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Jeskai Ascendancy

Jeskai Ascendancy

Enchantment$1.85

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures. Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.

Legal in Commander

Is

Does

Rewards

Combos 24

  • Jeskai Ascendancy + Underworld Breach + Frantic Search

    • Infinite looting
    • Near-infinite mana creatures you control can produce
    • Near-infinite untap of creatures you control
    • Near-infinitely large creatures until end of turn

    3,587 decks on Commander Spellbook

    How it works

    Before you start

    You have at least three other cards in your graveyard. You control up to three lands that can tap to produce at least {2}{U}.

    Steps

    Activate up to three lands by tapping them, adding at least {2}{U}. Cast Frantic Search for its escape cost by paying {2}{U} and exiling three other cards from your graveyard. Jeskai Ascendancy's first and second abilities trigger. Resolve both triggers, causing you to loot, untap all creatures you control and give them +1/+1 until end of turn. Resolve Frantic Search, causing you to loot twice and untap three lands. Repeat.

    Commander Spellbook ↗
  • Jeskai Ascendancy + Sorcerer Class + Haze of Rage

    • Infinite looting
    • Near-infinite blue mana that can only be spent to cast instant and/or sorcery spells
    • Near-infinite damage
    • Near-infinitely large creatures until end of turn
    • Near-infinite red mana that can only be spent to cast instant and/or sorcery spells
    • Near-infinite untap of creatures you control
    • Near-infinite mana creatures you control can produce

    1,316 decks on Commander Spellbook

    How it works

    Before you start

    Sorcerer Class is at least level two. You control at least four creatures without summoning sickness.

    Steps

    Activate four creatures you control by tapping them, adding {3}{R} that can only be spent to cast instant and/or sorcery spells, or to gain a Class level. Cast Haze of Rage with buyback by paying {3}{R}, triggering Jeskai Ascendancy's first and second abilities, Haze of Rage's storm ability, and Sorcerer Class's third ability if it is level three. Resolve the Sorcerer Class trigger, if applicable, causing Haze of Rage to deal an amount of damage to each opponent equal to the number of instants and sorceries you've cast this turn. Resolve the Haze of Rage trigger, creating a copy of it for each spell you've cast before it this turn. Resolve the first Jeskai Ascendancy trigger, giving creatures you control +1/+1 until end of turn and untapping them. Resolve the second Jeskai Ascendancy trigger, allowing you to loot. Resolve all Haze of Rages, causing creatures you control to get +1/+0 for each Haze of Rage, and returning the original Haze of Rage to your hand. Repeat. If you control five or more creatures without summoning sickness, this combo nets near-infinite mana.

    Commander Spellbook ↗
  • Jeskai Ascendancy + Emry, Lurker of the Loch + Lotus Petal

    • Infinite colored mana
    • Infinite looting
    • Infinitely large creatures

    568 decks on Commander Spellbook

    How it works

    Before you start

    Emry does not have summoning sickness.

    Steps

    Activate Lotus Petal by tapping and sacrificing it, adding one mana of of any color. Activate Emry by tapping it, targeting Lotus Petal. Cast Lotus Petal from your graveyard by paying {0}. Jeskai Ascendacy first and second abilities trigger. Resolve the first Jeskai Ascendancy trigger, giving creatures you control +1/+1 until end of turn and untapping them. Resolve the second Jeskai Ascendancy trigger, allowing you to loot.

    Commander Spellbook ↗
  • Jeskai Ascendancy + Emry, Lurker of the Loch + Mishra's Bauble

    • Infinite card draw
    • Infinite looting
    • Infinitely large creatures

    470 decks on Commander Spellbook

    How it works

    Before you start

    Emry does not have summoning sickness.

    Steps

    Activate Mishra's Bauble by tapping and sacrificing it, looking at the top card of a player's library and drawing a card at the beginning of the next turn's upkeep. Activate Emry by tapping it, targeting Mishra's Bauble. Cast Mishra's Bauble from your graveyard by paying {0}. Jeskai Ascendacy first and second abilities trigger. Resolve the first Jeskai Ascendancy trigger, giving creatures you control +1/+1 until end of turn and untapping them. Resolve the second Jeskai Ascendancy trigger, allowing you to loot.

