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Illusionist's Stratagem

Illusionist's Stratagem

Instant$0.33

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. Draw a card.

Legal in Commander

Is

Does

Combos 57

  • Illusionist's Stratagem + Peregrine Drake + Archaeomancer

    • Infinite card draw
    • Near-infinite mana lands you control can produce
    • Near-infinite untap of lands you control

    3,715 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can tap to produce at least {3}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {3}{U}. Cast Illusionist's Stratagem by paying {3}{U}, blinking Archaeomancer and Peregrine Drake and causing you to draw a card. When Archaeomancer and Peregrine Drake enter the battlefield, their abilities trigger. Resolve the Archaeomancer trigger, returning Illusionist's Stratagem to your hand from your graveyard. Resolve the Peregrine Drake trigger, untapping up to five lands. Repeat.

    Commander Spellbook ↗
  • Illusionist's Stratagem + Naru Meha, Master Wizard

    • Infinite card draw

    Mana needed: 2,854 decks on Commander Spellbook

    How it works

    Steps

    Cast Illusionist's Stratagem by paying its mana cost. Holding priority, cast Naru Meha by paying its mana cost plus commander tax if applicable When Naru Meha enters, it triggers, copying Illusionist's Stratagem, with the copy targeting Naru Meha. Resolve the copy of Illusionist's Stratagem, blinking Naru Meha. Repeat from step 3.

    Commander Spellbook ↗
  • Illusionist's Stratagem + Dualcaster Mage

    • Infinite card draw

    Mana needed: 1,440 decks on Commander Spellbook

    How it works

    Steps

    Cast Illusionist's Stratagem by paying its mana cost. Holding priority, cast Dualcaster Mage by paying its mana cost. When Dualcaster Mage enters, it triggers, copying Illusionist's Stratagem, with the copy targeting Dualcaster Mage. Resolve the copy of Illusionist's Stratagem, blinking Dualcaster Mage. Repeat from step 3.

    Commander Spellbook ↗
  • Illusionist's Stratagem + Peregrine Drake + Eternal Witness

    • Infinite card draw
    • Near-infinite mana lands you control can produce
    • Near-infinite untap of lands you control

    1,355 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can tap to produce at least {3}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {3}{U}. Cast Illusionist's Stratagem by paying {3}{U}, blinking Eternal Witness and Peregrine Drake and causing you to draw a card. When Eternal Witness and Peregrine Drake enter the battlefield, their abilities trigger. Resolve the Eternal Witness trigger, returning Illusionist's Stratagem to your hand from your graveyard. Resolve the Peregrine Drake trigger, untapping up to five lands. Repeat.

    Commander Spellbook ↗
  • Illusionist's Stratagem + Peregrine Drake + Mnemonic Wall

    • Infinite card draw
    • Near-infinite mana lands you control can produce
    • Near-infinite untap of lands you control

    883 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can tap to produce at least {3}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {3}{U}. Cast Illusionist's Stratagem by paying {3}{U}, blinking Mnemonic Wall and Peregrine Drake and causing you to draw a card. When Mnemonic Wall and Peregrine Drake enter the battlefield, their abilities trigger. Resolve the Mnemonic Wall trigger, returning Illusionist's Stratagem to your hand from your graveyard. Resolve the Peregrine Drake trigger, untapping up to five lands. Repeat.

    Commander Spellbook ↗
  • Illusionist's Stratagem + Peregrine Drake + Shipwreck Dowser

    • Infinite card draw
    • Near-infinite mana lands you control can produce
    • Near-infinite untap of lands you control

    795 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can tap to produce at least {3}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {3}{U}. Cast Illusionist's Stratagem by paying {3}{U}, blinking Shipwreck Dowser and Peregrine Drake and causing you to draw a card. When Shipwreck Dowser and Peregrine Drake enter the battlefield, their abilities trigger. Resolve the Shipwreck Dowser trigger, returning Illusionist's Stratagem to your hand from your graveyard. Resolve the Peregrine Drake trigger, untapping up to five lands. Repeat.

