
The Neutrinos
Legendary Creature — Elf Rebel2/4$0.16
Flying Alliance — Whenever another creature you control enters, The Neutrinos get +1/+0 until end of turn. Whenever The Neutrinos attack, exile up to one target creature you own, then return it to the battlefield under your control tapped and attacking.
Legal in Commander
Is
Rewards
Combos 29
The Neutrinos + Aurelia, the Warleader
- Infinite combat phases
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
An opponent cannot block and kill creatures you control.
Steps
Declare Aurelia and The Neutrinos as attackers, triggering their abilities. Resolve the Neutrinos trigger, blinking Aurelia and causing it to enter tapped and attacking. Resolve the Aurelia trigger, causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.
The Neutrinos + Port Razer
- Infinite combat damage
- Infinite combat phases
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
An opponent cannot block creatures you control.
Steps
Declare The Neutrinos as an attacker, triggering its ability, blinking Port Razer and causing it to enter tapped and attacking. Deal combat damage using Port Razer, triggering its ability, causing you to untap all creatures you control and get an additional combat phase after this one. Repeat each combat phase.
The Neutrinos + Raphael, Tag Team Tough
- Infinite combat damage
- Infinite combat phases
Commander Spellbook ↗How it works
Before you start
An opponent cannot block creatures you control.
Steps
Declare The Neutrinos as an attacker, triggering its ability, blinking Raphael and causing it to enter tapped and attacking. Deal combat damage using Raphael, triggering its ability, causing you to untap all attacking creatures and get an additional combat phase after this one. Repeat each combat phase.
The Neutrinos + Medomai the Ageless
- Infinite turns
Commander Spellbook ↗How it works
Before you start
An opponent cannot block creatures you control.
Steps
Declare The Neutrinos as an attacker, triggering its second ability, blinking Medomai and causing it to enter tapped and attacking. Deal combat damage using Medomai, triggering its ability, causing you to take an extra turn after this one. Repeat each turn.
The Neutrinos + Akki Battle Squad
- Infinite combat phases
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
An opponent cannot block and kill creatures you control. The Neutrinos is modified.
Steps
Declare The Neutrinos as an attacker, triggering it and Akki Battle Squad. Resolve the Akki Battle Squad trigger, causing you to untap all modified creatures you control and to get an combat phase after this one. Resolve the Neutrinos trigger, blinking Akki Battle Squad and causing it to enter tapped and attacking. Repeat each combat phase.
The Neutrinos + Kirol, Attentive First-Year + Midnight Guard
- Infinite creature ETB
- Infinite creature LTB
- Infinitely powerful creature until end of turn
Commander Spellbook ↗How it works
Before you start
You haven't activated Kirol's ability this turn.
Steps
Declare The Neutrinos as attackers, triggering its ability. Holding priority, activate Kirol by tapping it and Midnight Guard. copying The Neutrinos's trigger, targeting Kirol. Resolve the copy of The Neutrinos's trigger, blinking Kirol. When Kirol enters, The Neutrinos and Midnight Guard trigger. Resolve the Midnight Guard trigger, untapping it. Resolve the Neutrinos trigger, giving it +1/+0 until end of turn. Repeat from step 2.
The Neutrinos + Kirol, Attentive First-Year + Sunstrike Legionnaire
- Infinite creature ETB
- Infinite creature LTB
- Infinitely powerful creature until end of turn
Commander Spellbook ↗How it works
Before you start
You haven't activated Kirol's ability this turn.
Steps
Declare The Neutrinos as attackers, triggering its ability. Holding priority, activate Kirol by tapping it and Sunstrike Legionnaire. copying The Neutrinos's trigger, targeting Kirol. Resolve the copy of The Neutrinos's trigger, blinking Kirol. When Kirol enters, The Neutrinos and Sunstrike Legionnaire trigger. Resolve the Sunstrike Legionnaire trigger, untapping it. Resolve the Neutrinos trigger, giving it +1/+0 until end of turn. Repeat from step 2.
The Neutrinos + Niko, Light of Hope + Timestream Navigator
- Infinite turns
Commander Spellbook ↗How it works
Before you start
You control a Shard that doesn't have summoning sickness. You have the city's blessing. An opponent cannot block and kill creatures you control.
Steps
Activate Niko by paying {2} and tapping it, exiling Timestream Navigator and causing Shards you control to become a copy of Timestream Navigator until the end step. Activate a Shard by paying {2}{U}{U}, tapping it and putting it from the battlefield onto the bottom of your library, causing you to take an extra turn after this one. Declare The Neutrinos as an attacker. It triggers, blinking Niko. When Niko enters, it triggers, creating two Shard tokens. At the beginning of the next end step, Timestream Navigator is returned from exile to the battlefield. The Neutrinos then triggers, blinking Niko. Repeat each turn.
The Neutrinos + Timestream Navigator + Recruiter of the Guard
- Infinite turns
Commander Spellbook ↗How it works
Before you start
You have the city's blessing. An opponent cannot block and kill The Neutrinos.
Steps
Activate Timestream Navigator by paying {2}{U}{U}, tapping it and putting it from the battlefield onto the bottom of your library, causing you to take an extra turn after this one. Blink Recruiter of the Guard using The Neutrinos. When Recruiter of the Guard enters, it triggers, searching your library for Timestream Navigator and putting it into your hand. Cast Timestream Navigator by paying {1}{U}. Repeat each turn.
The Neutrinos + The Legend of Kuruk // Avatar Kuruk + Barbara Wright
- Infinite turns
Commander Spellbook ↗How it works
Before you start
An opponent cannot block and kill The Neutrinos.
Steps
Activate Avatar Kuruk by paying {20} minus {1} for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one. Declare The Neutrinos as an attacker, triggering its ability, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk. Choose to have it enter with three lore counters due to its read-ahead ability given to it by Barbara Wright. The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Isshin, Two Heavens as OneIsshin, Two Heavens as One copies your triggered abilities, which The Neutrinos can use because it has an attack trigger.
- Kirol, Attentive First-YearKirol, Attentive First-Year copies your triggered abilities, which The Neutrinos can use because it has an attack trigger.
- Mister FantasticMister Fantastic copies your triggered abilities, which The Neutrinos can use because it has an attack trigger.
- Aurelia, the WarleaderAurelia, the Warleader has extra combat phases, which The Neutrinos can use because it has an attack trigger.
- Tifa, Martial ArtistTifa, Martial Artist has extra combat phases, which The Neutrinos can use because it has an attack trigger.
- Najeela, the Blade-BlossomNajeela, the Blade-Blossom has extra combat phases, which The Neutrinos can use because it has an attack trigger.
- Raiyuu, Storm's EdgeRaiyuu, Storm's Edge has extra combat phases, which The Neutrinos can use because it has an attack trigger.
- Raph & Leo, Sibling RivalsRaph & Leo, Sibling Rivals has extra combat phases, which The Neutrinos can use because it has an attack trigger.
- Otharri, Suns' GloryThe Neutrinos is a Rebel, which Otharri, Suns' Glory can use.
- Joshua, Phoenix's Dominant // Phoenix, Warden of FireJoshua, Phoenix's Dominant // Phoenix, Warden of Fire blinks / re-enters your creatures, which The Neutrinos can use because it triggers when your creatures enter.