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Skullwinder

Skullwinder

Creature — Snake1/3$0.15

Deathtouch When this creature enters, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.

Legal in Commander

Is

Rewards

Combos 100

  • Skullwinder + Doppelgang

    • Infinite creature tokens
    • Infinite copies of all permanents
    • Infinite mana permanents you control can produce

    Mana needed: 1,159 decks on Commander Spellbook

    How it works

    Before you start

    There are four permanents on the battlefield that can collectively tap to produce at least {2}{G}{U}.

    Steps

    Cast Doppelgang by paying {15}{G}{U}, creating five token copies of Skullwinder and of the four mana-producing permanents. When the Skullwinder tokens enter the battlefield, they trigger, returning Doppelgang and up to four other instant or sorcery cards from your graveyard to your hand. Activate seventeen of the mana-producing permanent tokens by tapping them, adding at least {15}{G}{U}. Repeat. Once you have infinite tokens and mana, you may instead target any other permanents using Doppelgang.

    Commander Spellbook ↗
  • Skullwinder + Ghostly Flicker + Peregrine Drake

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    305 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can tap to produce at least {2}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {2}{U}. Cast Ghostly Flicker by paying {2}{U}, blinking Skullwinder and Peregrine Drake. When Skullwinder and Peregrine Drake enter the battlefield, their abilities trigger. Resolve the Skullwinder trigger, returning Ghostly Flicker to your hand from your graveyard and causing an opponent to return a card to their hand from their graveyard. Resolve the Peregrine Drake trigger, untapping up to five lands. Repeat.

    Commander Spellbook ↗
  • Skullwinder + Displace + Peregrine Drake

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    190 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can tap to produce at least {2}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {2}{U}. Cast Displace by paying {2}{U}, blinking Skullwinder and Peregrine Drake When Skullwinder and Peregrine Drake enter the battlefield, their abilities trigger. Resolve the Skullwinder trigger, returning Displace from your graveyard to your hand. Resolve the Peregrine Drake trigger, untapping up to five lands. Repeat.

    Commander Spellbook ↗
  • Skullwinder + Illusionist's Stratagem + Peregrine Drake

    • Infinite card draw
    • Near-infinite mana lands you control can produce
    • Near-infinite untap of lands you control

    65 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can tap to produce at least {3}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {3}{U}. Cast Illusionist's Stratagem by paying {3}{U}, blinking Skullwinder and Peregrine Drake and causing you to draw a card. When Skullwinder and Peregrine Drake enter the battlefield, their abilities trigger. Resolve the Skullwinder trigger, returning Illusionist's Stratagem to your hand from your graveyard. Resolve the Peregrine Drake trigger, untapping up to five lands. Repeat.

    Commander Spellbook ↗
  • Skullwinder + Rise of the Dark Realms + Phyrexian Altar

    • Infinite colored mana
    • Return all creature cards from all graveyards to the battlefield under your control

    Mana needed: 59 decks on Commander Spellbook

    How it works

    Before you start

    The number of nontoken creatures you control plus the number of creature cards in all graveyards is at least nine.

    Steps

    Activate Phyrexian Altar twice by sacrificing Skullwinder, adding {B}. Repeat step 1 for each other nontoken creature you control. Cast Rise of the Dark Realms by paying {7}{B}{B}, returning all creature cards from all graveyards to the battlefield under your control. When Skullwinder enters the battlefield, it triggers, returning Rise of the Dark Realms to your hand from your graveyard and causing an opponent to return a card to their hand from their graveyard. Repeat.

    Commander Spellbook ↗
  • Skullwinder + Abdel Adrian, Gorion's Ward + Cloudshift

    • Infinite creature tokens

    Mana needed: 44 decks on Commander Spellbook

    How it works

    Before you start

    You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Cloudshift exiled by Abdel Adrian.

    Steps

    Cast Cloudshift by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Skullwinder and all other cards that were exiled with it to the battlefield. Abdel Adrian and Skullwinder trigger. Resolve the Skullwinder trigger, returning Cloudshift from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Cloudshift. Resolve the Abdel Adrian trigger, exiling Skullwinder and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.

