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Nahiri's Resolve

Nahiri's Resolve

Enchantment$0.63

Creatures you control get +1/+0 and have haste. At the beginning of your end step, exile any number of nontoken artifacts and/or creatures you control. Return those cards to the battlefield under their owner's control at the beginning of your next upkeep.

Legal in Commander

Is

Does

Rewards

Combos 114

  • Nahiri's Resolve + Garth One-Eye + Displacer Kitten

    • Infinite card draw for any number of players
    • Infinite casts of all spells created by Garth One-Eye except Shivan Dragon
    • Infinite colored mana
    • Infinite copies of a specific artifact

    194 decks on Commander Spellbook

    How it works

    Steps

    Activate Garth One-Eye by tapping it, causing you to pay {0} to cast a copy of Black Lotus without paying its mana cost. Displacer Kitten triggers, blinking Garth One-Eye. Repeat.

    Commander Spellbook ↗
  • Nahiri's Resolve + Garth One-Eye + Deadeye Navigator

    • Infinite card draw for any number of players
    • Infinite casts of all spells permitted by Garth One-Eye
    • Infinite colored mana
    • Infinite copies of a specific artifact
    • Infinite creature tokens with haste

    190 decks on Commander Spellbook

    How it works

    Steps

    Activate Garth One-Eye by tapping it, casting a copy of Black Lotus by paying {0}. Activate the Black Lotus token by tapping and sacrificing it, adding {U}{U}{U}. Activate Garth One-Eye by paying {1}{U}, blinking it. When Garth One-Eye enters, Deadeye Navigator's soulbond ability triggers, repairing it and Garth One-Eye. Repeat.

    Commander Spellbook ↗
  • Nahiri's Resolve + Sword of Hearth and Home + Combat Celebrant

    • Infinite combat damage
    • Infinite combat phases

    105 decks on Commander Spellbook

    How it works

    Before you start

    Sword of Hearth and Home attached to any creature you control except Combat Celebrant. An opponent is unable to block Combat Celebrant or the creature with Sword of Hearth and Home attached. You have not exerted Combat Celebrant this turn.

    Steps

    Declare the creature with Sword of Hearth and Home and Combat Celebrant as attackers, choosing to exert Combat Celebrant as it attacks. Combat Celebrant triggers, untapping all other creatures you control and causing you to get an additional combat phase after this one. Deal combat damage to an opponent using the creature that has Sword of Hearth and Home attached. Sword of Hearth and Home triggers, exiling Combat Celebrant, then causing you to search your library for a basic land card, then put the land and Combat Celebrant onto the battlefield. Repeat each combat phase.

    Commander Spellbook ↗
  • Nahiri's Resolve + Godo, Bandit Warlord + Sword of Hearth and Home

    • Infinite combat damage
    • Infinite combat phases
    • Infinite untap of Samurai you control
    • Put all Equipment cards from your library onto the battlefield

    83 decks on Commander Spellbook

    How it works

    Before you start

    Sword of Hearth and Home attached to any Samurai you control. Godo and the Samurai with Sword of Hearth and Home attached cannot be blocked by an opponent.

    Steps

    Declare Godo and the Samurai with Sword of Hearth and Home attached as attackers. Godo's second ability triggers, untapping it and all Samurai you control, and causing you to get an additional combat phase after this one. Deal combat damage using Godo and the Samurai that has Sword of Hearth and Home attached. Sword of Hearth and Home triggers, causing you to exile Godo, then search your library for a basic land card and exile it, then put the land and Godo from exile onto the battlefield. When Godo enters the battlefield, its first ability triggers, causing you to search your library for an Equipment card and put it onto the battlefield. Repeat each combat phase.

