Time Stretch and Archaeomancer without paying their mana costs, and then exiling The Great Synthesis and returning it to the battlefield as Jin-Gitaxias. Resolve Time Stretch, causing you to take two extra turns after this one. Resolve the Archaeomancer spell. When it enters, it triggers, returning Time Stretch from your graveyard to your hand. Activate Jin-Gitaxias by paying {3}{U}, exiling it and returning it to the battlefield as The Great Synthesis. When The Great Synthesis enters with a lore counter on it, its first ability triggers, causing you to draw cards equal to the number of cards in your hand and not have a maximum hand size for the rest of the game. Move to your first extra turn. At the beginning of your precombat main phase, The Great Synthesis triggers, putting a lore counter on it. Its second chapter ability then triggers, returning all non-Phyrexian creatures (including Archaeomancer) from the battlefield to their owner's hand. Repeat from step 1 during your second extra turn

    Commander Spellbook ↗
  • Jin-Gitaxias // The Great Synthesis + Time Stretch + Eternal Witness

    • Near-infinite turns

    Mana needed: 28 decks on Commander Spellbook

    How it works

    Before you start

    You have at least eight cards in hand.

    Steps

    At the beginning of your precombat main phase, The Great Synthesis triggers, putting a lore counter on it. Its third chapter ability then triggers, causing you to cast Time Stretch and Eternal Witness without paying their mana costs, and then exiling The Great Synthesis and returning it to the battlefield as Jin-Gitaxias. Resolve Time Stretch, causing you to take two extra turns after this one. Resolve the Eternal Witness spell. When it enters, it triggers, returning Time Stretch from your graveyard to your hand. Activate Jin-Gitaxias by paying {3}{U}, exiling it and returning it to the battlefield as The Great Synthesis. When The Great Synthesis enters with a lore counter on it, its first ability triggers, causing you to draw cards equal to the number of cards in your hand and not have a maximum hand size for the rest of the game. Move to your first extra turn. At the beginning of your precombat main phase, The Great Synthesis triggers, putting a lore counter on it. Its second chapter ability then triggers, returning all non-Phyrexian creatures (including Eternal Witness) from the battlefield to their owner's hand. Repeat from step 1 during your second extra turn

    Commander Spellbook ↗
  • Jin-Gitaxias // The Great Synthesis + Time Stretch + Mnemonic Wall

    • Near-infinite turns

    Mana needed: 17 decks on Commander Spellbook

    How it works

    Before you start

    You have at least eight cards in hand.

    Steps

    At the beginning of your precombat main phase, The Great Synthesis triggers, putting a lore counter on it. Its third chapter ability then triggers, causing you to cast Time Stretch and Mnemonic Wall without paying their mana costs, and then exiling The Great Synthesis and returning it to the battlefield as Jin-Gitaxias. Resolve Time Stretch, causing you to take two extra turns after this one. Resolve the Mnemonic Wall spell. When it enters, it triggers, returning Time Stretch from your graveyard to your hand. Activate Jin-Gitaxias by paying {3}{U}, exiling it and returning it to the battlefield as The Great Synthesis. When The Great Synthesis enters with a lore counter on it, its first ability triggers, causing you to draw cards equal to the number of cards in your hand and not have a maximum hand size for the rest of the game. Move to your first extra turn. At the beginning of your precombat main phase, The Great Synthesis triggers, putting a lore counter on it. Its second chapter ability then triggers, returning all non-Phyrexian creatures (including Mnemonic Wall) from the battlefield to their owner's hand. Repeat from step 1 during your second extra turn

    Commander Spellbook ↗
  • Jin-Gitaxias // The Great Synthesis + Time Stretch + Shipwreck Dowser

    • Near-infinite turns

    Mana needed: 14 decks on Commander Spellbook

    How it works

    Before you start

    You have at least eight cards in hand.

    Steps

    At the beginning of your precombat main phase, The Great Synthesis triggers, putting a lore counter on it. Its third chapter ability then triggers, causing you to cast Time Stretch and Shipwreck Dowser without paying their mana costs, and then exiling The Great Synthesis and returning it to the battlefield as Jin-Gitaxias. Resolve Time Stretch, causing you to take two extra turns after this one. Resolve the Shipwreck Dowser spell. When it enters, it triggers, returning Time Stretch from your graveyard to your hand. Activate Jin-Gitaxias by paying {3}{U}, exiling it and returning it to the battlefield as The Great Synthesis. When The Great Synthesis enters with a lore counter on it, its first ability triggers, causing you to draw cards equal to the number of cards in your hand and not have a maximum hand size for the rest of the game. Move to your first extra turn. At the beginning of your precombat main phase, The Great Synthesis triggers, putting a lore counter on it. Its second chapter ability then triggers, returning all non-Phyrexian creatures (including Shipwreck Dowser) from the battlefield to their owner's hand. Repeat from step 1 during your second extra turn

    Commander Spellbook ↗
  • Jin-Gitaxias // The Great Synthesis + Time Stretch + Salvager of Secrets

    • Near-infinite turns

    Mana needed: 7 decks on Commander Spellbook

    How it works

    Before you start

    You have at least eight cards in hand.

