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The Neutrinos

The Neutrinos

Legendary Creature — Elf Rebel2/4$0.16

Flying Alliance — Whenever another creature you control enters, The Neutrinos get +1/+0 until end of turn. Whenever The Neutrinos attack, exile up to one target creature you own, then return it to the battlefield under your control tapped and attacking.

Legal in Commander

Is

Rewards

Combos 29

  • The Neutrinos + Aurelia, the Warleader

    • Infinite combat phases
    • Infinite mana creatures you control can produce

    1,049 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block and kill creatures you control.

    Steps

    Declare Aurelia and The Neutrinos as attackers, triggering their abilities. Resolve the Neutrinos trigger, blinking Aurelia and causing it to enter tapped and attacking. Resolve the Aurelia trigger, causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • The Neutrinos + Port Razer

    • Infinite combat damage
    • Infinite combat phases
    • Infinite mana creatures you control can produce

    370 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Declare The Neutrinos as an attacker, triggering its ability, blinking Port Razer and causing it to enter tapped and attacking. Deal combat damage using Port Razer, triggering its ability, causing you to untap all creatures you control and get an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • The Neutrinos + Raphael, Tag Team Tough

    • Infinite combat damage
    • Infinite combat phases

    340 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Declare The Neutrinos as an attacker, triggering its ability, blinking Raphael and causing it to enter tapped and attacking. Deal combat damage using Raphael, triggering its ability, causing you to untap all attacking creatures and get an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • The Neutrinos + Medomai the Ageless

    • Infinite turns

    53 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Declare The Neutrinos as an attacker, triggering its second ability, blinking Medomai and causing it to enter tapped and attacking. Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • The Neutrinos + Akki Battle Squad

    • Infinite combat phases
    • Infinite mana creatures you control can produce

    46 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block and kill creatures you control. The Neutrinos is modified.

    Steps

    Declare The Neutrinos as an attacker, triggering it and Akki Battle Squad. Resolve the Akki Battle Squad trigger, causing you to untap all modified creatures you control and to get an combat phase after this one. Resolve the Neutrinos trigger, blinking Akki Battle Squad and causing it to enter tapped and attacking. Repeat each combat phase.

    Commander Spellbook ↗
  • The Neutrinos + Kirol, Attentive First-Year + Midnight Guard

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinitely powerful creature until end of turn

    4 decks on Commander Spellbook

    How it works

    Before you start

    You haven't activated Kirol's ability this turn.

    Steps

    Declare The Neutrinos as attackers, triggering its ability. Holding priority, activate Kirol by tapping it and Midnight Guard. copying The Neutrinos's trigger, targeting Kirol. Resolve the copy of The Neutrinos's trigger, blinking Kirol. When Kirol enters, The Neutrinos and Midnight Guard trigger. Resolve the Midnight Guard trigger, untapping it. Resolve the Neutrinos trigger, giving it +1/+0 until end of turn. Repeat from step 2.

    Commander Spellbook ↗
  • The Neutrinos + Kirol, Attentive First-Year + Sunstrike Legionnaire

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinitely powerful creature until end of turn

    1 decks on Commander Spellbook

    How it works

    Before you start

    You haven't activated Kirol's ability this turn.

    Steps

    Declare The Neutrinos as attackers, triggering its ability. Holding priority, activate Kirol by tapping it and Sunstrike Legionnaire. copying The Neutrinos's trigger, targeting Kirol. Resolve the copy of The Neutrinos's trigger, blinking Kirol. When Kirol enters, The Neutrinos and Sunstrike Legionnaire trigger. Resolve the Sunstrike Legionnaire trigger, untapping it. Resolve the Neutrinos trigger, giving it +1/+0 until end of turn. Repeat from step 2.

    Commander Spellbook ↗
  • The Neutrinos + Niko, Light of Hope + Timestream Navigator

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You control a Shard that doesn't have summoning sickness. You have the city's blessing. An opponent cannot block and kill creatures you control.

    Steps

    Activate Niko by paying {2} and tapping it, exiling Timestream Navigator and causing Shards you control to become a copy of Timestream Navigator until the end step. Activate a Shard by paying {2}{U}{U}, tapping it and putting it from the battlefield onto the bottom of your library, causing you to take an extra turn after this one. Declare The Neutrinos as an attacker. It triggers, blinking Niko. When Niko enters, it triggers, creating two Shard tokens. At the beginning of the next end step, Timestream Navigator is returned from exile to the battlefield. The Neutrinos then triggers, blinking Niko. Repeat each turn.

    Commander Spellbook ↗
  • The Neutrinos + Timestream Navigator + Recruiter of the Guard

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You have the city's blessing. An opponent cannot block and kill The Neutrinos.

    Steps

    Activate Timestream Navigator by paying {2}{U}{U}, tapping it and putting it from the battlefield onto the bottom of your library, causing you to take an extra turn after this one. Blink Recruiter of the Guard using The Neutrinos. When Recruiter of the Guard enters, it triggers, searching your library for Timestream Navigator and putting it into your hand. Cast Timestream Navigator by paying {1}{U}. Repeat each turn.

    Commander Spellbook ↗
  • The Neutrinos + The Legend of Kuruk // Avatar Kuruk + Barbara Wright

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block and kill The Neutrinos.

    Steps

    Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one. Declare The Neutrinos as an attacker, triggering its ability, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk. Choose to have it enter with three lore counters due to its read-ahead ability given to it by Barbara Wright. The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Isshin, Two Heavens as OneIsshin, Two Heavens as One copies your triggered abilities, which The Neutrinos can use because it has an attack trigger.
  2. Kirol, Attentive First-YearKirol, Attentive First-Year copies your triggered abilities, which The Neutrinos can use because it has an attack trigger.
  3. Mister FantasticMister Fantastic copies your triggered abilities, which The Neutrinos can use because it has an attack trigger.
  4. Aurelia, the WarleaderAurelia, the Warleader has extra combat phases, which The Neutrinos can use because it has an attack trigger.
  5. Tifa, Martial ArtistTifa, Martial Artist has extra combat phases, which The Neutrinos can use because it has an attack trigger.
  6. Najeela, the Blade-BlossomNajeela, the Blade-Blossom has extra combat phases, which The Neutrinos can use because it has an attack trigger.
  7. Raiyuu, Storm's EdgeRaiyuu, Storm's Edge has extra combat phases, which The Neutrinos can use because it has an attack trigger.
  8. Raph & Leo, Sibling RivalsRaph & Leo, Sibling Rivals has extra combat phases, which The Neutrinos can use because it has an attack trigger.
  9. Otharri, Suns' GloryThe Neutrinos is a Rebel, which Otharri, Suns' Glory can use.
  10. Joshua, Phoenix's Dominant // Phoenix, Warden of FireJoshua, Phoenix's Dominant // Phoenix, Warden of Fire blinks / re-enters your creatures, which The Neutrinos can use because it triggers when your creatures enter.

View The Neutrinos on Scryfall