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Elite Arcanist

Elite Arcanist

Creature — Human Wizard1/1$0.31

When this creature enters, you may exile an instant card from your hand. , : Copy the exiled card. You may cast the copy without paying its mana cost. X is the mana value of the exiled card.

Legal in Commander

Is

Does

Rewards

Combos 27

  • Elite Arcanist + Dramatic Reversal

    • Infinite mana creatures you control can produce

    1,223 decks on Commander Spellbook

    How it works

    Before you start

    Elite Arcanist does not have summoning sickness.Nonland permanents you control can tap for at least {3}.

    Steps

    Activate the nonland permanents by tapping them, adding at least {3}. Activate Elite Arcanist by paying {2} and tapping it, copying Dramatic Reversal and casting the copy. Resolve the Dramatic Reversal copy, untapping all nonland permanents you control. Repeat.

    Commander Spellbook ↗
  • Elite Arcanist + Nexus of Fate

    • Infinite turns

    Mana needed: 285 decks on Commander Spellbook

    How it works

    Before you start

    Elite Arcanist does not have summoning sickness.

    Steps

    Activate Elite Arcanist by paying {7} and tapping it, creating a copy of Nexus of Fate and casting it without paying it's mana cost to take an extra turn after this one. Repeat.

    Commander Spellbook ↗
  • Elite Arcanist + Gilded Lotus + Dramatic Reversal

    • Infinite colored mana
    • Infinite mana nonland permanents you control can produce
    • Infinite untap of nonland permanents you control
    • Infinite mana creatures you control can produce

    210 decks on Commander Spellbook

    How it works

    Steps

    Tap Gilded Lotus for {3} of any color. Using {2}, tap Elite Arcanist to cast a copy of Dramatic Reversal. Repeat for infinite mana.

    Commander Spellbook ↗
  • Elite Arcanist + Obeka, Brute Chronologist + Final Fortune

    • Infinite turns

    Mana needed: 118 decks on Commander Spellbook

    How it works

    Before you start

    Elite Arcanist does not have summoning sickness.

    Steps

    Pay {2} and tap Elite Arcanist to cast Final Fortune. Pass the turn. Pay {2} and tap Elite Arcanist to cast Final Fortune. Pass the turn. With the lose the game trigger on the stack, tap Obeka to end the turn. Repeat steps 3-5.

    Commander Spellbook ↗
  • Elite Arcanist + To Arms!

    • Infinite card draw
    • Near-infinite untap of creatures you control
    • Near-infinite mana creatures you control can produce

    108 decks on Commander Spellbook

    How it works

    Before you start

    Creatures you control can tap to produce at least {2}.

    Steps

    Activate any number of creatures by tapping it, adding at least {2}. Activate Elite Arcanist by paying {2} and tapping it, copying To Arms! and casting the copy without paying its mana cost. Resolve the copy of To Arms!, untapping all creatures you control and causing you to draw a card. Repeat.

    Commander Spellbook ↗
  • Elite Arcanist + Vitalize

    • Infinite mana creatures you control can produce

    48 decks on Commander Spellbook

    How it works

    Before you start

    Creatures you control can tap to produce at least {1}.

    Steps

    Activate any number of creatures by tapping it, adding at least {1}. Activate Elite Arcanist by paying {1} and tapping it, copying Vitalize and casting the copy without paying its mana cost. Resolve the copy of Vitalize, untapping all creatures you control. Repeat.

    Commander Spellbook ↗
  • Elite Arcanist + Great Train Heist

    • Infinite combat phases
    • Infinite mana creatures you control can produce
    • Infinitely powerful creatures you control until end of turn

    42 decks on Commander Spellbook

    How it works

    Before you start

    Creatures you control can tap to produce at least {3}{R}.

    Steps

    Activate any number of creatures by tapping it, adding at least {3}{R}. Activate Elite Arcanist by paying {1} and tapping it, copying Great Train Heist and casting the copy without paying its mana cost, and choosing to pay {2}{R} to select its first mode. Resolve the copy of Great Train Heist, untapping all creatures you control and get an additional combat phase if it is currently a combat phase. Repeat.

    Commander Spellbook ↗
  • Elite Arcanist + Rally of Wings

    • Infinite mana creatures you control can produce
    • Infinite power and toughness for certain creatures until end of turn

    41 decks on Commander Spellbook

    How it works

    Before you start

    Creatures you control can tap to produce at least {2}.

    Steps

    Activate any number of creatures by tapping it, adding at least {2}. Activate Elite Arcanist by paying {2} and tapping it, copying Rally of Wings and casting the copy without paying its mana cost. Resolve the copy of Rally of Wings, untapping all creatures you control and giving creatures you control with flying +2/+2 until end of turn. Repeat.

    Commander Spellbook ↗
  • Elite Arcanist + Energy Arc

    • Infinite mana creatures you control can produce

    38 decks on Commander Spellbook

    How it works

    Before you start

    Energy Arc exiled by Elite Arcanist. Creatures you control can tap to produce at least {2}.

    Steps

    Activate any number of creatures by tapping it, adding at least {2}. Activate Elite Arcanist by paying {2} and tapping it, copying Energy Arc and casting the copy without paying its mana cost. Resolve the copy of Energy Arc, untapping all creatures you control. Repeat.

    Commander Spellbook ↗
  • Elite Arcanist + Jeskai Ascendancy + Storm-Kiln Artist

    • Infinite copies of instant cards with mana value 1 or less exiled by Elite Arcanist
    • Infinite looting
    • Infinitely large creatures you control until end of turn
    • Infinite mana creatures you control can produce

    Mana needed: 34 decks on Commander Spellbook

    How it works

    Before you start

    Any instant card with mana value 1 or less exiled by Elite Arcanist. Elite Arcanist does not have summoning sickness.

    Steps

    Activate Elite Arcanist by paying {1} and tapping it, copying the exiled instant card and casting the copy without paying its mana cost. Jeskai Ascendancy's first and second abilities trigger, as well as Storm-Kiln Artist. Resolve the first Jeskai Ascendancy trigger, giving creatures you control +1/+1 until end of turn and untapping them. Resolve the second Jeskai Ascendancy trigger, allowing you to loot. Resolve the Storm-Kiln Artist trigger, creating a Treasure token. Activate the Treasure token by tapping and sacrificing it, adding {1}. Resolve the copy of the instant spell created in step 1. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Naban, Dean of IterationElite Arcanist is a Wizard, which Naban, Dean of Iteration can use.
  2. Kaza, Roil ChaserElite Arcanist is a Wizard, which Kaza, Roil Chaser can use.
  3. Aang and KataraElite Arcanist taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  4. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Elite Arcanist can use because it has an enter-the-battlefield trigger.
  5. Mister FantasticMister Fantastic copies your triggered abilities, which Elite Arcanist can use because it has an enter-the-battlefield trigger.
  6. Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which Elite Arcanist can use because it has an enter-the-battlefield trigger.
  7. Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Elite Arcanist can use because it has an enter-the-battlefield trigger.
  8. Y'shtola RhulY'shtola Rhul blinks / re-enters your creatures, which Elite Arcanist can use because it has an enter-the-battlefield trigger.
  9. Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Elite Arcanist can use because it has an enter-the-battlefield trigger.
  10. Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Elite Arcanist can use because it has an enter-the-battlefield trigger.

View Elite Arcanist on Scryfall