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Rising of the Day

Rising of the Day

Enchantment$0.44

Creatures you control have haste. Legendary creatures you control get +1/+0.

Legal in Commander

Is

Rewards

Combos 115

  • Rising of the Day + Krenko, Mob Boss + Skirk Prospector

    • Infinite red mana
    • Infinite creature tokens with haste
    • Infinite commander casts

    10,324 decks on Commander Spellbook

    How it works

    Before you start

    You control a number of Goblins that is equal to or greater than six plus Krenko's commander tax.

    Steps

    Activate Krenko by tapping it, creating a number of 1/1 Goblin creature tokens equal to the number of Goblins you control. Activate Skirk Prospector by sacrificing Krenko, adding {R}. Choose to return Krenko to the command zone from your graveyard. Activate Skirk Prospector by sacrificing a Goblin, adding {R}. Repeat step 4 until you have enough mana to cast Krenko. Cast Krenko from the command zone by paying {2}{R}{R} plus commander tax. Repeat.

    Commander Spellbook ↗
  • Rising of the Day + Sword of Hearth and Home + Combat Celebrant

    • Infinite combat phases
    • Infinite combat damage

    1,406 decks on Commander Spellbook

    How it works

    Before you start

    Sword of Hearth and Home attached to any creature you control except Combat Celebrant. An opponent is unable to block Combat Celebrant or the creature with Sword of Hearth and Home attached. You have not exerted Combat Celebrant this turn.

    Steps

    Declare the creature with Sword of Hearth and Home and Combat Celebrant as attackers, choosing to exert Combat Celebrant as it attacks. Combat Celebrant triggers, untapping all other creatures you control and causing you to get an additional combat phase after this one. Deal combat damage to an opponent using the creature that has Sword of Hearth and Home attached. Sword of Hearth and Home triggers, exiling Combat Celebrant, then causing you to search your library for a basic land card, then put the land and Combat Celebrant onto the battlefield. Repeat each combat phase.

    Commander Spellbook ↗
  • Rising of the Day + Breath of Fury + Adeline, Resplendent Cathar

    • Infinite combat damage
    • Infinite combat phases
    • Infinite mana creatures you control can produce
    • Infinite creature tokens with haste
    • Infinitely powerful creature

    652 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Declare the creature with Breath of Fury attached and Adeline as attackers. Adeline triggers, creating a creature token. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • Rising of the Day + Godo, Bandit Warlord + Sword of Hearth and Home

    • Infinite combat damage
    • Infinite combat phases
    • Put all Equipment cards from your library onto the battlefield
    • Infinite untap of Samurai you control

    483 decks on Commander Spellbook

    How it works

    Before you start

    Sword of Hearth and Home attached to any Samurai you control. Godo and the Samurai with Sword of Hearth and Home attached cannot be blocked by an opponent.

    Steps

    Declare Godo and the Samurai with Sword of Hearth and Home attached as attackers. Godo's second ability triggers, untapping it and all Samurai you control, and causing you to get an additional combat phase after this one. Deal combat damage using Godo and the Samurai that has Sword of Hearth and Home attached. Sword of Hearth and Home triggers, causing you to exile Godo, then search your library for a basic land card and exile it, then put the land and Godo from exile onto the battlefield. When Godo enters the battlefield, its first ability triggers, causing you to search your library for an Equipment card and put it onto the battlefield. Repeat each combat phase.

    Commander Spellbook ↗
  • Rising of the Day + Temur Sabertooth + Selvala, Heart of the Wilds

    • Infinite colored mana

    Mana needed: 343 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature with power 6 or greater.

    Steps

    Activate Selvala by paying {G} and tapping it, adding at least {2}{G}{G}{G}{G} Activate Temur Sabertooth by paying {1}{G}, returning Selvala from the battlefield to your hand. Cast Selvala by paying its mana cost. Repeat.

    Commander Spellbook ↗
  • Rising of the Day + Garth One-Eye + Displacer Kitten

    • Infinite colored mana
    • Infinite card draw for any number of players
    • Infinite copies of a specific artifact
    • Infinite casts of all spells created by Garth One-Eye except Shivan Dragon

    309 decks on Commander Spellbook

    How it works

    Steps

    Activate Garth One-Eye by tapping it, causing you to pay {0} to cast a copy of Black Lotus without paying its mana cost. Displacer Kitten triggers, blinking Garth One-Eye. Repeat.

    Commander Spellbook ↗
  • Rising of the Day + Garth One-Eye + Deadeye Navigator

    • Infinite card draw for any number of players
    • Infinite casts of all spells permitted by Garth One-Eye
    • Infinite colored mana
    • Infinite copies of a specific artifact
    • Infinite creature tokens with haste

    298 decks on Commander Spellbook

    How it works

    Steps

    Activate Garth One-Eye by tapping it, casting a copy of Black Lotus by paying {0}. Activate the Black Lotus token by tapping and sacrificing it, adding {U}{U}{U}. Activate Garth One-Eye by paying {1}{U}, blinking it. When Garth One-Eye enters, Deadeye Navigator's soulbond ability triggers, repairing it and Garth One-Eye. Repeat.

    Commander Spellbook ↗
  • Rising of the Day + Breath of Fury + Orochi Soul-Reaver

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite combat damage
    • Infinite combat phases
    • Infinite mana creatures you control can produce
    • Infinite Treasure tokens

    257 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control

    Steps

    Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury and Orochi Soul-Reaver trigger. Resolve the Orochi Soul-Reaver trigger, creating a Treasure token and causing you to manifest the top card of the damaged opponent's library. Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the manifested card, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • Rising of the Day + Temur Sabertooth + Fanatic of Rhonas

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite storm count

    254 decks on Commander Spellbook

    How it works

    Steps

    Activate Fanatic of Rhonas by tapping it, adding {G}{G}{G}{G} Activate Temur Sabertooth by paying {1}{G}, returning Fanatic of Rhonas from the battlefield to your hand. Cast Fanatic of Rhonas by paying its mana cost. Repeat.

    Commander Spellbook ↗
  • Rising of the Day + Breath of Fury + Myrel, Shield of Argive

    • Infinite combat damage
    • Infinite combat phases
    • Infinite creature tokens with haste
    • Infinite mana creatures you control can produce

    247 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Declare the creature with Breath of Fury attached and Myrel as attackers. Myrel triggers, creating a creature token. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Bello, Bard of the BramblesBello, Bard of the Brambles is a Legendary permanent, which Rising of the Day can use.
  2. Wildsear, Scouring MawWildsear, Scouring Maw is a Legendary permanent, which Rising of the Day can use.
  3. Terra, Magical Adept // Esper TerraTerra, Magical Adept // Esper Terra is a Legendary permanent, which Rising of the Day can use.
  4. Hei Bai, Forest GuardianHei Bai, Forest Guardian is a Legendary permanent, which Rising of the Day can use.
  5. Ghen, Arcanum WeaverGhen, Arcanum Weaver is a Legendary permanent, which Rising of the Day can use.
  6. Shattergang BrothersShattergang Brothers is a Legendary permanent, which Rising of the Day can use.
  7. Dathon, His Heart OpenDathon, His Heart Open is a Legendary permanent, which Rising of the Day can use.
  8. Go-Shintai of Life's OriginGo-Shintai of Life's Origin is a Legendary permanent, which Rising of the Day can use.
  9. Marina VendrellMarina Vendrell is a Legendary permanent, which Rising of the Day can use.
  10. Excava, the Risen PastExcava, the Risen Past is a Legendary permanent, which Rising of the Day can use.

View Rising of the Day on Scryfall