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Price of Glory

Price of Glory

Enchantment$5.55

Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.

Legal in Commander

Is

Combos 8

  • Price of Glory + Sacred Ground + Zedruu the Greathearted

    • Infinite mana lands you control can produce during each opponent's turn

    Mana needed: 102 decks on Commander Spellbook

    How it works

    Before you start

    You control a destructible land that enters the battlefield untapped and can tap to produce at least {1}.

    Steps

    Activate Zedruu by paying {U}{R}{W}, causing target opponent to gain control of Price of Glory. During an opponent's turn, activate any land by tapping it, adding at least {1}. Price of Glory triggers, destroying the land. Sacred Ground triggers, returning the land from your graveyard to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Price of Glory + Sacred Ground + Harmless Offering

    • Infinite mana lands you control can produce during each opponent's turn

    Mana needed: 67 decks on Commander Spellbook

    How it works

    Before you start

    You control a destructible land that enters the battlefield untapped and can tap to produce at least {1}.

    Steps

    Cast Harmless Offering by paying {2}{R}, causing target opponent to gain control of Price of Glory. During an opponent's turn, activate any land by tapping it, adding at least {1}. Price of Glory triggers, destroying the land. Sacred Ground triggers, returning the land from your graveyard to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Price of Glory + Sacred Ground + Stiltzkin, Moogle Merchant

    • Infinite mana lands you control can produce during each opponent's turn

    Mana needed: 51 decks on Commander Spellbook

    How it works

    Before you start

    Stiltzkin does not have summoning sickness. There is at least one card in your library. You control a destructible land that enters the battlefield untapped and can tap to produce at least {1}.

    Steps

    Activate Stiltzkin by paying {2} and tapping it, drawing a card and causing target opponent to gain control of Price of Glory. During an opponent's turn, activate any land by tapping it, adding at least {1}. Price of Glory triggers, destroying the land. Sacred Ground triggers, returning the land from your graveyard to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Price of Glory + Sacred Ground + Iroh, Tea Master

    • Infinite mana lands you control can produce during each opponent's turn

    43 decks on Commander Spellbook

    How it works

    Before you start

    You control a destructible land that enters the battlefield untapped and can tap to produce at least {1}.

    Steps

    At the beginning of combat on your turn, Iroh triggers, causing target opponent to gain control of Price of Glory and then resolving the reflexive trigger created this way. During an opponent's turn, activate any land by tapping it, adding at least {1}. Price of Glory triggers, destroying the land. Sacred Ground triggers, returning the land from your graveyard to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Price of Glory + Sacred Ground + Coveted Falcon

    • Infinite mana lands you control can produce during each opponent's turn

    Mana needed: 36 decks on Commander Spellbook

    How it works

    Before you start

    There is at least one card in your library. You control a destructible land that enters the battlefield untapped and can tap to produce at least {1}.

    Steps

    Pay {1}{U} to turn Coveted Falcon face up, drawing a card and causing target opponent to gain control of Price of Glory. During an opponent's turn, activate any land by tapping it, adding at least {1}. Price of Glory triggers, destroying the land. Sacred Ground triggers, returning the land from your graveyard to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Price of Glory + Sacred Ground + Donate

    • Infinite mana lands you control can produce during each opponent's turn

    Mana needed: 27 decks on Commander Spellbook

    How it works

    Before you start

    You control a destructible land that enters the battlefield untapped and can tap to produce at least {1}.

    Steps

    Cast Donate by paying {2}{U}, causing target opponent to gain control of Price of Glory. During an opponent's turn, activate any land by tapping it, adding at least {1}. Price of Glory triggers, destroying the land. Sacred Ground triggers, returning the land from your graveyard to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Price of Glory + Sacred Ground + Bilbo, Luckwearer // Burglar's Plot

    • Infinite mana lands you control can produce during each opponent's turn

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    An opponent controls a land. You control a destructible land that enters the battlefield untapped and can tap to produce at least {1}.

    Steps

    Pay {4}{U} to cast Burglar's Plot, exchanging control of a land an opponent controls and Price of Glory. During an opponent's turn, activate any land by tapping it, adding at least {1}. Price of Glory triggers, destroying the land. Sacred Ground triggers, returning the land from your graveyard to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Price of Glory + Sacred Ground + Blim, Comedic Genius

    • Infinite mana lands you control can produce during each opponent's turn

    0 decks on Commander Spellbook

    How it works

    Before you start

    Blim does not have summoning sickness and cannot be blocked by an opponent. You control a destructible land that enters the battlefield untapped and can tap to produce at least {1}.

    Steps

    Deal combat damage to an opponent with Blim. When Blim deals combat damage, Blim triggers, causing (among other effects) target opponent to gain control of Price of Glory. During an opponent's turn, activate any land by tapping it, adding at least {1}. Price of Glory triggers, destroying the land. Sacred Ground triggers, returning the land from your graveyard to the battlefield. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Bello, Bard of the BramblesPrice of Glory is an Enchantment, which Bello, Bard of the Brambles can use.
  2. Wildsear, Scouring MawPrice of Glory is an Enchantment, which Wildsear, Scouring Maw can use.
  3. Terra, Magical Adept // Esper TerraPrice of Glory is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
  4. Hei Bai, Forest GuardianPrice of Glory is an Enchantment, which Hei Bai, Forest Guardian can use.
  5. Ghen, Arcanum WeaverPrice of Glory is an Enchantment, which Ghen, Arcanum Weaver can use.
  6. Shattergang BrothersPrice of Glory is an Enchantment, which Shattergang Brothers can use.
  7. Dathon, His Heart OpenPrice of Glory is an Enchantment, which Dathon, His Heart Open can use.
  8. Go-Shintai of Life's OriginPrice of Glory is an Enchantment, which Go-Shintai of Life's Origin can use.
  9. Marina VendrellPrice of Glory is an Enchantment, which Marina Vendrell can use.
  10. Excava, the Risen PastPrice of Glory is an Enchantment, which Excava, the Risen Past can use.

View Price of Glory on Scryfall