leylines
My decksNew deck
Nine Lives

Nine Lives

Enchantment$0.58

Hexproof If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment. When there are nine or more incarnation counters on this enchantment, exile it. When this enchantment leaves the battlefield, you lose the game.

Legal in Commander

Is

Does

Combos 23

  • Nine Lives + Solemnity

    • Prevent all damage that would be dealt to you
    • Lock

    5,949 decks on Commander Spellbook

    How it works

    Steps

    If a source would deal damage to you, Nine Lives prevents that damage. Solmenity prevents Nine Lives from putting an incarnation counter on itself.

    Commander Spellbook ↗
  • Nine Lives + Harmless Offering + Austere Command

    • Target opponent loses the game

    Mana needed: 1,441 decks on Commander Spellbook

    How it works

    Steps

    Cast Harmless Offering by paying {2}{R}, giving Nine Lives to an opponent. Cast Austere Command by paying {4}{W}{W}, destroying all enchantments. Nine Lives leaves the battlefield, causing its controller to lose the game.

    Commander Spellbook ↗
  • Nine Lives + Zedruu the Greathearted + Austere Command

    • Target opponent loses the game

    Mana needed: 1,417 decks on Commander Spellbook

    How it works

    Steps

    Activate Zedruu by paying {R}{W}{U}, giving target opponent control of Nine Lives. Cast Austere Command by paying {4}{W}{W}, destroying all enchantments. Nine Lives leaves the battlefield, causing its controller to lose the game.

    Commander Spellbook ↗
  • Nine Lives + Fractured Identity + Patrician's Scorn

    • Each opponent loses the game

    Mana needed: 703 decks on Commander Spellbook

    How it works

    Steps

    Cast Fractured Identity by paying {3}{W}{U}, exiling Nine Lives and causing each opponent to create a token copy of it. Nine Lives triggers. Holding priority, cast Patrician's Scorn by paying {0}, destroying all enchantments. Each opponent's Nine Lives leaves the battlefield, causing them to lose the game.

    Commander Spellbook ↗
  • Nine Lives + Donate + Austere Command

    • Target opponent loses the game

    Mana needed: 440 decks on Commander Spellbook

    How it works

    Steps

    Cast Donate by paying {2}{U}, giving Nine Lives to an opponent. Cast Austere Command by paying {4}{W}{W}, destroying all enchantments. Nine Lives leaves the battlefield, causing its controller to lose the game.

    Commander Spellbook ↗
  • Nine Lives + Zedruu the Greathearted + Cleansing Nova

    • Target opponent loses the game

    Mana needed: 379 decks on Commander Spellbook

    How it works

    Steps

    Activate Zedruu by paying {R}{W}{U}, giving target opponent control of Nine Lives. Cast Cleansing Nova by paying {3}{W}{W}, destroying all artifacts and enchantments. Nine Lives leaves the battlefield, causing its controller to lose the game.

    Commander Spellbook ↗
  • Nine Lives + Harmless Offering + Cleansing Nova

    • Target opponent loses the game

    Mana needed: 372 decks on Commander Spellbook

    How it works

    Steps

    Cast Harmless Offering by paying {2}{R}, giving Nine Lives to an opponent. Cast Cleansing Nova by paying {3}{W}{W}, destroying all artifacts and enchantments. Nine Lives leaves the battlefield, causing its controller to lose the game.

    Commander Spellbook ↗
  • Nine Lives + Donate + Cleansing Nova

    • Target opponent loses the game

    Mana needed: 183 decks on Commander Spellbook

    How it works

    Steps

    Cast Donate by paying {2}{U}, giving Nine Lives to an opponent. Cast Cleansing Nova by paying {3}{W}{W}, destroying all artifacts and enchantments. Nine Lives leaves the battlefield, causing its controller to lose the game.

    Commander Spellbook ↗
  • Nine Lives + Shadowspear + Harmless Offering

    • Target opponent loses the game

    Mana needed: 93 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause Nine Lives to leave the battlefield.

    Steps

    Cast Harmless Offering by paying {2}{R}, giving an opponent control of Nine Lives. If needed, activate Shadowspear by paying {1}, causing all permanents your opponents control to lose hexproof and indestructible until end of turn. Cause Nine Lives to leave the battlefield. Nine Lives triggers, causing its controller to lose the game.

    Commander Spellbook ↗
  • Nine Lives + Zedruu the Greathearted + Shadowspear

    • Target opponent loses the game

    Mana needed: 83 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause Nine Lives to leave the battlefield.

    Steps

    Activate Zedruu by paying {U}{R}{W}, giving an opponent control of Nine Lives. If needed, activate Shadowspear by paying {1}, causing all permanents your opponents control to lose hexproof and indestructible until end of turn. Cause Nine Lives to leave the battlefield. Nine Lives triggers, causing its controller to lose the game.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Sythis, Harvest's HandNine Lives is an Enchantment, which Sythis, Harvest's Hand can use.
  2. Pearl-Ear, Imperial AdvisorNine Lives is an Enchantment, which Pearl-Ear, Imperial Advisor can use.
  3. Yenna, Redtooth RegentNine Lives is an Enchantment, which Yenna, Redtooth Regent can use.
  4. Calix, Guided by FateNine Lives is an Enchantment, which Calix, Guided by Fate can use.
  5. Yuna, Hope of SpiraNine Lives is an Enchantment, which Yuna, Hope of Spira can use.
  6. Zur, Eternal SchemerNine Lives is an Enchantment, which Zur, Eternal Schemer can use.
  7. Satsuki, the Living LoreNine Lives is an Enchantment, which Satsuki, the Living Lore can use.
  8. Terra, Magical Adept // Esper TerraNine Lives is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
  9. Narci, Fable SingerNine Lives is an Enchantment, which Narci, Fable Singer can use.
  10. Anikthea, Hand of ErebosNine Lives is an Enchantment, which Anikthea, Hand of Erebos can use.

View Nine Lives on Scryfall