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Palinchron

Palinchron

Creature — Illusion4/5$42.61

Flying When this creature enters, untap up to seven lands. : Return this creature to its owner's hand.

Legal in Commander

Is

Does

Rewards

Combos 226

  • Palinchron + Deadeye Navigator

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    7,352 decks on Commander Spellbook

    How it works

    Before you start

    Deadeye Navigator paired with Palinchron. You control up to seven lands that can tap to produce at least {1}{U}.

    Steps

    Activate up to seven lands by tapping them, adding at least {1}{U}. Activate Palinchron by paying {1}{U}, blinking it. When Palinchron enters the battlefield, it and Deadeye Navigator's soulbond ability trigger. Resolve the Palinchron trigger, untapping up to seven lands. Resolve the Deadeye Navigator trigger, repairing it and Palinchron. Repeat.

    Commander Spellbook ↗
  • Palinchron + Hullbreaker Horror + Peregrine Drake

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    4,300 decks on Commander Spellbook

    How it works

    Before you start

    You control up to seven lands that can tap to produce at least {5}{U}{U}.

    Steps

    Activate up to seven lands by tapping them, adding at least {5}{U}{U}. Cast Palinchron by paying {5}{U}{U}. Hullbreaker Horror triggers, returning Peregrine Drake to your hand from the battlefield. When Palinchron enters the battlefield, it triggers, untapping up to seven lands. Activate up to five lands by tapping them, adding at least {4}{U}. Cast Peregrine Drake by paying {4}{U}. Hullbreaker Horror triggers, returning Palinchron to your hand from the battlefield. When Peregrine Drake enters the battlefield, it triggers, untapping up to five lands. Repeat. If you control a land that can tap to produce at least {2}, this combo nets infinite mana.

    Commander Spellbook ↗
  • Palinchron + Phantasmal Image

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    3,573 decks on Commander Spellbook

    How it works

    Before you start

    You control up to seven lands that can tap to produce at least {4}{U}{U}{U}.

    Steps

    Activate up to seven lands you control by tapping them, adding at least {4}{U}{U}{U}. Cast Phantasmal Image by paying {1}{U}, choosing to have it enter the battlefield as a copy of Palinchron. Phantasmal Image enters the battlefield, untapping up to seven lands. Activate Phantasmal Image by paying {2}{U}{U}, returning it from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Palinchron + High Tide

    • Infinite mana lands you control can produce

    Mana needed: 3,496 decks on Commander Spellbook

    How it works

    Before you start

    You control at least six Islands.

    Steps

    Cast High Tide for {U}. Cast Palinchron for {5}{U}{U}. Palinchron enters the battlefield, untapping at least six Islands you control. Activate six Islands you control by tapping them, adding twelve {U}. Activate Palinchron by paying {2}{U}{U}, returning Palinchron to your hand. Repeat from step 2.

    Commander Spellbook ↗
  • Palinchron + Panharmonicon

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    Mana needed: 2,963 decks on Commander Spellbook

    How it works

    Before you start

    You control at least six mana-producing lands, two of which can produce at least {U}.

    Steps

    Activate six lands by tapping them, adding at least {4}{U}{U}. Cast Palinchron by paying {5}{U}{U}. When Palinchron enters the battlefield, it triggers twice. Resolve the first trigger, untapping up to seven lands you control. Activate six lands by tapping them, adding at least {4}{U}{U}. Resolve the second Palinchron trigger, untapping up to seven lands you control. Activate Palinchron by paying {2}{U}{U}, returning it to your hand from the battlefield. Repeat.

    Commander Spellbook ↗
  • Palinchron + Nyxbloom Ancient

    • Infinite mana lands you control can produce

    Mana needed: 2,668 decks on Commander Spellbook

    How it works

    Before you start

    You control up to seven lands that can tap to produce at least {2}{U}{U}.

    Steps

    Cast Palinchron for {5}{U}{U}. Palinchron enters the battlefield, untapping up to seven lands you control that can tap to produce at least {2}{U}{U}. Activate up to seven lands you control by tapping them, adding at least {6} and six {U}. Activate Palinchron by paying {2}{U}{U}, returning it to your hand. Repeat.

