
Illusionist's Stratagem
Instant$0.33
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. Draw a card.
Legal in Commander
Is
Does
Combos 57
Illusionist's Stratagem + Peregrine Drake + Archaeomancer
- Infinite card draw
- Near-infinite mana lands you control can produce
- Near-infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
You control up to five lands that can tap to produce at least {3}{U}.
Steps
Activate up to five lands by tapping them, adding at least {3}{U}. Cast Illusionist's Stratagem by paying {3}{U}, blinking Archaeomancer and Peregrine Drake and causing you to draw a card. When Archaeomancer and Peregrine Drake enter the battlefield, their abilities trigger. Resolve the Archaeomancer trigger, returning Illusionist's Stratagem to your hand from your graveyard. Resolve the Peregrine Drake trigger, untapping up to five lands. Repeat.
Illusionist's Stratagem + Naru Meha, Master Wizard
- Infinite card draw
Commander Spellbook ↗How it works
Steps
Cast Illusionist's Stratagem by paying its mana cost. Holding priority, cast Naru Meha by paying its mana cost plus commander tax if applicable When Naru Meha enters, it triggers, copying Illusionist's Stratagem, with the copy targeting Naru Meha. Resolve the copy of Illusionist's Stratagem, blinking Naru Meha. Repeat from step 3.
Illusionist's Stratagem + Dualcaster Mage
- Infinite card draw
Commander Spellbook ↗How it works
Steps
Cast Illusionist's Stratagem by paying its mana cost. Holding priority, cast Dualcaster Mage by paying its mana cost. When Dualcaster Mage enters, it triggers, copying Illusionist's Stratagem, with the copy targeting Dualcaster Mage. Resolve the copy of Illusionist's Stratagem, blinking Dualcaster Mage. Repeat from step 3.
Illusionist's Stratagem + Peregrine Drake + Eternal Witness
- Infinite card draw
- Near-infinite mana lands you control can produce
- Near-infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
You control up to five lands that can tap to produce at least {3}{U}.
Steps
Activate up to five lands by tapping them, adding at least {3}{U}. Cast Illusionist's Stratagem by paying {3}{U}, blinking Eternal Witness and Peregrine Drake and causing you to draw a card. When Eternal Witness and Peregrine Drake enter the battlefield, their abilities trigger. Resolve the Eternal Witness trigger, returning Illusionist's Stratagem to your hand from your graveyard. Resolve the Peregrine Drake trigger, untapping up to five lands. Repeat.
Illusionist's Stratagem + Peregrine Drake + Mnemonic Wall
- Infinite card draw
- Near-infinite mana lands you control can produce
- Near-infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
You control up to five lands that can tap to produce at least {3}{U}.
Steps
Activate up to five lands by tapping them, adding at least {3}{U}. Cast Illusionist's Stratagem by paying {3}{U}, blinking Mnemonic Wall and Peregrine Drake and causing you to draw a card. When Mnemonic Wall and Peregrine Drake enter the battlefield, their abilities trigger. Resolve the Mnemonic Wall trigger, returning Illusionist's Stratagem to your hand from your graveyard. Resolve the Peregrine Drake trigger, untapping up to five lands. Repeat.
Illusionist's Stratagem + Peregrine Drake + Shipwreck Dowser
- Infinite card draw
- Near-infinite mana lands you control can produce
- Near-infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
You control up to five lands that can tap to produce at least {3}{U}.
Steps
Activate up to five lands by tapping them, adding at least {3}{U}. Cast Illusionist's Stratagem by paying {3}{U}, blinking Shipwreck Dowser and Peregrine Drake and causing you to draw a card. When Shipwreck Dowser and Peregrine Drake enter the battlefield, their abilities trigger. Resolve the Shipwreck Dowser trigger, returning Illusionist's Stratagem to your hand from your graveyard. Resolve the Peregrine Drake trigger, untapping up to five lands. Repeat.
Illusionist's Stratagem + Peregrine Drake + Salvager of Secrets
- Infinite card draw
- Near-infinite mana lands you control can produce
- Near-infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
You control up to five lands that can tap to produce at least {3}{U}.
