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Enter the Infinite

Enter the Infinite

Sorcery$8.53

Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.

Legal in Commander

Is

Does

Combos 14

  • Enter the Infinite + Jace, Wielder of Mysteries

    • Infinite card draw
    • Win the game

    Mana needed: 13,571 decks on Commander Spellbook

    How it works

    Steps

    Cast Enter the Infinite by paying {8}{U}{U}{U}{U}, drawing your library and then putting any card besides Jace from your hand on top of your library. If Jace is not on the battlefield, cast it by paying {1}{U}{U}{U}. Activate Jace's first loyalty ability by putting a loyalty counter on it, causing you to mill two cards and win the game due to drawing from an empty library.

    Commander Spellbook ↗
  • Enter the Infinite + Thassa's Oracle

    • Infinite card draw
    • Win the game

    Mana needed: 12,780 decks on Commander Spellbook

    How it works

    Steps

    Cast Enter the Infinite by paying {8}{U}{U}{U}{U}, drawing your library and then putting any card besides Thassa's Oracle from your hand on top of your library. Cast Thassa's Oracle by paying {U}{U}. Thassa's Oracle enters the battlefield ability triggers, causing you to win the game.

    Commander Spellbook ↗
  • Enter the Infinite + Psychosis Crawler

    • Infinite card draw
    • Near-infinite lifeloss

    Mana needed: 9,718 decks on Commander Spellbook

    How it works

    Steps

    Cast Enter the Infinite by paying {8}{U}{U}{U}{U}, causing you to draw your library and then put a card on top of your library. Psychosis Crawler triggers for each card drawn, causing each opponent to lose that much life.

    Commander Spellbook ↗
  • Enter the Infinite + Twenty-Toed Toad

    • Win the game
    • Infinite card draw

    Mana needed: 4,883 decks on Commander Spellbook

    How it works

    Before you start

    Twenty-Toed Toad does not have summoning sickness. Your deck size is at least 21, minus 1 for each card in your hand.

    Steps

    Cast Enter the Infinite by paying {8}{U}{U}{U}{U}, causing you to draw your entire library and then put a card from your hand on top of your library. Declare Twenty-Toed Toad as an attacker. Twenty-Toed Toad's second ability triggers, causing you to win the game.

    Commander Spellbook ↗
  • Enter the Infinite + Psychic Corrosion

    • Infinite mill

    Mana needed: 3,164 decks on Commander Spellbook

    How it works

    Before you start

    Number of cards in library is at least half of the highest number of cards among opponents' libraries.

    Steps

    Cast Enter the Infinite. Psychic Corrosion triggers for each card you've drawn, milling each opponent's library completely. Pass the turn to your opponent; They will lose when they attempt to draw a card on their turn.

    Commander Spellbook ↗
  • Enter the Infinite + Fblthp, Impossibly Lost

    • Infinite card draw
    • Win the game

    Mana needed: 555 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that doesn't have summoning sickness and that cannot be blocked by an opponent.

    Steps

    Cast Enter the Infinite by paying {8}{U}{U}{U}{U}, causing you to draw your library and put a card from your hand on top of your library. Deal combat damage to an opponent using any creature. Fblthp triggers, causing you to draw two cards and then win the game.

    Commander Spellbook ↗
  • Enter the Infinite + Hive Mind + Howling Mine

    • Each opponent loses the game
    • Infinite card draw
    • Infinite card draw for each opponent

    Mana needed: 426 decks on Commander Spellbook

    How it works

    Before you start

    Howling Mine is untapped.

    Steps

    Cast Enter the Infinite by paying {8}{U}{U}{U}{U}. Hive Mind triggers, causing each opponent to create a copy of Enter the Infinite. Resolve each Enter the Infinite, causing each player to draw their entire library, put a card from their hand on top of their library, and have no maximum hand size until their next turn. At the beginning of each opponent's draw step, Howling Mine triggers, causing them to draw an additional card and lose the game due to drawing from an empty library.

    Commander Spellbook ↗
  • Enter the Infinite + Hive Mind + Kami of the Crescent Moon

    • Each opponent loses the game
    • Infinite card draw
    • Infinite card draw for each opponent

    Mana needed: 365 decks on Commander Spellbook

    How it works

    Steps

    Cast Enter the Infinite by paying {8}{U}{U}{U}{U}. Hive Mind triggers, causing each opponent to create a copy of Enter the Infinite. Resolve each Enter the Infinite, causing each player to draw their entire library, put a card from their hand on top of their library, and have no maximum hand size until their next turn. At the beginning of each opponent's draw step, Kami triggers, causing them to draw an additional card and lose the game due to drawing from an empty library.

    Commander Spellbook ↗
  • Enter the Infinite + Hive Mind + Dictate of Kruphix

    • Each opponent loses the game
    • Infinite card draw
    • Infinite card draw for each opponent

    Mana needed: 344 decks on Commander Spellbook

    How it works

    Steps

    Cast Enter the Infinite by paying {8}{U}{U}{U}{U}. Hive Mind triggers, causing each opponent to create a copy of Enter the Infinite. Resolve each Enter the Infinite, causing each player to draw their entire library, put a card from their hand on top of their library, and have no maximum hand size until their next turn. At the beginning of each opponent's draw step, Dictate of Kruphix triggers, causing them to draw an additional card and lose the game due to drawing from an empty library.

    Commander Spellbook ↗
  • Enter the Infinite + Hive Mind + Anvil of Bogardan

    • Each opponent loses the game
    • Infinite card draw
    • Infinite card draw for each opponent

    Mana needed: 106 decks on Commander Spellbook

    How it works

    Steps

    Cast Enter the Infinite by paying {8}{U}{U}{U}{U}. Hive Mind triggers, causing each opponent to create a copy of Enter the Infinite. Resolve each Enter the Infinite, causing each player to draw their entire library, put a card from their hand on top of their library, and have no maximum hand size until their next turn. At the beginning of each opponent's draw step, Anvil of Bogardan triggers, causing them to draw an additional card, discard a card and lose the game due to drawing from an empty library.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Kitsa, Otterball EliteEnter the Infinite is an Instant or sorcery, which Kitsa, Otterball Elite can use.
  2. Stella Lee, Wild CardStella Lee, Wild Card copies your spells and Enter the Infinite is an Instant or sorcery.
  3. Naru Meha, Master WizardNaru Meha, Master Wizard copies your spells and Enter the Infinite is an Instant or sorcery.
  4. Gandalf the GreyGandalf the Grey copies your spells and Enter the Infinite is an Instant or sorcery.
  5. Lutri, the SpellchaserLutri, the Spellchaser copies your spells and Enter the Infinite is an Instant or sorcery.
  6. Rootha, Mercurial ArtistRootha, Mercurial Artist copies your spells and Enter the Infinite is an Instant or sorcery.
  7. Uyo, Silent ProphetUyo, Silent Prophet copies your spells and Enter the Infinite is an Instant or sorcery.
  8. Jin-Gitaxias, Progress TyrantEnter the Infinite is an Instant or sorcery, which Jin-Gitaxias, Progress Tyrant can use.
  9. Prismari, the InspirationEnter the Infinite is an Instant or sorcery, which Prismari, the Inspiration can use.
  10. Storm, Force of NatureEnter the Infinite is an Instant or sorcery, which Storm, Force of Nature can use.

View Enter the Infinite on Scryfall