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Haze of Rage

Haze of Rage

Sorcery$1.11

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Creatures you control get +1/+0 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Legal in Commander

Is

Does

Rewards

Combos 16

  • Haze of Rage + Storm-Kiln Artist

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinitely powerful creatures you control until end of turn
    • Infinite Treasure tokens

    Mana needed: 27,759 decks on Commander Spellbook

    How it works

    Before you start

    You have cast at least three spells this turn.

    Steps

    Cast Haze of Rage with buyback by paying {3}{R}, triggering its storm ability and Storm-Kiln Artist. Resolve Haze of Rage's storm ability, creating a copy of Haze of Rage for each spell you have previously cast this turn. Storm-Kiln Artist triggers once for each copy created this way. Resolve all Storm-Kiln Artist triggers from step 3, creating at least three Treasure tokens. Resolve each Haze of Rage copy from step 2, causing all creatures you control to get +1/+0 until end of turn for each copy. Resolve the Storm-Kiln Artist trigger from step 1, creating a Treasure token. Resolve Haze of Rage, causing all creatures you control to get +1/+0 until end of turn and returning Haze of Rage to your hand. Activate four Treasure tokens you control by tapping and sacrificing them, adding {3}{R}. Repeat.

    Commander Spellbook ↗
  • Haze of Rage + Stormsplitter + Sorcerer Class

    • Infinite damage
    • Infinite creature tokens with haste
    • Infinitely powerful creatures you control until end of turn
    • Infinite blue mana that can only be spent to cast instant and sorcery spells
    • Infinite red mana that can only be spent to cast instant and sorcery spells

    Mana needed: 1,501 decks on Commander Spellbook

    How it works

    Before you start

    Sorcerer Class is at least level 2.

    Steps

    Activate any creature you control that does not have summoning sickness by tapping it, adding {R} that can only be spent to cast an instant or sorcery spell, or to gain a Class level. Repeat step 1 until you control no untapped creatures without summoning sickness, or until you have {3}{R} available, whichever comes first. Cast Haze of Rage with buyback by paying {3}{R}. Haze of Rage's storm ability triggers, each Stormsplitter you control triggers, and Sorcerer Class's third ability triggers if it is level 3. Resolve the Stormsplitter triggers, creating that many token copies of Stormsplitter. Resolve the Sorcerer Class trigger, if applicable, dealing damage to any target equal to the number of instant and/or sorcery spells you've cast this turn. Resolve the Haze of Rage trigger, copying it for each spell you've cast before it this turn. Resolve all Haze of Rages, causing creatures you control to get +1/+0 for each Haze of Rage, and returning the original Haze of Rage to your hand. Repeat.

    Commander Spellbook ↗
  • Haze of Rage + Jeskai Ascendancy + Sorcerer Class

    • Infinite looting
    • Near-infinite blue mana that can only be spent to cast instant and/or sorcery spells
    • Near-infinite damage
    • Near-infinitely large creatures until end of turn
    • Near-infinite red mana that can only be spent to cast instant and/or sorcery spells
    • Near-infinite untap of creatures you control
    • Near-infinite mana creatures you control can produce

    1,316 decks on Commander Spellbook

    How it works

    Before you start

    Sorcerer Class is at least level two. You control at least four creatures without summoning sickness.

    Steps

    Activate four creatures you control by tapping them, adding {3}{R} that can only be spent to cast instant and/or sorcery spells, or to gain a Class level. Cast Haze of Rage with buyback by paying {3}{R}, triggering Jeskai Ascendancy's first and second abilities, Haze of Rage's storm ability, and Sorcerer Class's third ability if it is level three. Resolve the Sorcerer Class trigger, if applicable, causing Haze of Rage to deal an amount of damage to each opponent equal to the number of instants and sorceries you've cast this turn. Resolve the Haze of Rage trigger, creating a copy of it for each spell you've cast before it this turn. Resolve the first Jeskai Ascendancy trigger, giving creatures you control +1/+1 until end of turn and untapping them. Resolve the second Jeskai Ascendancy trigger, allowing you to loot. Resolve all Haze of Rages, causing creatures you control to get +1/+0 for each Haze of Rage, and returning the original Haze of Rage to your hand. Repeat. If you control five or more creatures without summoning sickness, this combo nets near-infinite mana.

    Commander Spellbook ↗
  • Haze of Rage + Vadrik, Astral Archmage + Urabrask // The Great Work

    • Infinite damage
    • Infinitely powerful creatures you control until end of turn

    Mana needed: 551 decks on Commander Spellbook

    How it works

    Before you start

    Vadrik has a power of at least three.

    Steps

    Cast Haze of Rage with buyback by paying {R}. Urabrask and Haze of Rage's storm ability triggers. Resolve the Urabrask trigger, dealing 1 damage to an opponent and adding {R}. Resolve the Haze of Rage trigger, copying Haze of Rage for each spell cast before it this turn. Resolve all Haze of Rages, giving creatures you control +1/+0 until end of turn for each Haze of Rage, and returning the original Haze of Rage to your hand. Repeat.

    Commander Spellbook ↗
  • Haze of Rage + Magnus the Red + Urabrask // The Great Work

    • Infinite damage
    • Infinitely powerful creatures you control until end of turn

    Mana needed: 502 decks on Commander Spellbook

    How it works

    Before you start

    You have at least three creature tokens.

    Steps

    Cast Haze of Rage with buyback by paying {R}. Urabrask and Haze of Rage's storm ability triggers. Resolve the Urabrask trigger, dealing 1 damage to an opponent and adding {R}. Resolve the Haze of Rage trigger, copying Haze of Rage for each spell cast before it this turn. Resolve all Haze of Rages, giving creatures you control +1/+0 until end of turn for each Haze of Rage, and returning the original Haze of Rage to your hand. Repeat.

