
Donate
Sorcery$14.57
Target player gains control of target permanent you control.
Legal in Commander
Is
Combos 25
Donate + Demonic Pact
- Target opponent loses the game at the beginning of their next upkeep
Commander Spellbook ↗How it works
Before you start
The first three modes of Demonic Pact have been selected.
Steps
Cast Donate by paying {2}{U}, giving control of Demonic Pact to an opponent. At the beginning of the opponent's upkeep, Demonic Pact triggers, causing them to select the fourth mode and lose the game.
Donate + Nine Lives + Austere Command
- Target opponent loses the game
Commander Spellbook ↗How it works
Steps
Cast Donate by paying {2}{U}, giving Nine Lives to an opponent. Cast Austere Command by paying {4}{W}{W}, destroying all enchantments. Nine Lives leaves the battlefield, causing its controller to lose the game.
Donate + Nine Lives + Cleansing Nova
- Target opponent loses the game
Commander Spellbook ↗How it works
Steps
Cast Donate by paying {2}{U}, giving Nine Lives to an opponent. Cast Cleansing Nova by paying {3}{W}{W}, destroying all artifacts and enchantments. Nine Lives leaves the battlefield, causing its controller to lose the game.
Donate + Archfiend of the Dross + Heartless Act
- Target opponent loses the game at the beginning of their next upkeep
Commander Spellbook ↗How it works
Before you start
Archfiend of the Dross has no more than four oil counters on it.
Steps
Cast Heartless Act by paying {1}{B}, removing up to three oil counters from Archfiend of the Dross. Cast Donate by paying {2}{U}, causing you to give control of Archfiend of the Dross to an opponent. At the beginning of the opponent's next upkeep, Archfiend of the Dross triggers, causing the opponent to remove an oil counter from it and lose the game.
Donate + Knowledge Pool + Moderation
- Exile all spells target opponent casts from their hand
- Target opponent can only cast one spell per turn
- Lock
Commander Spellbook ↗How it works
Steps
Cast Donate by paying {2}{U}, giving control of Moderation to an opponent. Cast Knowledge Pool by paying {6}. Whenever the opponent that controls Moderation casts a spell from their hand, Knowledge Pool triggers, exiling that spell. Because Moderation prevents the opponent from casting more than one spell each turn, the opponent cannot cast the spell permitted by Knowledge Pool, or any other spell that turn.
Donate + Staff of Compleation + Nefarious Lich
- Target opponent loses the game
Commander Spellbook ↗How it works
Before you start
Your life total is at least 2.
Steps
Cast Donate by paying {2}{U}, giving an opponent control of Nefarious Lich. Activate Staff of Compleation's first ability by tapping it and paying 1 life, destroying Nefarious Lich. When Nefarious Lich leaves the battlefield, it triggers, causing its controller to lose the game.
Donate + Shadowspear + Nine Lives
- Target opponent loses the game
Commander Spellbook ↗How it works
Before you start
You have a way to cause Nine Lives to leave the battlefield.
Steps
Cast Donate by paying {2}{U}, giving an opponent control of Nine Lives. If needed, activate Shadowspear by paying {1}, causing all permanents your opponents control to lose hexproof and indestructible until end of turn. Cause Nine Lives to leave the battlefield. Nine Lives triggers, causing its controller to lose the game.
Donate + Despotic Scepter + Nefarious Lich
- Target opponent loses the game
Commander Spellbook ↗How it works
Steps
Cast Donate by paying {2}{U}, giving an opponent control of Nefarious Lich. Activate Despotic Scepter by tapping it, destroying Nefarious Lich. When Nefarious Lich leaves the battlefield, it triggers, causing its controller to lose the game.
Donate + Sacred Ground + Price of Glory
- Infinite mana lands you control can produce during each opponent's turn
Commander Spellbook ↗How it works
Before you start
You control a destructible land that enters the battlefield untapped and can tap to produce at least {1}.
Steps
Cast Donate by paying {2}{U}, causing target opponent to gain control of Price of Glory. During an opponent's turn, activate any land by tapping it, adding at least {1}. Price of Glory triggers, destroying the land. Sacred Ground triggers, returning the land from your graveyard to the battlefield. Repeat from step 2.
Donate + Consecrated Sphinx + Notion Thief
- Infinite card draw for target opponent
- Target opponent loses the game
Commander Spellbook ↗How it works
Steps
Cast Donate by paying {2}{U}, giving control of Notion Thief to an opponent. During that opponent's draw step, they draw a card. Consecrated Sphinx triggers, causing the opponent to draw two cards due to Notion Thief. Consecrated Sphinx triggers twice. Resolve the first trigger, causing the opponent to draw two cards due to Notion Thief. Repeat from step 4 until the opponent loses the game due to drawing from an empty library.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Kitsa, Otterball EliteDonate is an Instant or sorcery, which Kitsa, Otterball Elite can use.
- Stella Lee, Wild CardStella Lee, Wild Card copies your spells and Donate is an Instant or sorcery.
- Naru Meha, Master WizardNaru Meha, Master Wizard copies your spells and Donate is an Instant or sorcery.
- Gandalf the GreyGandalf the Grey copies your spells and Donate is an Instant or sorcery.
- Lutri, the SpellchaserLutri, the Spellchaser copies your spells and Donate is an Instant or sorcery.
- Rootha, Mercurial ArtistRootha, Mercurial Artist copies your spells and Donate is an Instant or sorcery.
- Uyo, Silent ProphetUyo, Silent Prophet copies your spells and Donate is an Instant or sorcery.
- Jin-Gitaxias, Progress TyrantDonate is an Instant or sorcery, which Jin-Gitaxias, Progress Tyrant can use.
- Prismari, the InspirationDonate is an Instant or sorcery, which Prismari, the Inspiration can use.
- Storm, Force of NatureDonate is an Instant or sorcery, which Storm, Force of Nature can use.