
Palinchron
Creature — Illusion4/5$42.61
Flying When this creature enters, untap up to seven lands. : Return this creature to its owner's hand.
Legal in Commander
Is
Does
Rewards
Combos 226
Palinchron + Deadeye Navigator
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
Deadeye Navigator paired with Palinchron. You control up to seven lands that can tap to produce at least {1}{U}.
Steps
Activate up to seven lands by tapping them, adding at least {1}{U}. Activate Palinchron by paying {1}{U}, blinking it. When Palinchron enters the battlefield, it and Deadeye Navigator's soulbond ability trigger. Resolve the Palinchron trigger, untapping up to seven lands. Resolve the Deadeye Navigator trigger, repairing it and Palinchron. Repeat.
Palinchron + Hullbreaker Horror + Peregrine Drake
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
You control up to seven lands that can tap to produce at least {5}{U}{U}.
Steps
Activate up to seven lands by tapping them, adding at least {5}{U}{U}. Cast Palinchron by paying {5}{U}{U}. Hullbreaker Horror triggers, returning Peregrine Drake to your hand from the battlefield. When Palinchron enters the battlefield, it triggers, untapping up to seven lands. Activate up to five lands by tapping them, adding at least {4}{U}. Cast Peregrine Drake by paying {4}{U}. Hullbreaker Horror triggers, returning Palinchron to your hand from the battlefield. When Peregrine Drake enters the battlefield, it triggers, untapping up to five lands. Repeat. If you control a land that can tap to produce at least {2}, this combo nets infinite mana.
Palinchron + Phantasmal Image
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
You control up to seven lands that can tap to produce at least {4}{U}{U}{U}.
Steps
Activate up to seven lands you control by tapping them, adding at least {4}{U}{U}{U}. Cast Phantasmal Image by paying {1}{U}, choosing to have it enter the battlefield as a copy of Palinchron. Phantasmal Image enters the battlefield, untapping up to seven lands. Activate Phantasmal Image by paying {2}{U}{U}, returning it from the battlefield to your hand. Repeat.
Palinchron + High Tide
- Infinite mana lands you control can produce
Commander Spellbook ↗How it works
Before you start
You control at least six Islands.
Steps
Cast High Tide for {U}. Cast Palinchron for {5}{U}{U}. Palinchron enters the battlefield, untapping at least six Islands you control. Activate six Islands you control by tapping them, adding twelve {U}. Activate Palinchron by paying {2}{U}{U}, returning Palinchron to your hand. Repeat from step 2.
Palinchron + Panharmonicon
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
You control at least six mana-producing lands, two of which can produce at least {U}.
Steps
Activate six lands by tapping them, adding at least {4}{U}{U}. Cast Palinchron by paying {5}{U}{U}. When Palinchron enters the battlefield, it triggers twice. Resolve the first trigger, untapping up to seven lands you control. Activate six lands by tapping them, adding at least {4}{U}{U}. Resolve the second Palinchron trigger, untapping up to seven lands you control. Activate Palinchron by paying {2}{U}{U}, returning it to your hand from the battlefield. Repeat.
Palinchron + Nyxbloom Ancient
- Infinite mana lands you control can produce
Commander Spellbook ↗How it works
Before you start
You control up to seven lands that can tap to produce at least {2}{U}{U}.
Steps
Cast Palinchron for {5}{U}{U}. Palinchron enters the battlefield, untapping up to seven lands you control that can tap to produce at least {2}{U}{U}. Activate up to seven lands you control by tapping them, adding at least {6} and six {U}. Activate Palinchron by paying {2}{U}{U}, returning it to your hand. Repeat.
Palinchron + Hullbreaker Horror + Cloud of Faeries
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
You control up to seven lands that can tap to produce at least {5}{U}{U}.
Steps
Activate up to seven lands by tapping them, adding at least {5}{U}{U}. Cast Palinchron by paying {5}{U}{U}. Hullbreaker Horror triggers, returning Cloud of Faeries to your hand from the battlefield. When Palinchron enters the battlefield, it triggers, untapping up to seven lands. Activate up to two lands by tapping them, adding at least {1}{U}. Cast Cloud of Faeries by paying {1}{U}. Hullbreaker Horror triggers, returning Palinchron to your hand from the battlefield. When Cloud of Faeries enters the battlefield, it triggers, untapping up to two lands. Repeat. If you control a land that can tap to produce at least {2}, this combo nets infinite mana.
Palinchron + Hullbreaker Horror + Great Whale
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
You control up to seven lands that can tap to produce at least {5}{U}{U}.
Steps
Activate up to seven lands by tapping them, adding at least {5}{U}{U}. Cast Palinchron by paying {5}{U}{U}. Hullbreaker Horror triggers, returning Great Whale to your hand from the battlefield. When Palinchron enters the battlefield, it triggers, untapping up to seven lands. Activate up to seven lands by tapping them, adding at least {5}{U}{U}. Cast Great Whale by paying {5}{U}{U}. Hullbreaker Horror triggers, returning Palinchron to your hand from the battlefield. When Great Whale enters the battlefield, it triggers, untapping up to seven lands. Repeat. If you control a land that can tap to produce at least {2}, this combo nets infinite mana.
Palinchron + Ghostly Flicker + Archaeomancer
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
You control up to seven lands that can tap to produce at least {2}{U}.
Steps
Activate up to seven lands by tapping them, adding at least {2}{U}. Cast Ghostly Flicker by paying {2}{U}, blinking Archaeomancer and Palinchron. When Archaeomancer and Palinchron enter the battlefield, their abilities trigger. Resolve the Archaeomancer trigger, returning Ghostly Flicker to your hand from your graveyard. Resolve the Palinchron trigger, untapping up to seven lands. Repeat. If you control seven lands that can tap to produce at least {3}{U}, this combo nets infinite mana, and you may blink any other permanent besides Palinchron.
Palinchron + Animar, Soul of Elements
- Infinite +1/+1 counters on a creature
- Infinite mana lands you control can produce
Commander Spellbook ↗How it works
Before you start
There are at least five +1/+1 counters on Animar.You control up to seven untapped lands that can tap for {2}{U}{U}{U}{U}.
Steps
Activate your lands by tapping them, adding at least {2}{U}{U}{U}{U}. Cast Palinchron by paying {U}{U}. Animar triggers, getting a +1/+1 counter. Palinchron enters the battlefield, triggering itself, untapping up to seven lands. Pay {2}{U}{U} to Palinchron, returning it to hand. Repeat. If your lands can tap for an additional mana, this combo produces infinite mana.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Palinchron can use because it has an enter-the-battlefield trigger.
- Mister FantasticMister Fantastic copies your triggered abilities, which Palinchron can use because it has an enter-the-battlefield trigger.
- Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which Palinchron can use because it has an enter-the-battlefield trigger.
- Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Palinchron can use because it has an enter-the-battlefield trigger.
- Y'shtola RhulY'shtola Rhul blinks / re-enters your creatures, which Palinchron can use because it has an enter-the-battlefield trigger.
- Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Palinchron can use because it has an enter-the-battlefield trigger.
- Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Palinchron can use because it has an enter-the-battlefield trigger.
- Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Palinchron can use because it has an enter-the-battlefield trigger.
- Elrond, Moon-ReaderElrond, Moon-Reader blinks / re-enters your creatures, which Palinchron can use because it has an enter-the-battlefield trigger.
- Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Palinchron can use because it has an enter-the-battlefield trigger.