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Great Whale

Great Whale

Creature — Whale5/5$24.52

When this creature enters, untap up to seven lands.

Legal in Commander

Is

Does

Rewards

Combos 200

  • Great Whale + Deadeye Navigator

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    3,441 decks on Commander Spellbook

    How it works

    Before you start

    Deadeye Navigator paired with Great Whale. You control up to seven lands that can tap to produce at least {2}{U}.

    Steps

    Activate up to seven lands by tapping them, adding at least {1}{U}. Activate Great Whale by paying {1}{U}, blinking it. When Great Whale enters the battlefield, it and Deadeye Navigator's soulbond ability trigger. Resolve the Great Whale trigger, untapping up to seven lands. Resolve the Deadeye Navigator trigger, repairing it and Great Whale. Repeat.

    Commander Spellbook ↗
  • Great Whale + Hullbreaker Horror + Peregrine Drake

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    2,540 decks on Commander Spellbook

    How it works

    Before you start

    You control up to seven lands that can tap to produce at least {5}{U}{U}.

    Steps

    Activate up to seven lands by tapping them, adding at least {5}{U}{U}. Cast Great Whale by paying {5}{U}{U}. Hullbreaker Horror triggers, returning Peregrine Drake to your hand from the battlefield. When Great Whale enters the battlefield, it triggers, untapping up to seven lands. Activate up to five lands by tapping them, adding at least {4}{U}. Cast Peregrine Drake by paying {4}{U}. Hullbreaker Horror triggers, returning Great Whale to your hand from the battlefield. When Peregrine Drake enters the battlefield, it triggers, untapping up to five lands. Repeat. If you control a land that can tap to produce at least {2}, this combo nets infinite mana.

    Commander Spellbook ↗
  • Great Whale + Hullbreaker Horror + Palinchron

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    2,105 decks on Commander Spellbook

    How it works

    Before you start

    You control up to seven lands that can tap to produce at least {5}{U}{U}.

    Steps

    Activate up to seven lands by tapping them, adding at least {5}{U}{U}. Cast Palinchron by paying {5}{U}{U}. Hullbreaker Horror triggers, returning Great Whale to your hand from the battlefield. When Palinchron enters the battlefield, it triggers, untapping up to seven lands. Activate up to seven lands by tapping them, adding at least {5}{U}{U}. Cast Great Whale by paying {5}{U}{U}. Hullbreaker Horror triggers, returning Palinchron to your hand from the battlefield. When Great Whale enters the battlefield, it triggers, untapping up to seven lands. Repeat. If you control a land that can tap to produce at least {2}, this combo nets infinite mana.

    Commander Spellbook ↗
  • Great Whale + Hullbreaker Horror + Cloud of Faeries

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    1,659 decks on Commander Spellbook

    How it works

    Before you start

    You control up to seven lands that can tap to produce at least {5}{U}{U}.

    Steps

    Activate up to seven lands by tapping them, adding at least {5}{U}{U}. Cast Great Whale by paying {5}{U}{U}. Hullbreaker Horror triggers, returning Cloud of Faeries to your hand from the battlefield. When Great Whale enters the battlefield, it triggers, untapping up to seven lands. Activate up to two lands by tapping them, adding at least {1}{U}. Cast Cloud of Faeries by paying {1}{U}. Hullbreaker Horror triggers, returning Great Whale to your hand from the battlefield. When Cloud of Faeries enters the battlefield, it triggers, untapping up to two lands. Repeat. If you control a land that can tap to produce at least {2}, this combo nets infinite mana.

    Commander Spellbook ↗
  • Great Whale + Satoru Umezawa + Silver-Fur Master

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    1,476 decks on Commander Spellbook

    How it works

    Before you start

    You control another nontoken creature that can attack this turn, and that cannot be blocked by an opponent. You control up to seven lands that can tap to produce at least {3}{U}{U}{B}{B}.

    Steps

    Declare another nontoken creature as an attacker. When the creature isn't blocked by an opponent, activate up to seven lands you control by tapping them, adding at least {3}{U}{U}{B}{B}. Activate Great Whale's ninjitsu ability by paying {1}{U}{B} and returning the unblocked creature to your hand, putting Great Whale onto the battlefield tapped and attacking. Great Whale enters the battlefield, untapping the seven lands. Activate any creature card in your hand's ninjitsu ability by paying {1}{U}{B} and returning Great Whale to your hand, putting the creature onto the battlefield tapped and attacking. Activate up to seven lands you control by tapping them, adding at least {3}{U}{U}{B}{B}. Repeat from step 3.

    Commander Spellbook ↗
  • Great Whale + Thousand-Faced Shadow + Silver-Fur Master

    • Infinite combat damage to one opponent
    • Infinite creature tokens
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    1,357 decks on Commander Spellbook

    How it works

    Before you start

    Silver-Fur Master and Great Whale do not have summoning sickness. An opponent cannot block Silver-Fur Master or Great Whale. You control up to seven lands that can tap to produce at least {1}{U}{U}{U}{B}.

    Steps

    Declare Great Whale and Silver-Fur Master as attackers. When they aren't blocked, activate up to seven lands you control by tapping them, adding at least {1}{U}{U}{U}{B}. Activate Thousand-Faced Shadow's ninjutsu ability by paying {1}{U}{U} and returning Silver-Fur Master from the battlefield to your hand, putting Thousand-Faced Shadow onto the battlefield from your hand tapped and attacking. When Thousand-Faced Shadow enters the battlefield, it triggers, creating a token copy of Great Whale that is tapped and attacking. When the Great Whale token enters the battlefield, it triggers, untapping up to seven lands. Activate Silver-Fur Master's ninjutsu ability by paying {U}{B} and returning Thousand-Faced Shadow from the battlefield to your hand, putting Silver-Fur Master onto the battlefield from your hand tapped and attacking. Repeat from step 2. Deal combat damage using the Great Whale tokens, dealing infinite combat damage to the defending opponent. If you control up to seven lands that can tap to produce at least {2}{U}{U}{U}{B}, this combo nets infinite mana.