    Steps

    At the beginning of your precombat main phase, The Great Synthesis triggers, putting a lore counter on it. Its third chapter ability then triggers, causing you to cast Time Stretch and Salvager of Secrets without paying their mana costs, and then exiling The Great Synthesis and returning it to the battlefield as Jin-Gitaxias. Resolve Time Stretch, causing you to take two extra turns after this one. Resolve the Salvager of Secrets spell. When it enters, it triggers, returning Time Stretch from your graveyard to your hand. Activate Jin-Gitaxias by paying {3}{U}, exiling it and returning it to the battlefield as The Great Synthesis. When The Great Synthesis enters with a lore counter on it, its first ability triggers, causing you to draw cards equal to the number of cards in your hand and not have a maximum hand size for the rest of the game. Move to your first extra turn. At the beginning of your precombat main phase, The Great Synthesis triggers, putting a lore counter on it. Its second chapter ability then triggers, returning all non-Phyrexian creatures (including Salvager of Secrets) from the battlefield to their owner's hand. Repeat from step 1 during your second extra turn

    Commander Spellbook ↗
  • Jin-Gitaxias // The Great Synthesis + Time Stretch + Warden of the Eye

    • Near-infinite turns

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Before you start

    You have at least eight cards in hand.

    Steps

    At the beginning of your precombat main phase, The Great Synthesis triggers, putting a lore counter on it. Its third chapter ability then triggers, causing you to cast Time Stretch and Warden of the Eye without paying their mana costs, and then exiling The Great Synthesis and returning it to the battlefield as Jin-Gitaxias. Resolve Time Stretch, causing you to take two extra turns after this one. Resolve the Warden of the Eye spell. When it enters, it triggers, returning Time Stretch from your graveyard to your hand. Activate Jin-Gitaxias by paying {3}{U}, exiling it and returning it to the battlefield as The Great Synthesis. When The Great Synthesis enters with a lore counter on it, its first ability triggers, causing you to draw cards equal to the number of cards in your hand and not have a maximum hand size for the rest of the game. Move to your first extra turn. At the beginning of your precombat main phase, The Great Synthesis triggers, putting a lore counter on it. Its second chapter ability then triggers, returning all non-Phyrexian creatures (including Warden of the Eye) from the battlefield to their owner's hand. Repeat from step 1 during your second extra turn

    Commander Spellbook ↗
  • Jin-Gitaxias // The Great Synthesis + Time Stretch + Skullwinder

    • Near-infinite turns

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Before you start

    You have at least eight cards in hand.

    Steps

    At the beginning of your precombat main phase, The Great Synthesis triggers, putting a lore counter on it. Its third chapter ability then triggers, causing you to cast Time Stretch and Skullwinder without paying their mana costs, and then exiling The Great Synthesis and returning it to the battlefield as Jin-Gitaxias. Resolve Time Stretch, causing you to take two extra turns after this one. Resolve the Skullwinder spell. When it enters, it triggers, returning Time Stretch from your graveyard to your hand. Activate Jin-Gitaxias by paying {3}{U}, exiling it and returning it to the battlefield as The Great Synthesis. When The Great Synthesis enters with a lore counter on it, its first ability triggers, causing you to draw cards equal to the number of cards in your hand and not have a maximum hand size for the rest of the game. Move to your first extra turn. At the beginning of your precombat main phase, The Great Synthesis triggers, putting a lore counter on it. Its second chapter ability then triggers, returning all non-Phyrexian creatures (including Skullwinder) from the battlefield to their owner's hand. Repeat from step 1 during your second extra turn

    Commander Spellbook ↗
  • Jin-Gitaxias // The Great Synthesis + Time Stretch + Izzet Chronarch

    • Near-infinite turns

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Before you start

    You have at least eight cards in hand.

    Steps

    At the beginning of your precombat main phase, The Great Synthesis triggers, putting a lore counter on it. Its third chapter ability then triggers, causing you to cast Time Stretch and Izzet Chronarch without paying their mana costs, and then exiling The Great Synthesis and returning it to the battlefield as Jin-Gitaxias. Resolve Time Stretch, causing you to take two extra turns after this one. Resolve the Izzet Chronarch spell. When it enters, it triggers, returning Time Stretch from your graveyard to your hand. Activate Jin-Gitaxias by paying {3}{U}, exiling it and returning it to the battlefield as The Great Synthesis. When The Great Synthesis enters with a lore counter on it, its first ability triggers, causing you to draw cards equal to the number of cards in your hand and not have a maximum hand size for the rest of the game. Move to your first extra turn. At the beginning of your precombat main phase, The Great Synthesis triggers, putting a lore counter on it. Its second chapter ability then triggers, returning all non-Phyrexian creatures (including Izzet Chronarch) from the battlefield to their owner's hand. Repeat from step 1 during your second extra turn

    Commander Spellbook ↗
  • Jin-Gitaxias // The Great Synthesis + Time Stretch + Vampire Charmseeker

    • Near-infinite turns

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    You have at least eight cards in hand.