    Commander Spellbook ↗
  • Skullwinder + Abdel Adrian, Gorion's Ward + Ghostly Flicker

    • Infinite creature tokens

    Mana needed: 39 decks on Commander Spellbook

    How it works

    Before you start

    You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Ghostly Flicker exiled by Abdel Adrian.

    Steps

    Cast Ghostly Flicker by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Skullwinder and all other cards that were exiled with it to the battlefield. Abdel Adrian and Skullwinder trigger. Resolve the Skullwinder trigger, returning Ghostly Flicker from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Ghostly Flicker. Resolve the Abdel Adrian trigger, exiling Skullwinder and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.

    Commander Spellbook ↗
  • Skullwinder + Abdel Adrian, Gorion's Ward + Momentary Blink

    • Infinite creature tokens

    Mana needed: 36 decks on Commander Spellbook

    How it works

    Before you start

    You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Momentary Blink exiled by Abdel Adrian.

    Steps

    Cast Momentary Blink by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Skullwinder and all other cards that were exiled with it to the battlefield. Abdel Adrian and Skullwinder trigger. Resolve the Skullwinder trigger, returning Momentary Blink from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Momentary Blink. Resolve the Abdel Adrian trigger, exiling Skullwinder and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.

    Commander Spellbook ↗
  • Skullwinder + Songs of the Damned + Chthonian Nightmare

    • Infinite black mana

    Mana needed: 33 decks on Commander Spellbook

    How it works

    Before you start

    You have at least five creature cards in your graveyard, and one of those creature cards has mana value 3 or less.

    Steps

    Cast Songs of the Damned by paying {B}, adding {B} for each creature card in your graveyard. Cast Chthonian Nightmare by paying {1}{B}. When Chthonian Nightmare enters the battlefield, it triggers, causing you to get {E}{E}{E}. Activate Chthonian Nightmare by paying {E}{E}{E}, sacrificing Skullwinder, and returning Chthonian Nightmare from the battlefield to your hand, returning a creature card from your graveyard to the battlefield. Cast Chthonian Nightmare by paying {1}{B}. When Chthonian Nightmare enters the battlefield, it triggers, causing you to get {E}{E}{E}. Activate Chthonian Nightmare by paying an amount of {E} equal to Skullwinder's mana value, sacrificing the creature you returned in step 4, and returning Chthonian Nightmare from the battlefield to your hand, returning Skullwinder from your graveyard to the battlefield. When Skullwinder enters the battlefield, it triggers, returning Songs of the Damned from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Skullwinder + Storm-Kiln Artist + Essence Flux

    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers
    • Infinite storm count
    • Target opponent returns all cards in their graveyard to their hand

    Mana needed: 33 decks on Commander Spellbook

    How it works

    Steps

    Cast Essence Flux by paying {U}. Storm-Kiln Artist triggers, creating a Treasure token. Resolve Essence Flux, blinking Skullwinder. Skullwinder enters the battlefield, returning Essence Flux from your graveyard to your hand and causing target opponent to return a card from their graveyard to their hand. Activate the Treasure token by tapping and sacrificing it, adding {U}. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which Skullwinder can use because it has an enter-the-battlefield trigger.
  2. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Skullwinder can use because it has an enter-the-battlefield trigger.
  3. Mister FantasticMister Fantastic copies your triggered abilities, which Skullwinder can use because it has an enter-the-battlefield trigger.
  4. Blex, Vexing Pest // Search for BlexBlex, Vexing Pest // Search for Blex fills your graveyard, which Skullwinder can use because it returns permanents from your graveyard.
  5. Emiel the BlessedEmiel the Blessed blinks / re-enters your creatures, which Skullwinder can use because it has an enter-the-battlefield trigger.
  6. Moritte of the FrostMoritte of the Frost copies creatures, which Skullwinder can use because it has an enter-the-battlefield trigger.
  7. The MimeoplasmThe Mimeoplasm copies creatures, which Skullwinder can use because it has an enter-the-battlefield trigger.
  8. Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Skullwinder can use because it has an enter-the-battlefield trigger.
  9. Blech, Loafing PestSkullwinder is a Snake, which Blech, Loafing Pest can use.
  10. Seshiro the AnointedSkullwinder is a Snake, which Seshiro the Anointed can use.

View Skullwinder on Scryfall