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Warden of the Eye

Warden of the Eye

Creature — Djinn Wizard3/3$0.18

When this creature enters, return target noncreature, nonland card from your graveyard to your hand.

Legal in Commander

Is

Rewards

Combos 110

  • Warden of the Eye + Ghostly Flicker + Peregrine Drake

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    19 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can tap to produce at least {2}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {2}{U}. Cast Ghostly Flicker by paying {2}{U}, blinking Warden of the Eye and Peregrine Drake. When Warden of the Eye and Peregrine Drake enter the battlefield, their abilities trigger. Resolve the Warden of the Eye trigger, returning Ghostly Flicker to your hand from your graveyard. Resolve the Peregrine Drake trigger, untapping up to five lands. Repeat.

    Commander Spellbook ↗
  • Warden of the Eye + Hinata, Dawn-Crowned + Ghostly Flicker

    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite storm count
    • Infinite magecraft triggers
    • Infinite landfall triggers

    15 decks on Commander Spellbook

    How it works

    Before you start

    You control an artifact, creature, or land that can produce at least {U} the turn it enters the battlefield.

    Steps

    Activate a permanent by tapping it, adding at least {U}. Cast Ghostly Flicker by paying {U} due to Hinata, blinking Warden of the Eye and the permanent tapped for mana in step 1. When Warden of the Eye enters the battlefield, it triggers, returning Ghostly Flicker from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Warden of the Eye + Displace + Peregrine Drake

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    10 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can tap to produce at least {2}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {2}{U}. Cast Displace by paying {2}{U}, blinking Warden of the Eye and Peregrine Drake When Warden of the Eye and Peregrine Drake enter the battlefield, their abilities trigger. Resolve the Warden of the Eye trigger, returning Displace from your graveyard to your hand. Resolve the Peregrine Drake trigger, untapping up to five lands. Repeat.

    Commander Spellbook ↗
  • Warden of the Eye + Illusionist's Stratagem + Peregrine Drake

    • Infinite card draw
    • Near-infinite mana lands you control can produce
    • Near-infinite untap of lands you control

    4 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can tap to produce at least {3}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {3}{U}. Cast Illusionist's Stratagem by paying {3}{U}, blinking Warden of the Eye and Peregrine Drake and causing you to draw a card. When Warden of the Eye and Peregrine Drake enter the battlefield, their abilities trigger. Resolve the Warden of the Eye trigger, returning Illusionist's Stratagem to your hand from your graveyard. Resolve the Peregrine Drake trigger, untapping up to five lands. Repeat.

    Commander Spellbook ↗
  • Warden of the Eye + Abdel Adrian, Gorion's Ward + Ghostly Flicker

    • Infinite creature tokens

    Mana needed: 4 decks on Commander Spellbook

    How it works

    Before you start

    You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Ghostly Flicker exiled by Abdel Adrian.

    Steps

    Cast Ghostly Flicker by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Warden of the Eye and all other cards that were exiled with it to the battlefield. Abdel Adrian and Warden of the Eye trigger. Resolve the Warden of the Eye trigger, returning Ghostly Flicker from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Ghostly Flicker. Resolve the Abdel Adrian trigger, exiling Warden of the Eye and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.

    Commander Spellbook ↗
  • Warden of the Eye + Doppelgang

    • Infinite creature tokens
    • Infinite copies of all permanents
    • Infinite mana permanents you control can produce

    Mana needed: 4 decks on Commander Spellbook

    How it works

    Before you start

    There are four permanents on the battlefield that can collectively tap to produce at least {2}{G}{U}.

    Steps

    Cast Doppelgang by paying {15}{G}{U}, creating five token copies of Warden of the Eye and of the four mana-producing permanents. When the Warden of the Eye tokens enter the battlefield, they trigger, returning Doppelgang and up to four other noncreature, nonland cards from your graveyard to your hand. Activate seventeen of the mana-producing permanent tokens by tapping them, adding at least {15}{G}{U}. Repeat. Once you have infinite tokens and mana, you may instead target any other permanents using Doppelgang.

    Commander Spellbook ↗
  • Warden of the Eye + Displace + Great Whale

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    3 decks on Commander Spellbook

    How it works

    Before you start

    You control up to seven lands that can tap to produce at least {2}{U}.

    Steps

    Activate up to seven lands by tapping them, adding at least {2}{U}. Cast Displace by paying {2}{U}, blinking Warden of the Eye and Great Whale When Warden of the Eye and Great Whale enter the battlefield, their abilities trigger. Resolve the Warden of the Eye trigger, returning Displace from your graveyard to your hand. Resolve the Great Whale trigger, untapping up to seven lands. Repeat.

    Commander Spellbook ↗
  • Warden of the Eye + Brago, King Eternal + Cyclonic Rift

    • Return all nonland permanents opponents control to their hand on each of your turns

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block Brago.

    Steps

    Cast Cyclonic Rift for its overload cost by paying {6}{U}, returning all nonland permanents you don't control to their owners' hands. Deal combat damage using Brago, triggering its ability, blinking Warden of the Eye. When Warden of the Eye enters, it triggers, returning Cyclonic Rift from your graveyard to your hand. Repeat each turn.

    Commander Spellbook ↗
  • Warden of the Eye + Storm-Kiln Artist + Cloudshift

    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite storm count
    • Infinite magecraft triggers

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Steps

    Cast Cloudshift by paying {W}, targeting Warden of the Eye Storm-Kiln Artist triggers, creating a Treasure artifact token. Resolve Cloudshift, blinking Warden of the Eye When Warden of the Eye enters the battlefield, it triggers, returning Cloudshift to your hand from your graveyard. Activate the Treasure by tapping and sacrificing it, adding {W}. Repeat.

    Commander Spellbook ↗
  • Warden of the Eye + Abdel Adrian, Gorion's Ward + Momentary Blink

    • Infinite creature tokens

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Before you start

    You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Momentary Blink exiled by Abdel Adrian.

    Steps

    Cast Momentary Blink by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Warden of the Eye and all other cards that were exiled with it to the battlefield. Abdel Adrian and Warden of the Eye trigger. Resolve the Warden of the Eye trigger, returning Momentary Blink from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Momentary Blink. Resolve the Abdel Adrian trigger, exiling Warden of the Eye and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which Warden of the Eye can use because it has an enter-the-battlefield trigger.
  2. Mister FantasticMister Fantastic copies your triggered abilities, which Warden of the Eye can use because it has an enter-the-battlefield trigger.
  3. Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Warden of the Eye can use because it has an enter-the-battlefield trigger.
  4. Gandalf, Party GuestWarden of the Eye is a Wizard, which Gandalf, Party Guest can use.
  5. Terra, Magical Adept // Esper TerraTerra, Magical Adept // Esper Terra fills your graveyard, which Warden of the Eye can use because it returns permanents from your graveyard.
  6. Scion of the Ur-DragonScion of the Ur-Dragon fills your graveyard, which Warden of the Eye can use because it returns permanents from your graveyard.
  7. Tetzin, Gnome Champion // The Golden-Gear ColossusTetzin, Gnome Champion // The Golden-Gear Colossus fills your graveyard, which Warden of the Eye can use because it returns permanents from your graveyard.
  8. Tazri, Stalwart SurvivorTazri, Stalwart Survivor fills your graveyard, which Warden of the Eye can use because it returns permanents from your graveyard.

View Warden of the Eye on Scryfall