    Commander Spellbook ↗
  • Haze of Rage + Mizzix of the Izmagnus + Birgi, God of Storytelling // Harnfel, Horn of Bounty

    • Infinitely powerful creatures you control until end of turn

    Mana needed: 251 decks on Commander Spellbook

    How it works

    Before you start

    You have at least three experience counters.

    Steps

    Cast Haze of Rage with buyback by paying {R}. Birgi and Haze of Rage's Storm ability trigger. Resolve Birgi's ability, adding {R}. Resolve Haze of Rage's ability, copying Haze of Rage for each spell cast before it this turn. Resolve all copies of Haze of Rage, giving creatures you control +1/+0 until end of turn for each copy and returning the original Haze of Rage to your hand. Repeat.

    Commander Spellbook ↗
  • Haze of Rage + Stormsplitter + Invasion of Segovia // Caetus, Sea Tyrant of Segovia

    • Infinite creature tokens with haste
    • Infinitely powerful creatures you control until end of turn

    Mana needed: 200 decks on Commander Spellbook

    How it works

    Steps

    Cast Haze of Rage with buyback by paying {2}, tapping Stormsplitter, and tapping Caetus. Haze of Rage's Storm ability and each Stormsplitter triggers. Resolve Haze of Rage's Storm ability, creating a copy of it for each spell cast before it this turn and resolving all those copies. Resolve each Stormsplitter's trigger, creating a token copy of each one. Haze of Rage resolves, giving creatures you control +1/+0 until end of turn and returning itself to your hand. Cast Haze of Rage with buyback by paying {3} and tapping one token copy of Stormsplitter. Repeat steps 2 through 5. Cast Haze of Rage with buyback by paying {2} and tapping two token copies of Stormsplitter. Repeat steps 2 through 5. Cast Haze of Rage with buyback by tapping four token copies of Stormsplitter. Repeat steps 2 through 5. Repeat from step 10.

    Commander Spellbook ↗
  • Haze of Rage + Avatar Aang // Aang, Master of Elements

    • Infinitely powerful creatures you control until end of turn

    200 decks on Commander Spellbook

    How it works

    Steps

    Cast Haze of Rage with buyback by paying {0} due to Aang's cost reduction. Haze of Rage's storm ability triggers, copying Haze of Rage for each spell you've cast before it this turn. Resolve all Haze of Rages, giving creatures you control +1/+0 until end of turn for each Haze of Rage and returning the original Haze of Rage to your hand. Repeat.

    Commander Spellbook ↗
  • Haze of Rage + Mizzix of the Izmagnus + Urabrask // The Great Work

    • Infinite damage
    • Infinitely powerful creatures you control until end of turn

    Mana needed: 166 decks on Commander Spellbook

    How it works

    Before you start

    You have at least three experience counters.

    Steps

    Cast Haze of Rage with buyback by paying {R}. Urabrask and Haze of Rage's storm ability triggers. Resolve the Urabrask trigger, dealing 1 damage to an opponent and adding {R}. Resolve the Haze of Rage trigger, copying Haze of Rage for each spell cast before it this turn. Resolve all Haze of Rages, giving creatures you control +1/+0 until end of turn for each Haze of Rage, and returning the original Haze of Rage to your hand. Repeat.

    Commander Spellbook ↗
  • Haze of Rage + Kykar, Wind's Fury + Mana Echoes

    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers
    • Infinite creature sacrifice triggers
    • Infinite storm count

    Mana needed: 111 decks on Commander Spellbook

    How it works

    Before you start

    Two additional spirits on the battlefield.

    Steps

    Pay {3}{R} to cast Haze of Rage with buyback, giving all your creatures +1/+0 untill end of turn. Kykar triggers, creating a spirit. On ETB, the spirit triggers Mana Echoes, generating {3}. Sacrifice the spirit to Kykar to generate {R}. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Magnus the RedMagnus the Red reduces your spell costs, which Haze of Rage can use because it rewards an Instant or sorcery.
  2. Longshot, Rebel BowmanLongshot, Rebel Bowman reduces your spell costs, which Haze of Rage can use because it rewards an Instant or sorcery.
  3. Ral, Monsoon Mage // Ral, Leyline ProdigyRal, Monsoon Mage // Ral, Leyline Prodigy reduces your spell costs, which Haze of Rage can use because it rewards an Instant or sorcery.
  4. Mizzix of the IzmagnusMizzix of the Izmagnus reduces your spell costs, which Haze of Rage can use because it rewards an Instant or sorcery.
  5. Kaza, Roil ChaserKaza, Roil Chaser reduces your spell costs, which Haze of Rage can use because it rewards an Instant or sorcery.
  6. The Scarlet WitchThe Scarlet Witch reduces your spell costs, which Haze of Rage can use because it rewards an Instant or sorcery.
  7. Vadrik, Astral ArchmageVadrik, Astral Archmage reduces your spell costs, which Haze of Rage can use because it rewards an Instant or sorcery.
  8. Melek, Reforged ResearcherMelek, Reforged Researcher reduces your spell costs, which Haze of Rage can use because it rewards an Instant or sorcery.
  9. Samut, the Driving ForceSamut, the Driving Force reduces your spell costs, which Haze of Rage can use because it rewards an Instant or sorcery.
  10. Iron Lad, Young AvengerIron Lad, Young Avenger reduces your spell costs, which Haze of Rage can use because it rewards an Instant or sorcery.

View Haze of Rage on Scryfall