
Hermit Druid
Creature — Human Druid1/1$8.60
, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Legal in Commander
Is
Does
Combos 7
Hermit Druid + Thassa's Oracle
- Win the game
Commander Spellbook ↗How it works
Before you start
Hermit Druid does not have summoning sickness. You have no basic lands in library.
Steps
Activate Hermit Druid by paying {G} and tapping it, reveal cards from the top of your library and then putting them into your graveyard. Cast Thassa's Oracle by paying {U}{U}. Thassa's Oracle enters the battlefield, winning you the game.
Hermit Druid + Laboratory Maniac
- Win the game
Commander Spellbook ↗How it works
Before you start
Hermit Druid does not have summoning sickness. You have no basic lands in library.
Steps
At the beginning of your upkeep, activate Hermit Druid by paying {G} and tapping it, reveal cards from the top of your library and then putting them into your graveyard. Laboratory Maniac triggers, winning you the game.
Hermit Druid + Jace, Wielder of Mysteries
- Win the game
Commander Spellbook ↗How it works
Before you start
Hermit Druid does not have summoning sickness. You have no basic lands in library.
Steps
Activate Hermit Druid by paying {G} and tapping it, reveal cards from the top of your library and then putting them into your graveyard. Activate Jace's first loyalty ability by putting a loyalty counter on it, causing target player to mill two and drawing you a card. Jace triggers, winning you the game.
Hermit Druid + Nexus of Fate
- Infinite self-mill
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Hermit Druid does not have summoning sickness.You have no basic lands in library.
Steps
Activate Hermit Druid by paying {G} and tapping it, causing you to mill your library. Cast Nexus of Fate by paying {5}{U}{U}, causing you to take an extra turn after this one and shuffle Nexus of Fate into your library. Move to your next turn, drawing Nexus of Fate during your draw step. Repeat from step 2.
Hermit Druid + Mana Severance + Laboratory Maniac
- Infinite self-mill
- Win the game
Commander Spellbook ↗How it works
Before you start
Hermit Druid does not have summoning sickness. You have a way to draw a card.
Steps
Cast Mana Severance by paying {1}{U}, searching for all lands in your library, exiling them and shuffling your library. Activate Hermit Druid by paying {G} and tapping it, causing you to mill your entire library. Draw a card, causing you to win the game due to drawing from an empty library.
Hermit Druid + Mana Severance + Jace, Wielder of Mysteries
- Infinite self-mill
- Win the game
Commander Spellbook ↗How it works
Before you start
Hermit Druid does not have summoning sickness.
Steps
Cast Mana Severance by paying {1}{U}, searching for all lands in your library, exiling them and shuffling your library. Activate Hermit Druid by paying {G} and tapping it, causing you to mill your entire library. Activate Jace's first loyalty ability by putting a loyalty counter on it, causing target player to mill two cards and you to win the game due to drawing from an empty library.
Hermit Druid + Beacon of Tomorrows
- Infinite self-mill
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Hermit Druid does not have summoning sickness.You have no basic lands in library.
Steps
Activate Hermit Druid by paying {G} and tapping it, causing you to mill your library. Cast Beacon of Tomorrows by paying {6}{U}{U}, causing you to take an extra turn after this one and shuffle Beacon of Tomorrows into your library. Move to your next turn, drawing Beacon of Tomorrows during your draw step. Repeat from step 2.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Havi, the All-FatherHermit Druid fills your graveyard, which Havi, the All-Father can use because it counts cards in your graveyard.
- Karador, Ghost ChieftainHermit Druid fills your graveyard, which Karador, Ghost Chieftain can use because it casts cards from your graveyard.
- Hogaak, Arisen NecropolisHermit Druid fills your graveyard, which Hogaak, Arisen Necropolis can use because it casts cards from your graveyard.
- Saryth, the Viper's FangHermit Druid taps your creatures, which Saryth, the Viper's Fang can use because it cares how many of your creatures are tapped.
- Aang and KataraHermit Druid taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
- Grist, Voracious Larva // Grist, the Plague SwarmHermit Druid fills your graveyard, which Grist, Voracious Larva // Grist, the Plague Swarm can use because it casts cards from your graveyard.
- Meren of Clan Nel TothHermit Druid fills your graveyard, which Meren of Clan Nel Toth can use because it reanimates creatures.
- Kenrith, the Returned KingHermit Druid fills your graveyard, which Kenrith, the Returned King can use because it reanimates creatures.
- Betor, Ancestor's VoiceHermit Druid fills your graveyard, which Betor, Ancestor's Voice can use because it reanimates creatures.
- The Master, TranscendentHermit Druid fills your graveyard, which The Master, Transcendent can use because it reanimates creatures.