Steps
Activate up to five lands by tapping them, adding at least {3}{U}. Cast Illusionist's Stratagem by paying {3}{U}, blinking Salvager of Secrets and Peregrine Drake and causing you to draw a card. When Salvager of Secrets and Peregrine Drake enter the battlefield, their abilities trigger. Resolve the Salvager of Secrets trigger, returning Illusionist's Stratagem to your hand from your graveyard. Resolve the Peregrine Drake trigger, untapping up to five lands. Repeat.
Illusionist's Stratagem + Peregrine Drake + Scholar of the Ages
- Infinite card draw
- Near-infinite mana lands you control can produce
- Near-infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
You control up to five lands that can tap to produce at least {3}{U}.
Steps
Activate up to five lands by tapping them, adding at least {3}{U}. Cast Illusionist's Stratagem by paying {3}{U}, blinking Scholar of the Ages and Peregrine Drake and causing you to draw a card. When Scholar of the Ages and Peregrine Drake enter the battlefield, their abilities trigger. Resolve the Scholar of the Ages trigger, returning Illusionist's Stratagem to your hand from your graveyard. Resolve the Peregrine Drake trigger, untapping up to five lands. Repeat.
Illusionist's Stratagem + Peregrine Drake + Timeless Witness
- Infinite card draw
- Near-infinite mana lands you control can produce
- Near-infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
You control up to five lands that can tap to produce at least {3}{U}.
Steps
Activate up to five lands by tapping them, adding at least {3}{U}. Cast Illusionist's Stratagem by paying {3}{U}, blinking Timeless Witness and Peregrine Drake and causing you to draw a card. When Timeless Witness and Peregrine Drake enter the battlefield, their abilities trigger. Resolve the Timeless Witness trigger, returning Illusionist's Stratagem to your hand from your graveyard. Resolve the Peregrine Drake trigger, untapping up to five lands. Repeat.
Illusionist's Stratagem + Abdel Adrian, Gorion's Ward + Archaeomancer
- Infinite card draw
- Near-infinite creature tokens
Commander Spellbook ↗How it works
Before you start
You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Illusionist's Stratagem exiled by Abdel Adrian.
Steps
Cast Illusionist's Stratagem by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Archaeomancer and all other cards that were exiled with it to the battlefield. Abdel Adrian and Archaeomancer trigger. Resolve the Archaeomancer trigger, returning Illusionist's Stratagem from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Illusionist's Stratagem. Resolve the Abdel Adrian trigger, exiling Archaeomancer and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Riku of Two ReflectionsIllusionist's Stratagem blinks / re-enters your creatures, which Riku of Two Reflections can use because it triggers when your creatures enter.
- Naru Meha, Master WizardIllusionist's Stratagem blinks / re-enters your creatures, which Naru Meha, Master Wizard can use because it has an enter-the-battlefield trigger.
- Lutri, the SpellchaserIllusionist's Stratagem blinks / re-enters your creatures, which Lutri, the Spellchaser can use because it has an enter-the-battlefield trigger.
- Massimo, the MagicianIllusionist's Stratagem blinks / re-enters your creatures, which Massimo, the Magician can use because it has an enter-the-battlefield trigger.
- Elrond, Lord of RivendellIllusionist's Stratagem blinks / re-enters your creatures, which Elrond, Lord of Rivendell can use because it has an enter-the-battlefield trigger.
- Clement, the WorrywortIllusionist's Stratagem blinks / re-enters your creatures, which Clement, the Worrywort can use because it has an enter-the-battlefield trigger.
- Galadriel, Light of ValinorIllusionist's Stratagem blinks / re-enters your creatures, which Galadriel, Light of Valinor can use because it triggers when your creatures enter.
- Lonis, CryptozoologistIllusionist's Stratagem blinks / re-enters your creatures, which Lonis, Cryptozoologist can use because it triggers when your creatures enter.
- Ezuri, Claw of ProgressIllusionist's Stratagem blinks / re-enters your creatures, which Ezuri, Claw of Progress can use because it triggers when your creatures enter.
- Arcades, the StrategistIllusionist's Stratagem blinks / re-enters your creatures, which Arcades, the Strategist can use because it triggers when your creatures enter.