    Commander Spellbook ↗
  • Nahiri's Resolve + Breath of Fury + Adeline, Resplendent Cathar

    • Infinite combat damage
    • Infinite combat phases
    • Infinite creature tokens with haste
    • Infinite mana creatures you control can produce
    • Infinitely powerful creature

    40 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Declare the creature with Breath of Fury attached and Adeline as attackers. Adeline triggers, creating a creature token. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • Nahiri's Resolve + Terra, Magical Adept // Esper Terra + Barbara Wright

    • Infinite colored mana
    • Infinite self-mill

    Mana needed: 35 decks on Commander Spellbook

    How it works

    Steps

    Activate Terra, Magical Adept by paying {4}{R}{G} and tapping it, causing you to exile it and return it to the battlefield as Esper Terra. As Esper Terra enters the battlefield, choose to have it enter with four lore counters due to its read-ahead ability. Esper Terra's fourth chapter ability triggers, causing you to add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, and then exile Esper Terra and return it to the battlefield as Terra, Magical Adept. When Terra, Magical Adept enters the battlefield, it triggers, causing you to mill five cards and put up to one enchantment card milled this way into your hand. Repeat.

    Commander Spellbook ↗
  • Nahiri's Resolve + Breath of Fury + Otharri, Suns' Glory

    • Infinite combat damage
    • Infinite combat phases
    • Infinite creature tokens with haste
    • Infinite mana creatures you control can produce

    27 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Declare the creature with Breath of Fury attached and Otharri as attackers. Otharri triggers, creating a creature token. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • Nahiri's Resolve + Breath of Fury + Myrel, Shield of Argive

    • Infinite combat damage
    • Infinite combat phases
    • Infinite creature tokens with haste
    • Infinite mana creatures you control can produce

    11 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Declare the creature with Breath of Fury attached and Myrel as attackers. Myrel triggers, creating a creature token. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • Nahiri's Resolve + Temur Sabertooth + Fanatic of Rhonas

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite storm count

    9 decks on Commander Spellbook

    How it works

    Steps

    Activate Fanatic of Rhonas by tapping it, adding {G}{G}{G}{G} Activate Temur Sabertooth by paying {1}{G}, returning Fanatic of Rhonas from the battlefield to your hand. Cast Fanatic of Rhonas by paying its mana cost. Repeat.

    Commander Spellbook ↗
  • Nahiri's Resolve + Breath of Fury + Hanweir Garrison

    • Infinite combat damage
    • Infinite combat phases
    • Infinite creature tokens with haste
    • Infinite mana creatures you control can produce

    7 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Declare the creature with Breath of Fury attached and Hanweir Garrison as attackers. Hanweir Garrison triggers, creating a creature token. Deal combat damage using the creature that has Breath of Fury attached. Breath of Fury triggers, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to the creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Massimo, the MagicianNahiri's Resolve blinks / re-enters your creatures, which Massimo, the Magician can use because it has an enter-the-battlefield trigger.
  2. Mabel, Valley HeroNahiri's Resolve blinks / re-enters your creatures, which Mabel, Valley Hero can use because it has an enter-the-battlefield trigger.
  3. The NeutrinosNahiri's Resolve blinks / re-enters your creatures, which The Neutrinos can use because it triggers when your creatures enter.
  4. Marvel Boy, Noh-VarrNahiri's Resolve blinks / re-enters your creatures, which Marvel Boy, Noh-Varr can use because it triggers when your creatures enter.
  5. Kira Nerys, FirebrandNahiri's Resolve blinks / re-enters your creatures, which Kira Nerys, Firebrand can use because it triggers when your creatures enter.
  6. Terra, Magical Adept // Esper TerraNahiri's Resolve blinks / re-enters your creatures, which Terra, Magical Adept // Esper Terra can use because it has an enter-the-battlefield trigger.
  7. Hei Bai, Forest GuardianNahiri's Resolve blinks / re-enters your creatures, which Hei Bai, Forest Guardian can use because it has an enter-the-battlefield trigger.
  8. Go-Shintai of Life's OriginNahiri's Resolve blinks / re-enters your creatures, which Go-Shintai of Life's Origin can use because it has an enter-the-battlefield trigger.
  9. Marina VendrellNahiri's Resolve blinks / re-enters your creatures, which Marina Vendrell can use because it has an enter-the-battlefield trigger.
  10. Breya, Etherium ShaperNahiri's Resolve blinks / re-enters your creatures, which Breya, Etherium Shaper can use because it has an enter-the-battlefield trigger.

View Nahiri's Resolve on Scryfall