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Ancestral Statue

Ancestral Statue

Artifact Creature — Golem3/4$0.15

When this creature enters, return a nonland permanent you control to its owner's hand.

colorlessLegal in Commander

Is

Rewards

Combos 50

  • Ancestral Statue + Animar, Soul of Elements

    • Infinite +1/+1 counters on a creature

    12,660 decks on Commander Spellbook

    How it works

    Steps

    Cast Ancestral Statue by paying {0}. Animar triggers, putting a +1/+1 counter on it When Ancestral Statue enters the battlefield, it triggers, returning itself from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Ancestral Statue + Intruder Alarm

    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

    1,592 decks on Commander Spellbook

    How it works

    Before you start

    Creatures you control can tap to produce at least {5}.

    Steps

    Activate all mana-producing creatures you control by tapping them, adding at least {5}. Cast Ancestral Statue by paying {4}. Ancestral Statue enters the battlefield, triggering itself and Intruder Alarm. Resolve the Ancestral Statue trigger, returning it from the battlefield to your hand. Resolve the Intruder Alarm trigger, untapping all creatures. Repeat.

    Commander Spellbook ↗
  • Ancestral Statue + Temur Battlecrier

    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite storm count

    1,418 decks on Commander Spellbook

    How it works

    Before you start

    You control at least four creatures with power 4 or greater.

    Steps

    Cast Ancestral Statue by paying {0}. When Ancestral Statue enters the battlefield, it triggers, returning itself from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Ancestral Statue + Helga, Skittish Seer + Chakram Retriever

    • Infinite card draw
    • Near-infinite lifegain
    • Near-infinite lifegain triggers
    • Near-infinite +1/+1 counters on a creature
    • Near-infinite colored mana that can only be spent to cast creature spells with mana value 4 or greater or creature spells with X in their mana cost

    1,324 decks on Commander Spellbook

    How it works

    Before you start

    Helga has power 4 or greater and does not have summoning sickness.

    Steps

    Activate Helga by tapping it, adding at least four mana of any color that can only be spent to cast creature spell with mana value 4 or greater or with {X} in their mana cost. Cast Ancestral Statue by paying its mana cost. Helga and Chakram Retriever trigger. Resolve the Helga trigger, causing you to draw a card, gain 1 life, and put a +1/+1 counter on Helga. Resolve the Chakram Retriever trigger, causing you to untap Helga. When Ancestral Statue enters the battlefield, it triggers, returning it from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Ancestral Statue + Rakdos, Lord of Riots

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite storm count

    1,283 decks on Commander Spellbook

    How it works

    Before you start

    Your opponents have lost at least 4 life this turn.

    Steps

    Cast Ancestral Statue by paying {0}. When Ancestral Statue enters the battlefield, it triggers, returning itself from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Ancestral Statue + Sami, Wildcat Captain

    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite storm count

    1,159 decks on Commander Spellbook

    How it works

    Before you start

    You control at least four artifacts.

    Steps

    Cast Ancestral Statue by paying {0}. When Ancestral Statue enters the battlefield, it triggers, returning itself from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Ancestral Statue + Mycosynth Golem

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite storm count

    683 decks on Commander Spellbook

    How it works

    Before you start

    You control at least four artifacts.

    Steps

    Cast Ancestral Statue by paying {0}. Ancestral Statue enters the battlefield, returning itself from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Ancestral Statue + Hamza, Guardian of Arashin

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite storm count

    587 decks on Commander Spellbook

    How it works

    Before you start

    You control at least four creatures that each have at least one +1/+1 counter on them.

    Steps

    Cast Ancestral Statue by paying {0}. When Ancestral Statue enters the battlefield, it triggers, returning itself from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Ancestral Statue + Peregrine Drake + Starfield Vocalist

    • Infinite blue mana
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    364 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can collectively tap to produce at least {4}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {4}{U}. Cast Peregrine Drake by paying its mana cost. When Peregrine Drake enters, it triggers twice. Resolve the first trigger, untapping five lands. Holding priority, activate up to five lands by tapping them, adding at least {4}{U}. Resolve the second Peregrine Drake trigger, untapping five lands. Cast Ancestral Statue by paying its mana cost. When Ancestral Statue enters, it triggers twice, returning it and Peregrine Drake from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Ancestral Statue + Peregrine Drake + Panharmonicon

    • Infinite blue mana
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    267 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can collectively tap to produce at least {4}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {4}{U}. Cast Peregrine Drake by paying its mana cost. When Peregrine Drake enters, it triggers twice. Resolve the first trigger, untapping five lands. Holding priority, activate up to five lands by tapping them, adding at least {4}{U}. Resolve the second Peregrine Drake trigger, untapping five lands. Cast Ancestral Statue by paying its mana cost. When Ancestral Statue enters, it triggers twice, returning it and Peregrine Drake from the battlefield to your hand. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Gandalf the WhiteGandalf the White copies your triggered abilities, which Ancestral Statue can use because it has an enter-the-battlefield trigger.
  2. Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Ancestral Statue can use because it has an enter-the-battlefield trigger.
  3. Elesh Norn, Mother of MachinesElesh Norn, Mother of Machines copies your triggered abilities, which Ancestral Statue can use because it has an enter-the-battlefield trigger.
  4. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Ancestral Statue can use because it has an enter-the-battlefield trigger.
  5. Kirol, Attentive First-YearKirol, Attentive First-Year copies your triggered abilities, which Ancestral Statue can use because it has an enter-the-battlefield trigger.
  6. Mister FantasticMister Fantastic copies your triggered abilities, which Ancestral Statue can use because it has an enter-the-battlefield trigger.
  7. Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which Ancestral Statue can use because it has an enter-the-battlefield trigger.
  8. Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Ancestral Statue can use because it has an enter-the-battlefield trigger.
  9. Y'shtola RhulY'shtola Rhul blinks / re-enters your creatures, which Ancestral Statue can use because it has an enter-the-battlefield trigger.
  10. Emiel the BlessedEmiel the Blessed blinks / re-enters your creatures, which Ancestral Statue can use because it has an enter-the-battlefield trigger.

View Ancestral Statue on Scryfall