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Maralen of the Mornsong

Maralen of the Mornsong

Legendary Creature — Elf Wizard2/3$31.03

Players can't draw cards. At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.

Legal in Commander

Is

Does

Combos 36

  • Maralen of the Mornsong + Opposition Agent

    • Lock
    • Players can't draw cards
    • Exile a card of your choice from an opponent's library on each opponent's turn and you may cast that card

    8,109 decks on Commander Spellbook

    How it works

    Steps

    At the beginning of your draw step, Maralen triggers, causing you to lose three life, then search your library for a card and put it into your hand. During each opponent's draw step, Maralen triggers, causing them to lose three life, then causing you to search their library for a card and exile it. You may play cards exiled this way due to Opposition Agent.

    Commander Spellbook ↗
  • Maralen of the Mornsong + Stranglehold

    • Opponents can't search libraries
    • Lock
    • Players can't draw cards

    440 decks on Commander Spellbook

    How it works

    Steps

    Maralen prevents players from drawing cards. The ability to search libraries will be rendered moot for opponents due to Stranglehold.

    Commander Spellbook ↗
  • Maralen of the Mornsong + Mindlock Orb

    • Players can't search libraries
    • Lock
    • Players can't draw cards

    123 decks on Commander Spellbook

    How it works

    Steps

    Maralen prevents players from drawing, but allows tutors, Mindlock Orb prevents players from tutoring

    Commander Spellbook ↗
  • Maralen of the Mornsong + Nexus of Fate + Clearwater Goblet

    • Infinite turns

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Before you start

    Clearwater Goblet has at least three charge counters on it.

    Steps

    At the beginning of your upkeep, Clearwater Goblet triggers, causing you to gain at least three life. At the beginning of your draw step, Maralen triggers, causing you to lose three life, then search your library for Nexus of Fate and put it into your hand. Cast Nexus of Fate by paying {5}{U}{U}, causing you to take an extra turn after this one and shuflle Nexus of Fate into your library. Repeat each turn.

    Commander Spellbook ↗
  • Maralen of the Mornsong + Timestream Navigator + Temur Ascendancy

    • Infinite turns

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is 4 or greater. You have the city's blessing or control at least nine permanents. You are able to gain at least 3 life per turn.

    Steps

    At the beginning of your upkeep, Maralen triggers, causing you to lose 3 life and search your library for Timestream Navigator and put it into your hand. Cast Timestream Navigator by paying {1}{U}. If you don't have the city's blessing, Timestream Navigator gives you the city's blessing. Activate Timestream Navigator by paying {2}{U}{U}, tapping and putting it on the bottom of your library, causing you to take an extra turn after this one. Gain at least 3 life. Repeat each turn.

    Commander Spellbook ↗
  • Maralen of the Mornsong + Timestream Navigator + Akroma's Memorial

    • Infinite turns

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is 4 or greater. You have the city's blessing or control at least nine permanents. You are able to gain at least 3 life per turn.

    Steps

    At the beginning of your upkeep, Maralen triggers, causing you to lose 3 life and search your library for Timestream Navigator and put it into your hand. Cast Timestream Navigator by paying {1}{U}. If you don't have the city's blessing, Timestream Navigator gives you the city's blessing. Activate Timestream Navigator by paying {2}{U}{U}, tapping and putting it on the bottom of your library, causing you to take an extra turn after this one. Gain at least 3 life. Repeat each turn.

    Commander Spellbook ↗
  • Maralen of the Mornsong + Timestream Navigator + Anger

    • Infinite turns

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is 4 or greater. You have the city's blessing or control at least nine permanents. You are able to gain at least 3 life per turn. You control at least one Mountain.

    Steps

    At the beginning of your upkeep, Maralen triggers, causing you to lose 3 life and search your library for Timestream Navigator and put it into your hand. Cast Timestream Navigator by paying {1}{U}. If you don't have the city's blessing, Timestream Navigator gives you the city's blessing. Activate Timestream Navigator by paying {2}{U}{U}, tapping and putting it on the bottom of your library, causing you to take an extra turn after this one. Gain at least 3 life. Repeat each turn.