    Commander Spellbook ↗
  • Jeskai Ascendancy + Sprout Swarm

    • Infinite creature tokens
    • Infinite looting
    • Infinitely large creatures you control until end of turn
    • Infinite mana creatures you control can produce

    91 decks on Commander Spellbook

    How it works

    Before you start

    You control at least five untapped creatures, one of which must be green.

    Steps

    Cast Sprout Swarm with buyback by tapping five untapped creatures you control. Jeskai Ascendancy's first and second ability triggers. Resolve Jeskai Ascendancy's first trigger, untapping all creatures you control and giving them +1/+1 until end of turn. Resolve Jeskai Ascendancy's second trigger, allowing you to loot. Resolve Sprout Swarm, creating a 1/1 Saproling creature token and returning Sprout Swarm to your hand. Repeat.

    Commander Spellbook ↗
  • Jeskai Ascendancy + Sorcerer Class + Mystic Speculation

    • Infinite looting
    • Near-infinite blue mana that can only be spent to cast instant and/or sorcery spells
    • Near-infinite damage
    • Near-infinitely large creatures until end of turn
    • Near-infinite red mana that can only be spent to cast instant and/or sorcery spells
    • Near-infinite untap of creatures you control
    • Near-infinite mana creatures you control can produce

    73 decks on Commander Spellbook

    How it works

    Before you start

    Sorcerer Class is at least level two. You control at least three creatures without summoning sickness.

    Steps

    Activate three creatures you control by tapping them, adding {2}{U} that can only be spent to cast instant and/or sorcery spells, or to gain a Class level. Cast Mystic Speculation with buyback by paying {2}{U}, triggering Jeskai Ascendancy's first and second abilities and Sorcerer Class's third ability if it is level three. Resolve the Sorcerer Class trigger, if applicable, causing Mystic Speculation to deal an amount of damage to each opponent equal to the number of instants and sorceries you've cast this turn. Resolve the first Jeskai Ascendancy trigger, giving creatures you control +1/+1 until end of turn and untapping them. Resolve the second Jeskai Ascendancy trigger, allowing you to loot. Resolve Mystic Speculation, causing you to scry 3 and return Mystic Speculation to your hand. Repeat. If you control four or more creatures without summoning sickness, this combo nets near-infinite mana.

    Commander Spellbook ↗
  • Jeskai Ascendancy + Sorcerer Class + Clockspinning

    • Infinite looting
    • Near-infinite blue mana that can only be spent to cast instant and/or sorcery spells
    • Near-infinite damage
    • Near-infinitely large creatures until end of turn
    • Near-infinite proliferate
    • Near-infinite red mana that can only be spent to cast instant and/or sorcery spells
    • Near-infinite untap of creatures you control
    • Near-infinite mana creatures you control can produce

    67 decks on Commander Spellbook

    How it works

    Before you start

    Sorcerer Class is at least level two. You control at least four creatures without summoning sickness.

    Steps

    Activate four creatures you control by tapping them, adding {3}{U} that can only be spent to cast instant and/or sorcery spells, or to gain a Class level. Cast Clockspinning with buyback by paying {3}{U}, triggering Jeskai Ascendancy's first and second abilities and Sorcerer Class's third ability if it is level three. Resolve the Sorcerer Class trigger, if applicable, causing Clockspinning to deal an amount of damage to each opponent equal to the number of instants and sorceries you've cast this turn. Resolve the first Jeskai Ascendancy trigger, giving creatures you control +1/+1 until end of turn and untapping them. Resolve the second Jeskai Ascendancy trigger, allowing you to loot. Resolve Clockspinning, returning it to your hand. Repeat. If you control five or more creatures without summoning sickness, this combo nets near-infinite mana.

    Commander Spellbook ↗
  • Jeskai Ascendancy + Sorcerer Class + Whispers of the Muse

    • Near-infinite blue mana that can only be spent to cast instant and/or sorcery spells
    • Near-infinite card draw
    • Near-infinite damage
    • Near-infinite looting
    • Near-infinitely large creatures until end of turn
    • Near-infinite red mana that can only be spent to cast instant and/or sorcery spells
    • Near-infinite untap of creatures you control
    • Near-infinite mana creatures you control can produce

    47 decks on Commander Spellbook

    How it works

    Before you start

    Sorcerer Class is at least level two. You control at least six creatures without summoning sickness.

