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Thought Lash

Thought Lash

Enchantment$12.25

Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When a player doesn't pay this enchantment's cumulative upkeep, that player exiles all cards from their library. Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.

Legal in Commander

Is

Combos 7

  • Thought Lash + Thassa's Oracle

    • Win the game

    Mana needed: 4,349 decks on Commander Spellbook

    How it works

    Steps

    Activate Thought Lash by exiling the top card of your library, preventing the next one damage that would be dealt to you this turn. Repeat step 1 until there are no cards in your library. Cast Thassa's Oracle by paying {U}{U}. Thassa's Oracle enters the battlefield winning you the game.

    Commander Spellbook ↗
  • Thought Lash + Laboratory Maniac

    • Win the game

    3,936 decks on Commander Spellbook

    How it works

    Before you start

    It is the endstep before your turn.

    Steps

    Move to your turn. At the beginning of your upkeep, Thought Lash triggers. Choose not to pay for the Thoughtlash trigger, sacrificing Thought Lash. Thought Lash triggers, exiling your library. Move to your draw step, winning the game.

    Commander Spellbook ↗
  • Thought Lash + Jace, Wielder of Mysteries

    • Win the game

    3,321 decks on Commander Spellbook

    How it works

    Steps

    Activate Thought Lash by exiling the top card of your library, preventing the next one damage that would be dealt to you this turn. Repeat until there are zero cards remaining in your library. Activate Jace's first loyalty ability by putting a loyalty counter on him, milling target player for two and winning you the game.

    Commander Spellbook ↗
  • Thought Lash + Nexus of Fate

    • Infinite turns

    Mana needed: 441 decks on Commander Spellbook

    How it works

    Steps

    At the beginning of your upkeep, Thought Lash's cumulative upkeep ability triggers; decline to pay the cost and sacrifice Thought Lash. Thought Lash's second ability triggers, causing you to exile all cards from your library. Cast Nexus of Fate by paying {5}{U}{U}, taking an extra turn after this one and shuffling Nexus of Fate into your empty library. Draw Nexus of Fate on your next draw step. Repeat from step 3 each turn.

    Commander Spellbook ↗
  • Thought Lash + Fblthp, Impossibly Lost

    • Win the game

    381 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that doesn't have summoning sickness and that cannot be blocked by an opponent.

    Steps

    Activate Thought Lash a number of times by exiling all the cards in your library. Deal combat damage to an opponent using any creature. Fblthp triggers, causing you to win the game.

    Commander Spellbook ↗
  • Thought Lash + Beacon of Immortality + Bolas's Citadel

    • Infinite lifegain
    • Infinite lifegain triggers

    Mana needed: 4 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is at least 12 if Beacon of Immortality is in your library, or you have {5}{W} available if it's in your hand.

    Steps

    Activate Thought Lash by exiling the top card of your library. Repeat step 1 until you either exile your library or have Beacon of Immortality on top of your library. Resolve all Thought Lash abilities. Cast Beacon of Immortality either from your hand by paying {5}{W} or from the top of your library by paying 6 life, doubling your life total and shuffling it into your library. If Beacon of Immortality is not on top of your library, repeat from step 1. Otherwise, repeat step 4.

    Commander Spellbook ↗
  • Thought Lash + Beacon of Immortality + Gwenom, Remorseless

    • Infinite lifegain triggers
    • Infinite lifegain

    0 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is at least 12 if Beacon of Immortality is in your library, or you have {5}{W} available if it's in your hand. Gwenom has attacked this turn.

    Steps

    Activate Thought Lash by exiling the top card of your library. Repeat step 1 until you either exile your library or have Beacon of Immortality on top of your library. Resolve all Thought Lash abilities. Cast Beacon of Immortality either from your hand by paying {5}{W} or from the top of your library by paying 6 life, doubling your life total and shuffling it into your library. If Beacon of Immortality is not on top of your library, repeat from step 1. Otherwise, repeat step 4.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Zur, Eternal SchemerThought Lash is an Enchantment, which Zur, Eternal Schemer can use.
  2. Terra, Magical Adept // Esper TerraThought Lash is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
  3. Alela, Artful ProvocateurThought Lash is an Enchantment, which Alela, Artful Provocateur can use.
  4. Callaphe, Beloved of the SeaThought Lash is an Enchantment, which Callaphe, Beloved of the Sea can use.
  5. Tuvasa the SunlitThought Lash is an Enchantment, which Tuvasa the Sunlit can use.
  6. Hei Bai, Forest GuardianThought Lash is an Enchantment, which Hei Bai, Forest Guardian can use.
  7. Tatsunari, Toad RiderThought Lash is an Enchantment, which Tatsunari, Toad Rider can use.
  8. Eutropia the Twice-FavoredThought Lash is an Enchantment, which Eutropia the Twice-Favored can use.
  9. Kestia, the CultivatorThought Lash is an Enchantment, which Kestia, the Cultivator can use.
  10. Ertai, the CorruptedThought Lash is an Enchantment, which Ertai, the Corrupted can use.

View Thought Lash on Scryfall