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Animar, Soul of Elements

Animar, Soul of Elements

Legendary Creature — Elemental1/1$21.12

Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar. Creature spells you cast cost less to cast for each +1/+1 counter on Animar.

Legal in Commander

Is

Does

Rewards

Combos 35

  • Animar, Soul of Elements + Ashling, the Limitless + Greenwarden of Murasa

    • Infinite +1/+1 counters on a creature
    • Infinite creature tokens with haste

    12,980 decks on Commander Spellbook

    How it works

    Before you start

    Animar has at least four +1/+1 counters on it.

    Steps

    Cast Greenwarden of Murasa for its evoke cost by paying {0} due to Animar. Animar triggers, putting a +1/+1 counter on it. When Greenwarden of Murasa enters, its first ability and evoke abilities trigger. Resolve the first trigger, optionally returning a card from your graveyard to your hand. Resolve the second trigger, sacrificing Greenwarden of Murasa. When Greenwarden of Murasa dies, Ashling triggers, creating a token copy of Greenwarden of Murasa with haste. When the Greenwarden of Murasa token enters, it triggers, returning Greenwarden of Murasa from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Animar, Soul of Elements + Ancestral Statue

    • Infinite +1/+1 counters on a creature

    12,660 decks on Commander Spellbook

    How it works

    Steps

    Cast Ancestral Statue by paying {0}. Animar triggers, putting a +1/+1 counter on it When Ancestral Statue enters the battlefield, it triggers, returning itself from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Animar, Soul of Elements + Hullbreaker Horror

    • Infinite +1/+1 counters on a creature

    11,984 decks on Commander Spellbook

    How it works

    Before you start

    You have a creature card in hand that can be cast by paying {0} due to Animar. You control a nontoken creature that can be cast by paying at most {1} due to Animar.

    Steps

    Cast any creature card by paying {0} due to Animar. Animar and Hullbreaker Horror triggers. Resolve the Animar trigger, putting a +1/+1 counter on it. Resolve the Hullbreaker Horror trigger, returning another creature that can be cast by paying {0} due to Animar from the battlefield to your hand. Resolve the creature spell cast in step 1. Repeat.

    Commander Spellbook ↗
  • Animar, Soul of Elements + Ashling, the Limitless + Grave Sifter

    • Infinite +1/+1 counters on a creature
    • Infinite creature tokens with haste

    6,531 decks on Commander Spellbook

    How it works

    Before you start

    Animar has at least four +1/+1 counters on it.

    Steps

    Cast Grave Sifter for its evoke cost by paying {0} due to Animar. Animar triggers, putting a +1/+1 counter on it. When Grave Sifter enters, its first ability and evoke abilities trigger. Resolve the first trigger, optionally returning a card from your graveyard to your hand. Resolve the second trigger, sacrificing Grave Sifter. When Grave Sifter dies, Ashling triggers, creating a token copy of Grave Sifter with haste. When the Grave Sifter token enters, it triggers, returning Grave Sifter from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Animar, Soul of Elements + Ashling, the Limitless + Graveshifter

    • Infinite +1/+1 counters on a creature
    • Infinite creature tokens with haste

    2,151 decks on Commander Spellbook

    How it works

    Before you start

    Animar has at least four +1/+1 counters on it.

    Steps

    Cast Graveshifter for its evoke cost by paying {0} due to Animar. Animar triggers, putting a +1/+1 counter on it. When Graveshifter enters, its first ability and evoke abilities trigger. Resolve the first trigger, optionally returning a card from your graveyard to your hand. Resolve the second trigger, sacrificing Graveshifter. When Graveshifter dies, Ashling triggers, creating a token copy of Graveshifter with haste. When the Graveshifter token enters, it triggers, returning Graveshifter from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Animar, Soul of Elements + Palinchron

    • Infinite +1/+1 counters on a creature
    • Infinite mana lands you control can produce

    1,904 decks on Commander Spellbook

    How it works

    Before you start

    There are at least five +1/+1 counters on Animar.You control up to seven untapped lands that can tap for {2}{U}{U}{U}{U}.

    Steps

    Activate your lands by tapping them, adding at least {2}{U}{U}{U}{U}. Cast Palinchron by paying {U}{U}. Animar triggers, getting a +1/+1 counter. Palinchron enters the battlefield, triggering itself, untapping up to seven lands. Pay {2}{U}{U} to Palinchron, returning it to hand. Repeat. If your lands can tap for an additional mana, this combo produces infinite mana.