    Commander Spellbook ↗
  • Maralen of the Mornsong + Timestream Navigator + Nahiri's Resolve

    • Infinite turns

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is 4 or greater. You have the city's blessing or control at least nine permanents. You are able to gain at least 3 life per turn.

    Steps

    At the beginning of your upkeep, Maralen triggers, causing you to lose 3 life and search your library for Timestream Navigator and put it into your hand. Cast Timestream Navigator by paying {1}{U}. If you don't have the city's blessing, Timestream Navigator gives you the city's blessing. Activate Timestream Navigator by paying {2}{U}{U}, tapping and putting it on the bottom of your library, causing you to take an extra turn after this one. Gain at least 3 life. Repeat each turn.

    Commander Spellbook ↗
  • Maralen of the Mornsong + Timestream Navigator + The Fire Crystal

    • Infinite turns

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is 4 or greater. You have the city's blessing or control at least nine permanents. You control at least nine permanents and/or have the city's blessing. You are able to gain at least 3 life per turn.

    Steps

    At the beginning of your upkeep, Maralen triggers, causing you to lose 3 life and search your library for Timestream Navigator and put it into your hand. Cast Timestream Navigator by paying {1}{U}. If you don't have the city's blessing, Timestream Navigator gives you the city's blessing. Activate Timestream Navigator by paying {2}{U}{U}, tapping and putting it on the bottom of your library, causing you to take an extra turn after this one. Gain at least 3 life. Repeat each turn. Activate The Fire Crystal by paying {4}{R}{R} and tapping it, creating a token copy of Timestream Navigator. If you don't have the city's blessing, the Timestream Navigator token will give you the city's blessing. Activate the Timestream Navigator token by paying {2}{U}{U}, tapping it and putting it from the battlefield onto the bottom of your library, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Maralen of the Mornsong + Beacon of Tomorrows + Clearwater Goblet

    • Infinite turns

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    Clearwater Goblet has at least three charge counters on it.

    Steps

    At the beginning of your upkeep, Clearwater Goblet triggers, causing you to gain at least three life. At the beginning of your draw step, Maralen triggers, causing you to lose three life, then search your library for Beacon of Tomorrows and put it into your hand. Cast Beacon of Tomorrows by paying {6}{U}{U}, causing you to take an extra turn after this one and shuflle Beacon of Tomorrows into your library. Repeat each turn.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Valgavoth, Harrower of SoulsMaralen of the Mornsong drains opponents' life, which Valgavoth, Harrower of Souls can use because it cares about life drain.
  2. Y'shtola, Night's BlessedMaralen of the Mornsong drains opponents' life, which Y'shtola, Night's Blessed can use because it cares about life drain.
  3. Rakdos, Lord of RiotsMaralen of the Mornsong drains opponents' life, which Rakdos, Lord of Riots can use because it cares about life drain.
  4. Kefka, Court Mage // Kefka, Ruler of RuinMaralen of the Mornsong drains opponents' life, which Kefka, Court Mage // Kefka, Ruler of Ruin can use because it cares about life drain.
  5. Emet-Selch of the Third SeatMaralen of the Mornsong drains opponents' life, which Emet-Selch of the Third Seat can use because it cares about life drain.
  6. Sygg, River CutthroatMaralen of the Mornsong drains opponents' life, which Sygg, River Cutthroat can use because it cares about life drain.
  7. The Master of Lake-townMaralen of the Mornsong drains opponents' life, which The Master of Lake-town can use because it cares about life drain.
  8. Davros, Dalek CreatorMaralen of the Mornsong drains opponents' life, which Davros, Dalek Creator can use because it cares about life drain.
  9. Thranduil, the ElvenkingMaralen of the Mornsong is an Elf, which Thranduil, the Elvenking can use because it triggers when an Elf enters.
  10. Kuja, Genome Sorcerer // Trance Kuja, Fate DefiedMaralen of the Mornsong is a Wizard, which Kuja, Genome Sorcerer // Trance Kuja, Fate Defied can use because it wants you to control a Wizard.

View Maralen of the Mornsong on Scryfall