
Possibility Storm
Enchantment$1.54
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order.
Legal in Commander
Is
Combos 14
Possibility Storm + Vexing Bauble
- Counter all spells players cast from their hands
- Lock
Commander Spellbook ↗How it works
Steps
Whenever a player casts a spell from their hand, Possibility Storm triggers, exiling the spell and allowing the player to reveal cards from the top of their library until they reveal a spell that shares a type with the exiled spell, and cast it without paying its mana cost. If the player chooses to cast the spell, Vexing Bauble triggers, countering that spell since no colored mana was spent to cast it.
Possibility Storm + Drannith Magistrate
- Opponents can't cast spells
- Lock
Commander Spellbook ↗How it works
Steps
When an opponent casts a card from their hand, Possibility Storm will exile it. They can not cast any cards from Possibility Storm because the exiled cards are not cast from their hand.
Possibility Storm + Void Mirror
- Counter all spells players cast from their hands
- Lock
Commander Spellbook ↗How it works
Steps
Whenever a player casts a spell from their hand, Possibility Storm triggers, exiling the spell and allowing the player to reveal cards from the top of their library until they reveal a spell that shares a type with the exiled spell, and cast it without paying its mana cost. If the player chooses to cast the spell, Void Mirror triggers, countering that spell since no colored mana was spent to cast it.
Possibility Storm + Rule of Law
- Players can't cast spells from their hand
- Lock
Commander Spellbook ↗How it works
Steps
Any time a player would cast a spell from their hand it gets exiled from possibility storm. Rule of Law prevents them from casting the other card from possiblity storm resulting in a lock.
Possibility Storm + Archon of Emeria
- Players can't cast spells from their hand
- Lock
Commander Spellbook ↗How it works
Steps
Any time a player would cast a spell from their hand it gets exiled from possibility storm. Archon of Emeria prevents them from casting the other card from possiblity storm resulting in a lock.
Possibility Storm + Deafening Silence
- Exile all noncreature spells players cast from their hand
- Players can only cast one noncreature spell per turn
- Lock
Commander Spellbook ↗How it works
Steps
Whenever a player casts a noncreature spell from their hand, Possibility Storm triggers, exiling that spell. Because Deafening Silence prevents players from casting more than one noncreature spell each turn, players cannot cast a noncreature spell permitted by Possibility Storm, or any other noncreature spell that turn.
Possibility Storm + Boromir, Warden of the Tower
- Counter all spells players cast from their hands
- Lock
Commander Spellbook ↗How it works
Steps
Whenever a player casts a spell from their hand, Possibility Storm triggers, exiling the spell and allowing the player to reveal cards from the top of their library until they reveal a spell that shares a type with the exiled spell, and cast it without paying its mana cost. If the player chooses to cast the spell, Boromir triggers, countering that spell since no mana was spent to cast it.
Possibility Storm + Eidolon of Rhetoric
- Lock
- Players can't cast spells from their hand
Commander Spellbook ↗How it works
Steps
Any time a player would cast a spell, Possibility Storm exiles that spell and reveals cards until you find one they could cast. Eidolon of Rhetoric prevents them from casting a second spell resulting in a lock.
Possibility Storm + Lavinia, Azorius Renegade
- Counter all spells opponents cast from their hands
- Lock
Commander Spellbook ↗How it works
Steps
Whenever an opponent casts a spell from their hand, Possibility Storm triggers, exiling the spell and allowing the player to reveal cards from the top of their library until they reveal a spell that shares a type with the exiled spell, and cast it without paying its mana cost. If the opponent chooses to cast the spell, Lavinia triggers, countering that spell since no mana was spent to cast it.
Possibility Storm + Soulless Jailer
- Exile all spells players cast from their hand
- Players can't cast noncreature spells exiled by Possibility Storm
- Lock
Commander Spellbook ↗How it works
Steps
Whenever a player casts a spell from their hand, Possibility Storm triggers, exiling the spell and then exiling cards from the top of their library until they exile a nonland card that shares a card type with it, and allow them to cast that spell without paying its mana cost. Because Soulless Jailer prevents noncreature spells from being cast from exile, no player may cast noncreature spells as permitted by Possibility Storm.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Bello, Bard of the BramblesPossibility Storm is an Enchantment, which Bello, Bard of the Brambles can use.
- Wildsear, Scouring MawPossibility Storm is an Enchantment, which Wildsear, Scouring Maw can use.
- Terra, Magical Adept // Esper TerraPossibility Storm is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
- Hei Bai, Forest GuardianPossibility Storm is an Enchantment, which Hei Bai, Forest Guardian can use.
- Ghen, Arcanum WeaverPossibility Storm is an Enchantment, which Ghen, Arcanum Weaver can use.
- Shattergang BrothersPossibility Storm is an Enchantment, which Shattergang Brothers can use.
- Dathon, His Heart OpenPossibility Storm is an Enchantment, which Dathon, His Heart Open can use.
- Go-Shintai of Life's OriginPossibility Storm is an Enchantment, which Go-Shintai of Life's Origin can use.
- Marina VendrellPossibility Storm is an Enchantment, which Marina Vendrell can use.
- Excava, the Risen PastPossibility Storm is an Enchantment, which Excava, the Risen Past can use.