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Barbara Wright

Barbara Wright

Legendary Creature — Human Advisor1/3$0.57

History Teacher — Sagas you control have read ahead. (As a Saga enters, choose a chapter and start with that many lore counters. Skipped chapters don't trigger.) Doctor's companion (You can have two commanders if the other is the Doctor.)

Legal in Commander

Is

Rewards

Combos 55

  • Barbara Wright + Yenna, Redtooth Regent + Three Blind Mice

    • Infinite copies of a specific enchantment

    Mana needed: 1,510 decks on Commander Spellbook

    How it works

    Before you start

    Yenna does not have summoning sickness.

    Steps

    Activate Yenna by paying {2} and tapping it, creating a token copy of Three Blind Mice. The Three Blind Mice token enter the battlefield with two lore counters on them due to its read-ahead ability, creating a token copy of the Three Blind Mice token. Repeat step 2.

    Commander Spellbook ↗
  • Barbara Wright + Anikthea, Hand of Erebos + Three Blind Mice

    • Infinite creature tokens
    • Infinite copies of a specific enchantment

    Mana needed: 840 decks on Commander Spellbook

    How it works

    Steps

    Cast Anikthea either from your hand or from the command zone by paying {2}{W}{B}{G} and commander tax, if applicable. When Anikthea enters the battlefield, it triggers, exiling Three Blind Mice from your graveyard and creating a token copy of it that is a 3/3 Zombie in addition to their other types. The Three Blind Mice token enter the battlefield with two lore counters on them due to its read-ahead ability, creating a token copy of the Three Blind Mice token. Repeat step 3.

    Commander Spellbook ↗
  • Barbara Wright + Calix, Guided by Fate + Three Blind Mice

    • Infinite copies of a specific enchantment

    816 decks on Commander Spellbook

    How it works

    Steps

    Deal combat damage to an opponent using Calix. Calix triggers, creating a token copy of Three Blind Mice. The Three Blind Mice token enter the battlefield with two lore counters on them due to its read-ahead ability, creating a token copy of the Three Blind Mice token. Repeat step 3.

    Commander Spellbook ↗
  • Barbara Wright + Terra, Magical Adept // Esper Terra + Anger

    • Infinite colored mana
    • Infinite self-mill

    Mana needed: 299 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one Mountain.

    Steps

    Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, causing you to exile it and return it to the battlefield as Esper Terra. As Esper Terra enters the battlefield, choose to have it enter with four lore counters due to its read-ahead ability. Esper Terra's fourth chapter ability triggers, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept. When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and put up to one enchantment card milled this way into your hand. Repeat.

    Commander Spellbook ↗
  • Barbara Wright + Terra, Magical Adept // Esper Terra + Temur Ascendancy

    • Infinite colored mana
    • Infinite self-mill

    Mana needed: 228 decks on Commander Spellbook

    How it works

    Steps

    Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, causing you to exile it and return it to the battlefield as Esper Terra. As Esper Terra enters the battlefield, choose to have it enter with four lore counters due to its read-ahead ability. Esper Terra's fourth chapter ability triggers, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept. When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and put up to one enchantment card milled this way into your hand. Repeat.

    Commander Spellbook ↗
  • Barbara Wright + Terra, Magical Adept // Esper Terra + Concordant Crossroads

    • Infinite colored mana
    • Infinite self-mill

    Mana needed: 138 decks on Commander Spellbook

    How it works

    Steps

    Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, causing you to exile it and return it to the battlefield as Esper Terra. As Esper Terra enters the battlefield, choose to have it enter with four lore counters due to its read-ahead ability. Esper Terra's fourth chapter ability triggers, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept. When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and put up to one enchantment card milled this way into your hand. Repeat.

    Commander Spellbook ↗
  • Barbara Wright + Terra, Magical Adept // Esper Terra + Rising of the Day

    • Infinite colored mana
    • Infinite self-mill

    Mana needed: 138 decks on Commander Spellbook

    How it works

    Steps

    Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, causing you to exile it and return it to the battlefield as Esper Terra. As Esper Terra enters the battlefield, choose to have it enter with four lore counters due to its read-ahead ability. Esper Terra's fourth chapter ability triggers, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept. When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and put up to one enchantment card milled this way into your hand. Repeat.

    Commander Spellbook ↗
  • Barbara Wright + Terra, Magical Adept // Esper Terra + Mass Hysteria

    • Infinite colored mana
    • Infinite self-mill

    Mana needed: 124 decks on Commander Spellbook

    How it works

    Steps

    Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, causing you to exile it and return it to the battlefield as Esper Terra. As Esper Terra enters the battlefield, choose to have it enter with four lore counters due to its read-ahead ability. Esper Terra's fourth chapter ability triggers, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept. When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and put up to one enchantment card milled this way into your hand. Repeat.

    Commander Spellbook ↗
  • Barbara Wright + Terra, Magical Adept // Esper Terra + Frostcliff Siege

    • Infinite colored mana
    • Infinite self-mill

    Mana needed: 114 decks on Commander Spellbook

    How it works

    Steps

    Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, causing you to exile it and return it to the battlefield as Esper Terra. As Esper Terra enters the battlefield, choose to have it enter with four lore counters due to its read-ahead ability. Esper Terra's fourth chapter ability triggers, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept. When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and put up to one enchantment card milled this way into your hand. Repeat.

    Commander Spellbook ↗
  • Barbara Wright + Terra, Magical Adept // Esper Terra + The Fire Crystal

    • Infinite colored mana
    • Infinite self-mill

    Mana needed: 90 decks on Commander Spellbook

    How it works

    Steps

    Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, causing you to exile it and return it to the battlefield as Esper Terra. As Esper Terra enters the battlefield, choose to have it enter with four lore counters due to its read-ahead ability. Esper Terra's fourth chapter ability triggers, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept. When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and put up to one enchantment card milled this way into your hand. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. The ArchimandriteBarbara Wright is an Advisor, which The Archimandrite can use.
  2. Bruna, the Fading LightBarbara Wright is a Human, which Bruna, the Fading Light can use.
  3. Sigarda, Font of BlessingsBarbara Wright is a Human, which Sigarda, Font of Blessings can use.
  4. Éowyn, ShieldmaidenBarbara Wright is a Human, which Éowyn, Shieldmaiden can use.
  5. Katilda, Dawnhart PrimeBarbara Wright is a Human, which Katilda, Dawnhart Prime can use.
  6. Théoden, King of RohanBarbara Wright is a Human, which Théoden, King of Rohan can use.
  7. Winota, Joiner of ForcesBarbara Wright is a Human, which Winota, Joiner of Forces can use.
  8. Éomer, King of RohanBarbara Wright is a Human, which Éomer, King of Rohan can use.
  9. Beregond of the GuardBarbara Wright is a Human, which Beregond of the Guard can use.
  10. Greymond, Avacyn's StalwartBarbara Wright is a Human, which Greymond, Avacyn's Stalwart can use.

View Barbara Wright on Scryfall