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Opposition Agent

Opposition Agent

Creature — Human Rogue3/2$19.30

Flash You control your opponents while they're searching their libraries. While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.

Legal in Commander

Is

Does

Combos 6

  • Opposition Agent + Maralen of the Mornsong

    • Lock
    • Players can't draw cards
    • Exile a card of your choice from an opponent's library on each opponent's turn and you may cast that card

    8,115 decks on Commander Spellbook

    How it works

    Steps

    At the beginning of your draw step, Maralen triggers, causing you to lose three life, then search your library for a card and put it into your hand. During each opponent's draw step, Maralen triggers, causing them to lose three life, then causing you to search their library for a card and exile it. You may play cards exiled this way due to Opposition Agent.

    Commander Spellbook ↗
  • Opposition Agent + Mornsong Aria

    • Exile a card of your choice from an opponent's library on each opponent's turn and you may cast that card
    • Lock
    • Players can't draw cards
    • Players can't gain life

    4,908 decks on Commander Spellbook

    How it works

    Steps

    At the beginning of your draw step, Maralen triggers, causing you to lose three life, then search your library for a card and put it into your hand. During each opponent's draw step, Maralen triggers, causing them to lose three life, then causing you to search their library for a card and exile it. You may play cards exiled this way due to Opposition Agent.

    Commander Spellbook ↗
  • Opposition Agent + Hive Mind + Doomsday

    • Exile each opponent's library
    • Near-infinite lifeloss

    Mana needed: 150 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is at least 2.

    Steps

    Cast Doomsday by paying {B}{B}{B}. Hive Mind triggers, causing each opponent to copy Doomsday. Resolve the first opponent's Doomsday, searching their library and/or graveyard for any five cards, exiling them due to Opposition Agent, exiling the rest of their library and graveyard, and causing them to lose half their life, rounded up. Repeat step 3 for each other opponent.

    Commander Spellbook ↗
  • Opposition Agent + Hive Mind + Selective Memory

    • Cast any number of spells from opponents' libraries

    Mana needed: 99 decks on Commander Spellbook

    How it works

    Steps

    Cast Selective Memory by paying {3}{U}. Hive Mind triggers, causing each opponent to copy Selective Memory. Resolve an opponent's Selective Memory, causing you to search their library for all nonland cards and exile them due to Opposition Agent, with the ability to play them from exile. Repeat step 3 for each remaining opponent. Resolve your Selective Memory, exiling nothing from your library.

    Commander Spellbook ↗
  • Opposition Agent + Sudden Substitution + Selective Memory

    • Exile all nonland cards from target opponent's library, with the ability for you to play them from exile

    Mana needed: 15 decks on Commander Spellbook

    How it works

    Before you start

    An opponent controls a creature.

    Steps

    Cast Selective Memory by paying {3}{U}. Holding priority, cast Sudden Substitution by paying {2}{U}{U}, exchanging control of Selective Memory and target creature an opponent controls. Resolve Selective Memory, choosing to have the opponent exile all nonland cards in their library due to Opposition Agent.

    Commander Spellbook ↗
  • Opposition Agent + Skyship Weatherlight + Fractured Identity

    • Exile all artifact and creature cards in opponents' libraries; you may play those cards

    Mana needed: 10 decks on Commander Spellbook

    How it works

    Steps

    Cast Fractured Identity by paying {3}{W}{U}, exiling Skyship Weatherlight and creating a token copy of it under each other player's control. Each new Skyship Weatherlight triggers, allowing you to control each opponent in turn and exile every artifact and creature card in their libraries. You may play those cards for as long as they remain exiled.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Mari, the Killing QuillOpposition Agent is a Rogue, which Mari, the Killing Quill can use.
  2. Nalia de'ArniseOpposition Agent is a Rogue, which Nalia de'Arnise can use.
  3. Anowon, the Ruin ThiefOpposition Agent is a Rogue, which Anowon, the Ruin Thief can use.
  4. Zareth San, the TricksterOpposition Agent is a Rogue, which Zareth San, the Trickster can use.
  5. Butch DeLoria, Tunnel SnakeOpposition Agent is a Rogue, which Butch DeLoria, Tunnel Snake can use.
  6. The Destined WarriorOpposition Agent is a Rogue, which The Destined Warrior can use.
  7. Boss Uramon, Shadow's ReachOpposition Agent is a Rogue, which Boss Uramon, Shadow's Reach can use.
  8. Jirina, Dauntless GeneralOpposition Agent is a Human, which Jirina, Dauntless General can use.
  9. General Kudro of DrannithOpposition Agent is a Human, which General Kudro of Drannith can use.
  10. Jirina KudroOpposition Agent is a Human, which Jirina Kudro can use.

View Opposition Agent on Scryfall