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Phantasmal Image

Phantasmal Image

Creature — Illusion0/0$4.32

You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."

Legal in Commander

Is

Does

Combos 72

  • Phantasmal Image + Palinchron

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    3,573 decks on Commander Spellbook

    How it works

    Before you start

    You control up to seven lands that can tap to produce at least {4}{U}{U}{U}.

    Steps

    Activate up to seven lands you control by tapping them, adding at least {4}{U}{U}{U}. Cast Phantasmal Image by paying {1}{U}, choosing to have it enter the battlefield as a copy of Palinchron. Phantasmal Image enters the battlefield, untapping up to seven lands. Activate Phantasmal Image by paying {2}{U}{U}, returning it from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Phantasmal Image + Gyruda, Doom of Depths + Mortuary

    • Infinite mill
    • Infinite self-mill

    Mana needed: 867 decks on Commander Spellbook

    How it works

    Steps

    Cast Phantasmal Image by paying {1}{U}, having it enter the battlefield as a copy of Gyruda. Put Phantasmal Image into your graveyard due to the legend rule. Mortuary triggers, putting Phantasmal Image on top of your library from your graveyard. Phantasmal Image's enter the battlefield ability triggers, causing each player to mill four cards and you to return Phantasmal Image from your graveyard to the battlefield as a copy of Gyruda. Repeat from step 2.

    Commander Spellbook ↗
  • Phantasmal Image + Princess Yue + Wormfang Newt

    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite death triggers
    • Infinite landfall triggers

    Mana needed: 721 decks on Commander Spellbook

    How it works

    Steps

    Cast Phantasmal Image by paying its mana cost. Choose to have it enter as a copy of Princess Yue. Put Phantasmal Image into your graveyard due to the legend rule. When Phantasmal Image dies, it triggers, returning it from your graveyard to the battlefield as a land named Moon. Choose to have it enter as a copy of Wormfang Newt, gaining its abilities. When Phantasmal Image enters, its first ability triggers, exiling it. When Phantasmal Image leaves the battlefield, its second ability triggers, returning Phantasmal Image from exile to the battlefield. Choose to have it enter as a copy of Princess Yue. Repeat from step 2.

    Commander Spellbook ↗
  • Phantasmal Image + Princess Yue + Wormfang Turtle

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite death triggers
    • Infinite landfall triggers

    575 decks on Commander Spellbook

    How it works

    Steps

    Cast Phantasmal Image by paying its mana cost. Choose to have it enter as a copy of Princess Yue. Put Phantasmal Image into your graveyard due to the legend rule. When Phantasmal Image dies, it triggers, returning it from your graveyard to the battlefield as a land named Moon. Choose to have it enter as a copy of Wormfang Turtle, gaining its abilities. When Phantasmal Image enters, its first ability triggers, exiling it. When Phantasmal Image leaves the battlefield, its second ability triggers, returning Phantasmal Image from exile to the battlefield. Choose to have it enter as a copy of Princess Yue. Repeat from step 2.

    Commander Spellbook ↗
  • Phantasmal Image + Princess Yue + Astral Dragon

    • Infinite creature token copies of all noncreature permanents
    • Infinite creature tokens

    443 decks on Commander Spellbook

    How it works

    Steps

    Cast Phantasmal Image by paying its mana cost. Choose to have it enter as a copy of Princess Yue. Put Phantasmal Image into your graveyard due to the legend rule. When Phantasmal Image dies, it triggers, returning it from your graveyard to the battlefield as a land named Moon. Choose to have it enter as a copy of Astral Dragon, gaining its abilities. When Phantasmal Image enters, it triggers, creating two token copies of itself, thus creating two copies of Moon with Astral Dragon's abilities, that are 3/3 Dragon creatures in addition to its other types. Put all but one of the Phantasmal Images into your graveyard due to the legend rule. The Phantasmal Image tokens each trigger. Resolve a trigger, creating two token copies of itself, thus creating two copies of Moon with Astral Dragon's abilities, that are 3/3 Dragon creatures in addition to its other types. Repeat from step 5.