    Commander Spellbook ↗
  • Palinchron + Hullbreaker Horror + Cloud of Faeries

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    2,520 decks on Commander Spellbook

    How it works

    Before you start

    You control up to seven lands that can tap to produce at least {5}{U}{U}.

    Steps

    Activate up to seven lands by tapping them, adding at least {5}{U}{U}. Cast Palinchron by paying {5}{U}{U}. Hullbreaker Horror triggers, returning Cloud of Faeries to your hand from the battlefield. When Palinchron enters the battlefield, it triggers, untapping up to seven lands. Activate up to two lands by tapping them, adding at least {1}{U}. Cast Cloud of Faeries by paying {1}{U}. Hullbreaker Horror triggers, returning Palinchron to your hand from the battlefield. When Cloud of Faeries enters the battlefield, it triggers, untapping up to two lands. Repeat. If you control a land that can tap to produce at least {2}, this combo nets infinite mana.

    Commander Spellbook ↗
  • Palinchron + Hullbreaker Horror + Great Whale

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    2,105 decks on Commander Spellbook

    How it works

    Before you start

    You control up to seven lands that can tap to produce at least {5}{U}{U}.

    Steps

    Activate up to seven lands by tapping them, adding at least {5}{U}{U}. Cast Palinchron by paying {5}{U}{U}. Hullbreaker Horror triggers, returning Great Whale to your hand from the battlefield. When Palinchron enters the battlefield, it triggers, untapping up to seven lands. Activate up to seven lands by tapping them, adding at least {5}{U}{U}. Cast Great Whale by paying {5}{U}{U}. Hullbreaker Horror triggers, returning Palinchron to your hand from the battlefield. When Great Whale enters the battlefield, it triggers, untapping up to seven lands. Repeat. If you control a land that can tap to produce at least {2}, this combo nets infinite mana.

    Commander Spellbook ↗
  • Palinchron + Ghostly Flicker + Archaeomancer

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    1,929 decks on Commander Spellbook

    How it works

    Before you start

    You control up to seven lands that can tap to produce at least {2}{U}.

    Steps

    Activate up to seven lands by tapping them, adding at least {2}{U}. Cast Ghostly Flicker by paying {2}{U}, blinking Archaeomancer and Palinchron. When Archaeomancer and Palinchron enter the battlefield, their abilities trigger. Resolve the Archaeomancer trigger, returning Ghostly Flicker to your hand from your graveyard. Resolve the Palinchron trigger, untapping up to seven lands. Repeat. If you control seven lands that can tap to produce at least {3}{U}, this combo nets infinite mana, and you may blink any other permanent besides Palinchron.

    Commander Spellbook ↗
  • Palinchron + Animar, Soul of Elements

    • Infinite +1/+1 counters on a creature
    • Infinite mana lands you control can produce

    1,904 decks on Commander Spellbook

    How it works

    Before you start

    There are at least five +1/+1 counters on Animar.You control up to seven untapped lands that can tap for {2}{U}{U}{U}{U}.

    Steps

    Activate your lands by tapping them, adding at least {2}{U}{U}{U}{U}. Cast Palinchron by paying {U}{U}. Animar triggers, getting a +1/+1 counter. Palinchron enters the battlefield, triggering itself, untapping up to seven lands. Pay {2}{U}{U} to Palinchron, returning it to hand. Repeat. If your lands can tap for an additional mana, this combo produces infinite mana.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Palinchron can use because it has an enter-the-battlefield trigger.
  2. Mister FantasticMister Fantastic copies your triggered abilities, which Palinchron can use because it has an enter-the-battlefield trigger.
  3. Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which Palinchron can use because it has an enter-the-battlefield trigger.
  4. Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Palinchron can use because it has an enter-the-battlefield trigger.
  5. Y'shtola RhulY'shtola Rhul blinks / re-enters your creatures, which Palinchron can use because it has an enter-the-battlefield trigger.
  6. Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Palinchron can use because it has an enter-the-battlefield trigger.
  7. Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Palinchron can use because it has an enter-the-battlefield trigger.
  8. Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Palinchron can use because it has an enter-the-battlefield trigger.
  9. Elrond, Moon-ReaderElrond, Moon-Reader blinks / re-enters your creatures, which Palinchron can use because it has an enter-the-battlefield trigger.
  10. Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Palinchron can use because it has an enter-the-battlefield trigger.

View Palinchron on Scryfall