    Steps

    At the beginning of your precombat main phase, The Great Synthesis triggers, putting a lore counter on it. Its third chapter ability then triggers, causing you to cast Time Stretch and Vampire Charmseeker without paying their mana costs, and then exiling The Great Synthesis and returning it to the battlefield as Jin-Gitaxias. Resolve Time Stretch, causing you to take two extra turns after this one. Resolve the Vampire Charmseeker spell. When it enters, it triggers, returning Time Stretch from your graveyard to your hand. Activate Jin-Gitaxias by paying {3}{U}, exiling it and returning it to the battlefield as The Great Synthesis. When The Great Synthesis enters with a lore counter on it, its first ability triggers, causing you to draw cards equal to the number of cards in your hand and not have a maximum hand size for the rest of the game. Move to your first extra turn. At the beginning of your precombat main phase, The Great Synthesis triggers, putting a lore counter on it. Its second chapter ability then triggers, returning all non-Phyrexian creatures (including Vampire Charmseeker) from the battlefield to their owner's hand. Repeat from step 1 during your second extra turn

    Commander Spellbook ↗
  • Jin-Gitaxias // The Great Synthesis + Time Stretch + Timeless Witness

    • Near-infinite turns

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    You have at least eight cards in hand.

    Steps

    At the beginning of your precombat main phase, The Great Synthesis triggers, putting a lore counter on it. Its third chapter ability then triggers, causing you to cast Time Stretch and Timeless Witness without paying their mana costs, and then exiling The Great Synthesis and returning it to the battlefield as Jin-Gitaxias. Resolve Time Stretch, causing you to take two extra turns after this one. Resolve the Timeless Witness spell. When it enters, it triggers, returning Time Stretch from your graveyard to your hand. Activate Jin-Gitaxias by paying {3}{U}, exiling it and returning it to the battlefield as The Great Synthesis. When The Great Synthesis enters with a lore counter on it, its first ability triggers, causing you to draw cards equal to the number of cards in your hand and not have a maximum hand size for the rest of the game. Move to your first extra turn. At the beginning of your precombat main phase, The Great Synthesis triggers, putting a lore counter on it. Its second chapter ability then triggers, returning all non-Phyrexian creatures (including Timeless Witness) from the battlefield to their owner's hand. Repeat from step 1 during your second extra turn

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Baral, Chief of ComplianceBaral, Chief of Compliance reduces your spell costs, which Jin-Gitaxias // The Great Synthesis can use because it rewards an Instant or sorcery.
  2. Eluge, the Shoreless SeaEluge, the Shoreless Sea reduces your spell costs, which Jin-Gitaxias // The Great Synthesis can use because it rewards an Instant or sorcery.
  3. Lyse HextLyse Hext reduces your spell costs, which Jin-Gitaxias // The Great Synthesis can use because it rewards an Instant or sorcery.
  4. Heliod, the Radiant Dawn // Heliod, the Warped EclipseHeliod, the Radiant Dawn // Heliod, the Warped Eclipse reduces your spell costs, which Jin-Gitaxias // The Great Synthesis can use because it rewards an Instant or sorcery.
  5. Thryx, the Sudden StormThryx, the Sudden Storm reduces your spell costs, which Jin-Gitaxias // The Great Synthesis can use because it rewards an Instant or sorcery.
  6. Ral, Monsoon Mage // Ral, Leyline ProdigyRal, Monsoon Mage // Ral, Leyline Prodigy reduces your spell costs, which Jin-Gitaxias // The Great Synthesis can use because it rewards an Instant or sorcery.
  7. Geist of Saint ThaliaGeist of Saint Thalia reduces your spell costs, which Jin-Gitaxias // The Great Synthesis can use because it rewards an Instant or sorcery.
  8. Urza, Lord ProtectorUrza, Lord Protector reduces your spell costs, which Jin-Gitaxias // The Great Synthesis can use because it rewards an Instant or sorcery.
  9. Gran-GranGran-Gran reduces your spell costs, which Jin-Gitaxias // The Great Synthesis can use because it rewards an Instant or sorcery.
  10. Mizzix of the IzmagnusMizzix of the Izmagnus reduces your spell costs, which Jin-Gitaxias // The Great Synthesis can use because it rewards an Instant or sorcery.

View Jin-Gitaxias // The Great Synthesis on Scryfall