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Sacred Ground

Sacred Ground

Enchantment$0.56

Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.

Legal in Commander

Is

Combos 8

  • Sacred Ground + Price of Glory + Zedruu the Greathearted

    • Infinite mana lands you control can produce during each opponent's turn

    Mana needed: 102 decks on Commander Spellbook

    How it works

    Before you start

    You control a destructible land that enters the battlefield untapped and can tap to produce at least {1}.

    Steps

    Activate Zedruu by paying {U}{R}{W}, causing target opponent to gain control of Price of Glory. During an opponent's turn, activate any land by tapping it, adding at least {1}. Price of Glory triggers, destroying the land. Sacred Ground triggers, returning the land from your graveyard to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Sacred Ground + Price of Glory + Harmless Offering

    • Infinite mana lands you control can produce during each opponent's turn

    Mana needed: 67 decks on Commander Spellbook

    How it works

    Before you start

    You control a destructible land that enters the battlefield untapped and can tap to produce at least {1}.

    Steps

    Cast Harmless Offering by paying {2}{R}, causing target opponent to gain control of Price of Glory. During an opponent's turn, activate any land by tapping it, adding at least {1}. Price of Glory triggers, destroying the land. Sacred Ground triggers, returning the land from your graveyard to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Sacred Ground + Price of Glory + Stiltzkin, Moogle Merchant

    • Infinite mana lands you control can produce during each opponent's turn

    Mana needed: 51 decks on Commander Spellbook

    How it works

    Before you start

    Stiltzkin does not have summoning sickness. There is at least one card in your library. You control a destructible land that enters the battlefield untapped and can tap to produce at least {1}.

    Steps

    Activate Stiltzkin by paying {2} and tapping it, drawing a card and causing target opponent to gain control of Price of Glory. During an opponent's turn, activate any land by tapping it, adding at least {1}. Price of Glory triggers, destroying the land. Sacred Ground triggers, returning the land from your graveyard to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Sacred Ground + Price of Glory + Iroh, Tea Master

    • Infinite mana lands you control can produce during each opponent's turn

    43 decks on Commander Spellbook

    How it works

    Before you start

    You control a destructible land that enters the battlefield untapped and can tap to produce at least {1}.

    Steps

    At the beginning of combat on your turn, Iroh triggers, causing target opponent to gain control of Price of Glory and then resolving the reflexive trigger created this way. During an opponent's turn, activate any land by tapping it, adding at least {1}. Price of Glory triggers, destroying the land. Sacred Ground triggers, returning the land from your graveyard to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Sacred Ground + Price of Glory + Coveted Falcon

    • Infinite mana lands you control can produce during each opponent's turn

    Mana needed: 36 decks on Commander Spellbook

    How it works

    Before you start

    There is at least one card in your library. You control a destructible land that enters the battlefield untapped and can tap to produce at least {1}.

    Steps

    Pay {1}{U} to turn Coveted Falcon face up, drawing a card and causing target opponent to gain control of Price of Glory. During an opponent's turn, activate any land by tapping it, adding at least {1}. Price of Glory triggers, destroying the land. Sacred Ground triggers, returning the land from your graveyard to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Sacred Ground + Price of Glory + Donate

    • Infinite mana lands you control can produce during each opponent's turn

    Mana needed: 27 decks on Commander Spellbook

    How it works

    Before you start

    You control a destructible land that enters the battlefield untapped and can tap to produce at least {1}.

    Steps

    Cast Donate by paying {2}{U}, causing target opponent to gain control of Price of Glory. During an opponent's turn, activate any land by tapping it, adding at least {1}. Price of Glory triggers, destroying the land. Sacred Ground triggers, returning the land from your graveyard to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Sacred Ground + Price of Glory + Bilbo, Luckwearer // Burglar's Plot

    • Infinite mana lands you control can produce during each opponent's turn

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    An opponent controls a land. You control a destructible land that enters the battlefield untapped and can tap to produce at least {1}.

    Steps

    Pay {4}{U} to cast Burglar's Plot, exchanging control of a land an opponent controls and Price of Glory. During an opponent's turn, activate any land by tapping it, adding at least {1}. Price of Glory triggers, destroying the land. Sacred Ground triggers, returning the land from your graveyard to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Sacred Ground + Price of Glory + Blim, Comedic Genius

    • Infinite mana lands you control can produce during each opponent's turn

    0 decks on Commander Spellbook

    How it works

    Before you start

    Blim does not have summoning sickness and cannot be blocked by an opponent. You control a destructible land that enters the battlefield untapped and can tap to produce at least {1}.

    Steps

    Deal combat damage to an opponent with Blim. When Blim deals combat damage, Blim triggers, causing (among other effects) target opponent to gain control of Price of Glory. During an opponent's turn, activate any land by tapping it, adding at least {1}. Price of Glory triggers, destroying the land. Sacred Ground triggers, returning the land from your graveyard to the battlefield. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Sythis, Harvest's HandSacred Ground is an Enchantment, which Sythis, Harvest's Hand can use.
  2. Pearl-Ear, Imperial AdvisorSacred Ground is an Enchantment, which Pearl-Ear, Imperial Advisor can use.
  3. Yenna, Redtooth RegentSacred Ground is an Enchantment, which Yenna, Redtooth Regent can use.
  4. Calix, Guided by FateSacred Ground is an Enchantment, which Calix, Guided by Fate can use.
  5. Yuna, Hope of SpiraSacred Ground is an Enchantment, which Yuna, Hope of Spira can use.
  6. Zur, Eternal SchemerSacred Ground is an Enchantment, which Zur, Eternal Schemer can use.
  7. Satsuki, the Living LoreSacred Ground is an Enchantment, which Satsuki, the Living Lore can use.
  8. Terra, Magical Adept // Esper TerraSacred Ground is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
  9. Narci, Fable SingerSacred Ground is an Enchantment, which Narci, Fable Singer can use.
  10. Anikthea, Hand of ErebosSacred Ground is an Enchantment, which Anikthea, Hand of Erebos can use.

View Sacred Ground on Scryfall