    Commander Spellbook ↗
  • Great Whale + Satoru Umezawa + Peregrine Drake

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    1,079 decks on Commander Spellbook

    How it works

    Before you start

    Great Whale does not have summoning sickness and cannot be blocked and killed by an opponent. You control up to five lands that can tap to produce at least {3}{U}{B}.

    Steps

    Declare Great Whale as an attacker. When Great Whale is unblocked, activate up to five lands you control by tapping them, adding at least {3}{U}{B}. Activate Peregrine Drake's ninjitsu ability by paying {2}{U}{B} and returning Great Whale from the battlefield to your hand, putting Peregrine Drake from your hand onto the battlefield tapped and attacking. Peregrine Drake enters the battlefield, untapping up to five lands. Activate up to five lands you control by tapping them, adding at least {3}{U}{B}. Activate Great Whale's ninjitsu ability by paying {2}{U}{B} and returning Peregrine Drake from the battlefield to your hand, putting Great Whale from your hand onto the battlefield tapped and attacking. Great Whale enters the battlefield, untapping up to seven lands. Repeat from step 2.

    Commander Spellbook ↗
  • Great Whale + Ghostly Flicker + Archaeomancer

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    893 decks on Commander Spellbook

    How it works

    Before you start

    You control up to seven lands that can tap to produce at least {2}{U}.

    Steps

    Activate up to seven lands by tapping them, adding at least {2}{U}. Cast Ghostly Flicker by paying {2}{U}, blinking Archaeomancer and Great Whale. When Archaeomancer and Great Whale enter the battlefield, their abilities trigger. Resolve the Archaeomancer trigger, returning Ghostly Flicker to your hand from your graveyard. Resolve the Great Whale trigger, untapping up to seven lands. Repeat. If you control seven lands that can tap to produce at least {3}{U}, this combo nets infinite mana, and you may blink any other permanent besides Great Whale.

    Commander Spellbook ↗
  • Great Whale + Hashaton, Scarab's Fist + Tortured Existence

    • Infinite mana lands you control can produce
    • Infinite copies of creature cards in your graveyard that are 4/4 Zombies
    • Infinite tapped creature tokens
    • Infinite untap of lands you control

    834 decks on Commander Spellbook

    How it works

    Before you start

    You control up to seven lands that can tap to produce at least {2}{U}{B}{B}.

    Steps

    Activate up to five lands by tapping them, adding at least {2}{U}{B}{B}. Activate Tortured Existence by paying {B} and discarding Great Whale, targeting any other creature card in your graveyard. Hashaton triggers, causing you to pay {2}{U} to create a token copy of Great Whale that is a 4/4 Zombie. When the Great Whale token enters the battlefield, it triggers, untapping up to seven lands. Resolve the Tortured Existence ability, returning the targeted creature from your graveyard to your hand. Activate Tortured Existence by paying {B} and discarding a creature card, targeting Great Whale. Hashaton triggers. Choose not to pay. Resolve the Tortured Existence ability, returning Great Whale from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Great Whale + Satoru Umezawa + Yuriko, the Tiger's Shadow

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    809 decks on Commander Spellbook

    How it works

    Before you start

    Yuriko does not have summoning sickness and cannot be blocked by an opponent. You control up to seven lands that can tap to produce at least {2}{U}{U}{B}{B}.

    Steps

    Declare Yuriko as an attacker. When it isn't blocked, activate up to seven lands you control by tapping them, adding at least {2}{U}{U}{B}{B}. Activate Great Whale's ninjutsu ability by paying {2}{U}{B} and returning Yuriko from the battlefield to your hand, putting Great Whale onto the battlefield from your hand tapped and attacking. When Great Whale enters the battlefield, it triggers, untapping up to seven lands. Activate Yuriko's ninjutsu ability by paying {U}{B} and returning Great Whale from the battlefield to your hand, putting Yuriko onto the battlefield from your hand tapped and attacking. Repeat from step 2. If you control up to seven lands that can tap to produce at least {3}{U}{U}{B}{B}, this combo nets infinite mana.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Great Whale can use because it has an enter-the-battlefield trigger.
  2. Mister FantasticMister Fantastic copies your triggered abilities, which Great Whale can use because it has an enter-the-battlefield trigger.
  3. Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which Great Whale can use because it has an enter-the-battlefield trigger.
  4. Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Great Whale can use because it has an enter-the-battlefield trigger.
  5. Y'shtola RhulY'shtola Rhul blinks / re-enters your creatures, which Great Whale can use because it has an enter-the-battlefield trigger.
  6. Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Great Whale can use because it has an enter-the-battlefield trigger.
  7. Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Great Whale can use because it has an enter-the-battlefield trigger.
  8. Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Great Whale can use because it has an enter-the-battlefield trigger.
  9. Elrond, Moon-ReaderElrond, Moon-Reader blinks / re-enters your creatures, which Great Whale can use because it has an enter-the-battlefield trigger.
  10. Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Great Whale can use because it has an enter-the-battlefield trigger.

View Great Whale on Scryfall