    Commander Spellbook ↗
  • Animar, Soul of Elements + Primordial Mist

    • Infinite +1/+1 counters on a creature

    297 decks on Commander Spellbook

    How it works

    Before you start

    You have a creature card in hand with either morph or megamorph. Animar has at least three +1/+1 counters.

    Steps

    Cast any creature for either its morph or megamorph cost by paying {0}. Animar triggers, putting a +1/+1 counter on itself. Activate Primordial Mist by exiling the face-down creature face-up, allowing you to cast it from exile this turn. Repeat.

    Commander Spellbook ↗
  • Animar, Soul of Elements + Appa, Steadfast Guardian + Aang, Swift Savior // Aang and La, Ocean's Fury

    • Infinite creature tokens
    • Infinite +1/+1 counters on a creature

    Mana needed: 79 decks on Commander Spellbook

    How it works

    Steps

    Cast Appa by paying {W}{W}. Animar triggers, putting a +1/+1 counter on it. When Appa enters, it triggers, airbending Aang Cast Aang from exile by paying {0}. Appa and Animar trigger, creating a 1/1 Ally creature token and putting a +1/+1 counter on Animar. When Aang enters, it triggers, airbending Appa. Cast Appa from exile by paying {0}. Repeat from step 2.

    Commander Spellbook ↗
  • Animar, Soul of Elements + Appa, Steadfast Guardian + Aang, Airbending Master

    • Infinite creature tokens
    • Infinite +1/+1 counters on a creature

    Mana needed: 73 decks on Commander Spellbook

    How it works

    Before you start

    Animar has at least two +1/+1 counters on it.

    Steps

    Cast Appa by paying {W}{W}. Animar triggers, putting a +1/+1 counter on it. When Appa enters, it triggers, airbending Aang. Cast Aang from exile by paying {0}. Animar triggers, putting a +1/+1 counter on it. Appa triggers, creating a 1/1 Ally creature token. When Aang enters, it triggers, airbending Appa. Cast Appa from exile by paying {0}. Repeat from step 2.

    Commander Spellbook ↗
  • Animar, Soul of Elements + Appa, Steadfast Guardian + Aang, the Last Airbender

    • Infinite creature tokens
    • Infinite +1/+1 counters on a creature

    Mana needed: 54 decks on Commander Spellbook

    How it works

    Before you start

    Animar has at least two +1/+1 counters on it.

    Steps

    Cast Appa by paying {W}{W}. Animar triggers, putting a +1/+1 counter on it. When Appa enters, it triggers, airbending Aang. Cast Aang from exile by paying {0}. Animar triggers, putting a +1/+1 counter on it. Appa triggers, creating a 1/1 Ally creature token. When Aang enters, it triggers, airbending Appa. Cast Appa from exile by paying {0}. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. The ThingAnimar, Soul of Elements puts +1/+1 counters on your creatures and The Thing doubles counters.
  2. Tam, the PossibilityTam, the Possibility proliferates, which Animar, Soul of Elements can use because it puts +1/+1 counters on your creatures.
  3. Omnath, Locus of the RoilOmnath, Locus of the Roil puts +1/+1 counters on your creatures, which Animar, Soul of Elements can use.
  4. Ashling, the LimitlessAnimar, Soul of Elements is an Elemental, which Ashling, the Limitless can use.
  5. Horde of NotionsAnimar, Soul of Elements is an Elemental, which Horde of Notions can use.
  6. Mass of MysteriesAnimar, Soul of Elements is an Elemental, which Mass of Mysteries can use.
  7. Kenrith, the Returned KingKenrith, the Returned King puts +1/+1 counters on your creatures, which Animar, Soul of Elements can use.
  8. Avatar Aang // Aang, Master of ElementsAvatar Aang // Aang, Master of Elements puts +1/+1 counters on your creatures, which Animar, Soul of Elements can use.
  9. Magus Lucea KaneMagus Lucea Kane puts +1/+1 counters on your creatures, which Animar, Soul of Elements can use.
  10. Urtet, Remnant of MemnarchUrtet, Remnant of Memnarch puts +1/+1 counters on your creatures, which Animar, Soul of Elements can use.

View Animar, Soul of Elements on Scryfall