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Stangg, Echo Warrior

Stangg, Echo Warrior

Legendary Creature — Human Warrior3/4$0.33

Whenever Stangg attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step.

Legal in Commander

Is

Rewards

Combos 5

  • Stangg, Echo Warrior + Éomer, Marshal of Rohan + Helm of the Host

    • Infinite combat phases
    • Infinite mana creatures you control can produce

    19 decks on Commander Spellbook

    How it works

    Before you start

    Helm of the Host attached to Éomer. Stangg does not have summoning sickness. An opponent cannot block and kill Stangg. You control another legendary creature that can attack this turn. You have a way to kill the additional legendary creature at instant speed.

    Steps

    At the beginning of your combat phase, Helm of the Host triggers, creating a nonlegendary token copy of Éomer with haste. Declare Stangg and the additional legendary creature as attackers. Stangg triggers, creating a 3/4 Stangg Twin creature token that is tapped and attacking. Holding priority, kill the additional legendary creature. When the creature dies, each Éomer that has not triggered this turn triggers, causing you to untap all creatures you control and to get at least one additional combat phase after this one. Move to your next combat phase. At the beginning of your combat phase, Helm of the Host triggers, creating a nonlegendary token copy of Éomer with haste. Declare Stangg as an attacker. Stangg triggers, creating a 3/4 Stangg Twin creature token that is tapped and attacking. Put either Stangg Twin token into your graveyard due to the legend rule. Repeat from step 5.

    Commander Spellbook ↗
  • Stangg, Echo Warrior + Éomer, Marshal of Rohan + Rionya, Fire Dancer

    • Infinite combat phases
    • Infinite mana creatures you control can produce

    2 decks on Commander Spellbook

    How it works

    Before you start

    Stangg does not have summoning sickness. An opponent cannot block and kill Stangg. You control another legendary creature that can attack this turn. You have a way to kill the additional legendary creature at instant speed.

    Steps

    At the beginning of your combat phase, Rionya triggers, creating at least one token copy of Éomer with haste. Put all but the newest Éomer into your graveyard due to the legend rule. Declare Stangg and the additional legendary creature as attackers. Stangg triggers, creating a 3/4 Stangg Twin creature token that is tapped and attacking. Holding priority, kill the additional legendary creature. When the creature dies, the Éomer token triggers, causing you to untap all creatures you control and to get at least one additional combat phase after this one. Move to your next combat phase. At the beginning of your combat phase, Rionya triggers, creating at least one token copy of Éomer with haste. Put all but the newest Éomer into your graveyard due to the legend rule. Declare Stangg as an attacker. Stangg triggers, creating a 3/4 Stangg Twin creature token that is tapped and attacking. Put either Stangg Twin token into your graveyard due to the legend rule. Repeat from step 6.

    Commander Spellbook ↗
  • Stangg, Echo Warrior + Bruce Banner // The Incredible Hulk + Blasting Station

    • Infinite combat phases

    1 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block and kill creatures you control.

    Steps

    Declare The Incredible Hulk and Stangg as attackers. Stangg triggers, creating a creature token. When the creature token enters, Blasting Station triggers, untapping Blasting Station. Holding priority, activate Blasting Station by tapping it and sacrificing a creature token, dealing 1 damage to The Incredible Hulk. The Incredible Hulk triggers, putting a +1/+1 counter on it, then untapping it and causing you to get an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • Stangg, Echo Warrior + Breath of Fury + Samut, Hazoret's Champion

    • Infinite combat damage
    • Infinite combat phases
    • Infinite mana creatures you control can produce

    0 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Declare the creature with Breath of Fury attached and Stangg as attackers. Stangg triggers, creating at least one creature token. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • Stangg, Echo Warrior + Bruce Banner // The Incredible Hulk + Goblin Bombardment

    • Infinite combat phases

    0 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block and kill creatures you control.

    Steps

    Declare The Incredible Hulk and Stangg as attackers. Stangg triggers, creating a creature token. Holding priority, activate Goblin Bombardment by sacrificing the creature token, dealing 1 damage to The Incredible Hulk. The Incredible Hulk triggers, putting a +1/+1 counter on it, then untapping it and causing you to get an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Najeela, the Blade-BlossomNajeela, the Blade-Blossom has extra combat phases, which Stangg, Echo Warrior can use because it has an attack trigger.
  2. Wulfgar of Icewind DaleWulfgar of Icewind Dale copies your triggered abilities, which Stangg, Echo Warrior can use because it has an attack trigger.
  3. Mister FantasticMister Fantastic copies your triggered abilities, which Stangg, Echo Warrior can use because it has an attack trigger.
  4. Anzrag, the Quake-MoleAnzrag, the Quake-Mole has extra combat phases, which Stangg, Echo Warrior can use because it has an attack trigger.
  5. Bumi, UnleashedBumi, Unleashed has extra combat phases, which Stangg, Echo Warrior can use because it has an attack trigger.
  6. Tifa, Martial ArtistTifa, Martial Artist has extra combat phases, which Stangg, Echo Warrior can use because it has an attack trigger.
  7. Bruce Banner // The Incredible HulkBruce Banner // The Incredible Hulk has extra combat phases, which Stangg, Echo Warrior can use because it has an attack trigger.
  8. Balthier and FranBalthier and Fran has extra combat phases, which Stangg, Echo Warrior can use because it has an attack trigger.
  9. Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Stangg, Echo Warrior can use because it has an attack trigger.
  10. Tovolar, Dire Overlord // Tovolar, the Midnight ScourgeStangg, Echo Warrior is a Human, which Tovolar, Dire Overlord // Tovolar, the Midnight Scourge can use.

View Stangg, Echo Warrior on Scryfall