    Commander Spellbook ↗
  • Phantasmal Image + Abdel Adrian, Gorion's Ward + Karmic Guide

    • Infinite creature tokens

    327 decks on Commander Spellbook

    How it works

    Before you start

    You have enough mana to cast Phantasmal Image.

    Steps

    Cast Phantasmal Image by paying its mana cost, choosing to have it enter the battlefield as a copy of Abdel Adrian. Put the original Abdel Adrian into your graveyard due to the legend rule, causing Karmic Guide to return to the battlefield from exile. Karmic Guide and Phantasmal Image's abilities trigger. Resolve the Phantasmal Image ability, choosing to exile Karmic Guide until Phantasmal Image leaves the battlefield and creating a 1/1 Soldier creature token. Resolve the Karmic Guide trigger, returning Abdel Adrian from your graveyard to the battlefield. Put Phantasmal Image into your graveyard due to the legend rule, causing Karmic Guide to return to the battlefield from exile. Karmic Guide and Abdel Adrian's abilities trigger. Resolve the Abdel Adrian ability, exiling Karmic Guide until Abdel Adrian leaves the battlefield and creating a 1/1 Soldier creature token. Resolve the Karmic Guide trigger, returning Phantasmal Image from your graveyard to the battlefield as a copy of Abdel Adrian. Repeat from step 2.

    Commander Spellbook ↗
  • Phantasmal Image + Cavalier of Night + Ashnod's Altar

    • Infinite colorless mana

    318 decks on Commander Spellbook

    How it works

    Steps

    Activate Ashnod's Altar by sacrificing Phantasmal Image, adding {C}{C}. When Phantasmal Image dies, its last ability from Cavalier of Night triggers, returning itself from your graveyard to the battlefield as a copy of Cavalier of Night. When Phantasmal Image enters the battlefield, its first triggered ability from Cavalier of Night triggers; choose not to sacrifice a creature. Repeat.

    Commander Spellbook ↗
  • Phantasmal Image + Sharuum the Hegemon

    • Infinite creature ETB
    • Infinite creature LTB

    Mana needed: 315 decks on Commander Spellbook

    How it works

    Steps

    Cast Phantasmal Image by paying {1}{U}. Phantasmal Image enters as a copy of Sharuum. Put Sharuum into the graveyard due to the legend rule. Phantasmal Image triggers, returning Sharuum from your graveyard to the battlefield. Put Sharuum into the graveyard due to the legend rule. Sharuum enters the battlefield triggers, returning itself from your graveyard to the battlefield. Repeat from step 5.

    Commander Spellbook ↗
  • Phantasmal Image + Mirror-Mad Phantasm

    • Infinite self-mill

    Mana needed: 273 decks on Commander Spellbook

    How it works

    Before you start

    Phantasmal Image is a copy of Mirror-Mad Phantasm.

    Steps

    Activate Phantasmal Image by paying {1}{U}, shuffling Phantasmal Image into your library and milling your entire library due to it not having a card named Mirror-Mad Phantasm in it.

    Commander Spellbook ↗
  • Phantasmal Image + Cavalier of Night + Phyrexian Altar

    • Infinite colored mana

    223 decks on Commander Spellbook

    How it works

    Steps

    Activate Phyrexian Altar by sacrificing Phantasmal Image, adding one mana of any color. When Phantasmal Image dies, its last ability from Cavalier of Night triggers, returning itself from your graveyard to the battlefield as a copy of Cavalier of Night. When Phantasmal Image enters the battlefield, its first triggered ability from Cavalier of Night triggers; choose not to sacrifice a creature. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Minn, Wily IllusionistPhantasmal Image is an Illusion, which Minn, Wily Illusionist can use.

View Phantasmal Image on Scryfall