    Commander Spellbook ↗
  • Illusionist's Stratagem + Peregrine Drake + Salvager of Secrets

    • Infinite card draw
    • Near-infinite mana lands you control can produce
    • Near-infinite untap of lands you control

    552 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can tap to produce at least {3}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {3}{U}. Cast Illusionist's Stratagem by paying {3}{U}, blinking Salvager of Secrets and Peregrine Drake and causing you to draw a card. When Salvager of Secrets and Peregrine Drake enter the battlefield, their abilities trigger. Resolve the Salvager of Secrets trigger, returning Illusionist's Stratagem to your hand from your graveyard. Resolve the Peregrine Drake trigger, untapping up to five lands. Repeat.

    Commander Spellbook ↗
  • Illusionist's Stratagem + Peregrine Drake + Scholar of the Ages

    • Infinite card draw
    • Near-infinite mana lands you control can produce
    • Near-infinite untap of lands you control

    426 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can tap to produce at least {3}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {3}{U}. Cast Illusionist's Stratagem by paying {3}{U}, blinking Scholar of the Ages and Peregrine Drake and causing you to draw a card. When Scholar of the Ages and Peregrine Drake enter the battlefield, their abilities trigger. Resolve the Scholar of the Ages trigger, returning Illusionist's Stratagem to your hand from your graveyard. Resolve the Peregrine Drake trigger, untapping up to five lands. Repeat.

    Commander Spellbook ↗
  • Illusionist's Stratagem + Peregrine Drake + Timeless Witness

    • Infinite card draw
    • Near-infinite mana lands you control can produce
    • Near-infinite untap of lands you control

    421 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can tap to produce at least {3}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {3}{U}. Cast Illusionist's Stratagem by paying {3}{U}, blinking Timeless Witness and Peregrine Drake and causing you to draw a card. When Timeless Witness and Peregrine Drake enter the battlefield, their abilities trigger. Resolve the Timeless Witness trigger, returning Illusionist's Stratagem to your hand from your graveyard. Resolve the Peregrine Drake trigger, untapping up to five lands. Repeat.

    Commander Spellbook ↗
  • Illusionist's Stratagem + Abdel Adrian, Gorion's Ward + Archaeomancer

    • Infinite card draw
    • Near-infinite creature tokens

    Mana needed: 303 decks on Commander Spellbook

    How it works

    Before you start

    You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Illusionist's Stratagem exiled by Abdel Adrian.

    Steps

    Cast Illusionist's Stratagem by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Archaeomancer and all other cards that were exiled with it to the battlefield. Abdel Adrian and Archaeomancer trigger. Resolve the Archaeomancer trigger, returning Illusionist's Stratagem from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Illusionist's Stratagem. Resolve the Abdel Adrian trigger, exiling Archaeomancer and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Riku of Two ReflectionsIllusionist's Stratagem blinks / re-enters your creatures, which Riku of Two Reflections can use because it triggers when your creatures enter.
  2. Naru Meha, Master WizardIllusionist's Stratagem blinks / re-enters your creatures, which Naru Meha, Master Wizard can use because it has an enter-the-battlefield trigger.
  3. Lutri, the SpellchaserIllusionist's Stratagem blinks / re-enters your creatures, which Lutri, the Spellchaser can use because it has an enter-the-battlefield trigger.
  4. Massimo, the MagicianIllusionist's Stratagem blinks / re-enters your creatures, which Massimo, the Magician can use because it has an enter-the-battlefield trigger.
  5. Elrond, Lord of RivendellIllusionist's Stratagem blinks / re-enters your creatures, which Elrond, Lord of Rivendell can use because it has an enter-the-battlefield trigger.
  6. Clement, the WorrywortIllusionist's Stratagem blinks / re-enters your creatures, which Clement, the Worrywort can use because it has an enter-the-battlefield trigger.
  7. Galadriel, Light of ValinorIllusionist's Stratagem blinks / re-enters your creatures, which Galadriel, Light of Valinor can use because it triggers when your creatures enter.
  8. Lonis, CryptozoologistIllusionist's Stratagem blinks / re-enters your creatures, which Lonis, Cryptozoologist can use because it triggers when your creatures enter.
  9. Ezuri, Claw of ProgressIllusionist's Stratagem blinks / re-enters your creatures, which Ezuri, Claw of Progress can use because it triggers when your creatures enter.
  10. Arcades, the StrategistIllusionist's Stratagem blinks / re-enters your creatures, which Arcades, the Strategist can use because it triggers when your creatures enter.

View Illusionist's Stratagem on Scryfall