    Steps

    Activate six creatures you control by tapping them, adding {5}{U} that can only be spent to cast instant and/or sorcery spells, or to gain a Class level. Cast Whispers of the Muse with buyback by paying {5}{U}, triggering Jeskai Ascendancy's first and second abilities and Sorcerer Class's third ability if it is level three. Resolve the Sorcerer Class trigger, if applicable, causing Whispers of the Muse to deal an amount of damage to each opponent equal to the number of instants and sorceries you've cast this turn. Resolve the first Jeskai Ascendancy trigger, giving creatures you control +1/+1 until end of turn and untapping them. Resolve the second Jeskai Ascendancy trigger, allowing you to loot. Resolve Whispers of the Muse, causing you to draw a card and return Whispers of the Muse to your hand. Repeat. If you control seven or more creatures without summoning sickness, this combo nets near-infinite mana.

    Commander Spellbook ↗
  • Jeskai Ascendancy + Sorcerer Class + Searing Touch

    • Infinite looting
    • Near-infinite blue mana that can only be spent to cast instant and/or sorcery spells
    • Near-infinite damage
    • Near-infinitely large creatures until end of turn
    • Near-infinite red mana that can only be spent to cast instant and/or sorcery spells
    • Near-infinite untap of creatures you control
    • Near-infinite mana creatures you control can produce

    38 decks on Commander Spellbook

    How it works

    Before you start

    Sorcerer Class is at least level two. You control at least five creatures without summoning sickness.

    Steps

    Activate five creatures you control by tapping them, adding {4}{R} that can only be spent to cast instant and/or sorcery spells, or to gain a Class level. Cast Searing Touch with buyback by paying {4}{R}, triggering Jeskai Ascendancy's first and second abilities and Sorcerer Class's third ability if it is level three. Resolve the Sorcerer Class trigger, if applicable, causing Searing Touch to deal an amount of damage to each opponent equal to the number of instants and sorceries you've cast this turn. Resolve the first Jeskai Ascendancy trigger, giving creatures you control +1/+1 until end of turn and untapping them. Resolve the second Jeskai Ascendancy trigger, allowing you to loot. Resolve Searing Touch, dealing 1 damage to any target and returning Searing Touch to your hand. Repeat. If you control six or more creatures without summoning sickness, this combo nets near-infinite mana.

    Commander Spellbook ↗
  • Jeskai Ascendancy + Storm-Kiln Artist + Elite Arcanist

    • Infinite copies of instant cards with mana value 1 or less exiled by Elite Arcanist
    • Infinite looting
    • Infinitely large creatures you control until end of turn
    • Infinite mana creatures you control can produce

    Mana needed: 34 decks on Commander Spellbook

    How it works

    Before you start

    Any instant card with mana value 1 or less exiled by Elite Arcanist. Elite Arcanist does not have summoning sickness.

    Steps

    Activate Elite Arcanist by paying {1} and tapping it, copying the exiled instant card and casting the copy without paying its mana cost. Jeskai Ascendancy's first and second abilities trigger, as well as Storm-Kiln Artist. Resolve the first Jeskai Ascendancy trigger, giving creatures you control +1/+1 until end of turn and untapping them. Resolve the second Jeskai Ascendancy trigger, allowing you to loot. Resolve the Storm-Kiln Artist trigger, creating a Treasure token. Activate the Treasure token by tapping and sacrificing it, adding {1}. Resolve the copy of the instant spell created in step 1. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Avatar Aang // Aang, Master of ElementsAvatar Aang // Aang, Master of Elements reduces your spell costs, which Jeskai Ascendancy can use because it rewards an Instant or sorcery.
  2. Hinata, Dawn-CrownedHinata, Dawn-Crowned reduces your spell costs, which Jeskai Ascendancy can use because it rewards an Instant or sorcery.
  3. Terra, Magical Adept // Esper TerraJeskai Ascendancy is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
  4. Hei Bai, Forest GuardianJeskai Ascendancy is an Enchantment, which Hei Bai, Forest Guardian can use.
  5. Go-Shintai of Life's OriginJeskai Ascendancy is an Enchantment, which Go-Shintai of Life's Origin can use.
  6. Marina VendrellJeskai Ascendancy is an Enchantment, which Marina Vendrell can use.

View Jeskai Ascendancy on Scryfall