
Breath of Fury
Enchantment — Aura$9.86
Enchant creature you control When enchanted creature deals combat damage to a player, sacrifice it and attach this Aura to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
Legal in Commander
Is
Does
Combos 1776
Breath of Fury + Loyal Apprentice
- Infinite combat damage
- Infinite combat phases
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
An opponent cannot block creatures you control.
Steps
At the beginning of your combat phase, Loyal Apprentice triggers, creating a creature token. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.
Breath of Fury + Legion Warboss
- Infinite combat damage
- Infinite combat phases
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
An opponent cannot block creatures you control.
Steps
At the beginning of your combat phase, Legion Warboss triggers, creating a creature token. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.
Breath of Fury + Rionya, Fire Dancer
- Infinite combat damage
- Infinite combat phases
- Infinite mana creatures you control can produce
- Infinite creature tokens with haste
Commander Spellbook ↗How it works
Before you start
An opponent cannot block creatures you control.
Steps
At the beginning of your combat phase, Rionya triggers, creating at least one creature token. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to a creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.
Breath of Fury + Kiki-Jiki, Mirror Breaker
- Infinite combat damage
- Infinite combat phases
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
Breath of Fury attached to another creature you control that can attack this turn. You control at least one nonlegendary creature. An opponent cannot block creatures you control.
Steps
During your combat phase, before attackers are declared, activate Kiki-Jiki by tapping it, creating a token copy of any nonlegendary creature you control with haste. Deal combat damage to an opponent using the creature with Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature with Breath of Fury attached, then attach Breath of Fury to a creature token you control, untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.
Breath of Fury + Goblin Rabblemaster
- Infinite combat damage
- Infinite combat phases
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
An opponent cannot block creatures you control.
Steps
At the beginning of your combat phase, Goblin Rabblemaster triggers, creating a creature token. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.
Breath of Fury + Helm of the Host
- Infinite combat damage
- Infinite combat phases
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
Breath of Fury attached to any other creature you control that can attack this turn and that cannot be blocked by an opponent. Helm of the Host attached to any creature except the creature that has Breath of Fury attached.
Steps
At the beginning of your combat phase, Helm of the Host triggers, creating a nonlegendary token copy of the creature it is attached to with haste. Deal combat damage to an opponent using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the token created in step 1, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.
Breath of Fury + Urabrask's Forge
- Infinite combat damage
- Infinite combat phases
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
An opponent cannot block creatures you control.
Steps
At the beginning of your combat phase, Urabrask's Forge triggers, creating a creature token. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.
Breath of Fury + Caesar, Legion's Emperor
- Infinite combat damage
- Infinite combat phases
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
Breath of Fury attached to another creature you control that does not have summoning sickness. An opponent cannot block creatures you control. You control at least one additional creature excluding the creature that has Breath of Fury attached.
Steps
Declare the creature with Breath of Fury attached as an attacker. Caesar triggers, causing you to sacrifice another creature you control and create two 1/1 Soldier creature tokens with haste that are tapped and attacking. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to a Soldier token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.
Breath of Fury + Goro-Goro and Satoru
- Infinite combat damage
- Infinite combat phases
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
You have a creature card in hand, or control another creature that entered the battlefield this turn. You control any number of creatures that can tap to produce at least {1}{R}.
Steps
If needed, cast any creature card by paying its mana cost. Cast Breath of Fury by paying {2}{R}{R}, attaching it to a creature you control that entered the battlefield this turn. Activate any number of mana-producing creatures you control by tapping them, adding at least {1}{R}. Activate Goro-Goro and Satoru by paying {1}{R}, giving creatures you control haste until end of turn. Deal combat damage to an opponent using the creature with Breath of Fury attached. Breath of Fury and Goro-Goro and Satoru trigger. Resolve the Goro-Goro and Satoru trigger, creating a 5/5 Dragon Spirit creature token. Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the Dragon Spirit token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat from step 3 each combat phase.
Breath of Fury + Éowyn, Shieldmaiden
- Infinite card draw
- Near-infinite combat damage
- Near-infinite combat phases
- Near-infinite creature tokens with haste
- Near-infinite mana creatures you control can produce
- Near-infinite untap of creatures you control
Commander Spellbook ↗How it works
Before you start
Another Human has entered under your control this turn. An opponent cannot block creatures you control.
Steps
At the beginning of your combat phase, Éowyn triggers, creating two creature tokens. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to a creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Reyav, Master SmithBreath of Fury has extra combat phases, which Reyav, Master Smith can use because it has an attack trigger.
- Dogmeat, Ever LoyalBreath of Fury has extra combat phases, which Dogmeat, Ever Loyal can use because it has an attack trigger.
- Rhuk, Hexgold NabberBreath of Fury has extra combat phases, which Rhuk, Hexgold Nabber can use because it has an attack trigger.
- Wyleth, Soul of SteelBreath of Fury has extra combat phases, which Wyleth, Soul of Steel can use because it has an attack trigger.
- Stangg, Echo WarriorBreath of Fury has extra combat phases, which Stangg, Echo Warrior can use because it has an attack trigger.
- Three Dog, Galaxy News DJBreath of Fury has extra combat phases, which Three Dog, Galaxy News DJ can use because it has an attack trigger.
- Mazzy, Truesword PaladinBreath of Fury has extra combat phases, which Mazzy, Truesword Paladin can use because it has an attack trigger.
- Jandor, Fortuned TravelerBreath of Fury has extra combat phases, which Jandor, Fortuned Traveler can use because it has an attack trigger.
- Dáin IronfootBreath of Fury has extra combat phases, which Dáin Ironfoot can use because it has an attack trigger.
- Jor Kadeen, First GoldwardenBreath of Fury has extra combat phases, which Jor Kadeen, First Goldwarden can use because it has an attack trigger.