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Fractured Identity

Fractured Identity

Sorcery$0.27

Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.

Legal in Commander

Is

Does

Combos 49

  • Fractured Identity + Transcendence

    • Each opponent loses the game

    Mana needed: 2,871 decks on Commander Spellbook

    How it works

    Before you start

    Each opponent's life total is at least twenty.

    Steps

    Cast Fractured Identity by paying {3}{W}{U}, exiling Transcendence and causing each opponent to create a token copy of Transcendence. Each opponent's copy of Transcendence triggers, causing them to lose the game.

    Commander Spellbook ↗
  • Fractured Identity + Phage the Untouchable

    • Each opponent loses the game

    Mana needed: 1,549 decks on Commander Spellbook

    How it works

    Steps

    Cast Fractured Identity by paying {3}{W}{U}, exiling Phage and causing each opponent to create a token copy of Phage. Each opponent's Phage enters the battlefield, causing them to lose the game.

    Commander Spellbook ↗
  • Fractured Identity + Leveler

    • Exile each opponent's library

    Mana needed: 1,199 decks on Commander Spellbook

    How it works

    Steps

    Cast Fractured Identity by paying {3}{W}{U}, exiling Leveler and causing each opponent to create a token copy of it. When each opponent's Leveler enters the battlefield, they trigger, exiling each opponent's library.

    Commander Spellbook ↗
  • Fractured Identity + Nine Lives + Patrician's Scorn

    • Each opponent loses the game

    Mana needed: 703 decks on Commander Spellbook

    How it works

    Steps

    Cast Fractured Identity by paying {3}{W}{U}, exiling Nine Lives and causing each opponent to create a token copy of it. Nine Lives triggers. Holding priority, cast Patrician's Scorn by paying {0}, destroying all enchantments. Each opponent's Nine Lives leaves the battlefield, causing them to lose the game.

    Commander Spellbook ↗
  • Fractured Identity + Charismatic Conqueror

    • Draw the game

    Mana needed: 243 decks on Commander Spellbook

    How it works

    Before you start

    You have at least three opponents.

    Steps

    Cast Fractured Identity by paying {3}{W}{U}, exiling Charismatic Conqueror and causing each opponent to create a token copy of it. When the Charismatic Conqueror tokens enter the battlefield, each opponent's Charismatic Conqueror triggers twice. Because there will be two Charismatic Conqueror triggers for each token created, at least one 1/1 Vampire creature token will be generated on resolution. When the Vampire enters the battlefield, each other opponent's Charismatic Conqueror triggers. Repeat form step 3 using the Vampire token instead, which creates a mandatory infinite loop that will cause the game to end in a draw.

    Commander Spellbook ↗
  • Fractured Identity + Knowledge Pool + Moderation

    • Exile all spells opponents cast from their hands
    • Opponents can only cast one spell per turn
    • Lock

    Mana needed: 182 decks on Commander Spellbook

    How it works

    Before you start

    You have not cast a spell this turn.

    Steps

    Cast Fractured Identity by paying {3}{W}{U}, exiling Moderation and causing each opponent to create a token copy of it. Cast Knowledge Pool by paying {6}. Whenever an opponent casts a spell from their hand, Knowledge Pool triggers, exiling that spell. Because Moderation prevents the opponent from casting more than one spell each turn, the opponent cannot cast the spell permitted by Knowledge Pool, or any other spell that turn.

    Commander Spellbook ↗
  • Fractured Identity + Moderation + Possibility Storm

    • Opponents can't cast spells
    • Lock

    117 decks on Commander Spellbook

    How it works

    Steps

    Cast Fractured Identity by paying {3}{W}{U}, exiling Moderation and causing each opponent to create a token copy of it. Any time an opponent would cast a spell, Possibility Storm exiles that spell and reveals cards until you find one they could cast. The opponent's Moderation prevents them from casting a second spell resulting in a lock.

    Commander Spellbook ↗
  • Fractured Identity + Nine Lives + Tempest of Light

    • Each opponent loses the game

    Mana needed: 71 decks on Commander Spellbook

    How it works

    Steps

    Cast Fractured Identity by paying {3}{W}{U}, exiling Nine Lives and causing each opponent to create a token copy of it. Nine Lives triggers. Holding priority, cast Tempest of Light by paying its mana cost, destroying all enchantments. Each opponent's Nine Lives leaves the battlefield, causing them to lose the game.

    Commander Spellbook ↗
  • Fractured Identity + Archfiend of the Dross + Solemnity

    • Each opponent loses the game at the beginning of their next upkeep

    Mana needed: 70 decks on Commander Spellbook

    How it works

    Steps

    Cast Fractured Identity by paying {3}{W}{U}, exiling Archfiend of the Dross and causing each opponent to create a token copy of it. The Archfiend of the Dross tokens enter the battlefield with zero oil counters due to Solemnity. At the beginning of each oppponent's next upkeep, their Archfiend of the Dross triggers, causing them to lose the game.

    Commander Spellbook ↗
  • Fractured Identity + Nine Lives + Dismantling Wave

    • Each opponent loses the game

    Mana needed: 46 decks on Commander Spellbook

    How it works

    Steps

    Cast Fractured Identity by paying {3}{W}{U}, exiling Nine Lives and causing each opponent to create a token copy of it. Nine Lives triggers, holding priority, cycle Dismantling Wave by paying {6}{W}{W}, destroying all artifacts and enchantments. Each opponent's Nine Lives leaves the battlefield, causing them to lose the game.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Bard, King of DaleFractured Identity makes creature tokens and Bard, King of Dale doubles tokens.
  2. Temmet, Vizier of NaktamunFractured Identity makes creature tokens, which Temmet, Vizier of Naktamun can use because it rewards having/making creature tokens.
  3. Kykar, Wind's FuryFractured Identity makes creature tokens and Kykar, Wind's Fury sacrifices your creatures.
  4. Galadriel, Light of ValinorFractured Identity makes creature tokens, which Galadriel, Light of Valinor can use because it rewards having/making creature tokens.
  5. Leonardo, the BalanceFractured Identity makes creature tokens, which Leonardo, the Balance can use because it rewards having/making creature tokens.
  6. Bard, Heir of GirionFractured Identity makes creature tokens, which Bard, Heir of Girion can use because it rewards having/making creature tokens.
  7. Breya, Etherium ShaperFractured Identity makes creature tokens, which Breya, Etherium Shaper can use because it rewards having/making creature tokens.
  8. Amareth, the LustrousFractured Identity makes creature tokens, which Amareth, the Lustrous can use because it rewards other permanents entering.
  9. Ertai, the CorruptedFractured Identity makes creature tokens and Ertai, the Corrupted sacrifices your creatures.
  10. AtogatogFractured Identity makes creature tokens and Atogatog sacrifices your creatures.

View Fractured Identity on Scryfall