

Urabrask // The Great Work
Legendary Creature — Phyrexian Praetor // Enchantment — Saga$16.56
First strike Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add . : Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
(As this Saga enters and after your draw step, add a lore counter.) I — This Saga deals 3 damage to target opponent and each creature they control. II — Create three Treasure tokens. III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile this Saga, then return it to the battlefield (front face up).
Legal in Commander
Is
Does
Rewards
Combos 17
Urabrask // The Great Work + Seething Song + Reiterate
- Infinite damage
Commander Spellbook ↗How it works
Steps
Cast Seething Song by paying {2}{R}. Urabrask triggers, dealing 1 damage to an opponent and adding {R}. Holding priority, cast Reiterate with buyback by paying {4}{R}{R}, targeting Seething Song. Urabrask triggers, dealing 1 damage to an opponent and adding {R}. Resolve Reiterate, copying Seething Song and returning Reiterate to your hand. Resolve the copy of Seething Song, adding {R}{R}{R}{R}{R}. Repeat from step 3.
Urabrask // The Great Work + Vadrik, Astral Archmage + Haze of Rage
- Infinite damage
- Infinitely powerful creatures you control until end of turn
Commander Spellbook ↗How it works
Before you start
Vadrik has a power of at least three.
Steps
Cast Haze of Rage with buyback by paying {R}. Urabrask and Haze of Rage's storm ability triggers. Resolve the Urabrask trigger, dealing 1 damage to an opponent and adding {R}. Resolve the Haze of Rage trigger, copying Haze of Rage for each spell cast before it this turn. Resolve all Haze of Rages, giving creatures you control +1/+0 until end of turn for each Haze of Rage, and returning the original Haze of Rage to your hand. Repeat.
Urabrask // The Great Work + Magnus the Red + Haze of Rage
- Infinite damage
- Infinitely powerful creatures you control until end of turn
Commander Spellbook ↗How it works
Before you start
You have at least three creature tokens.
Steps
Cast Haze of Rage with buyback by paying {R}. Urabrask and Haze of Rage's storm ability triggers. Resolve the Urabrask trigger, dealing 1 damage to an opponent and adding {R}. Resolve the Haze of Rage trigger, copying Haze of Rage for each spell cast before it this turn. Resolve all Haze of Rages, giving creatures you control +1/+0 until end of turn for each Haze of Rage, and returning the original Haze of Rage to your hand. Repeat.
Urabrask // The Great Work + Vadrik, Astral Archmage + Seething Anger
- Infinite damage
- Infinitely powerful creatures you control until end of turn
Commander Spellbook ↗How it works
Before you start
Vadrik has a power of three or greater.
Steps
Cast Seething Anger with buyback by paying {R}. Urabrask triggers, dealing 1 damage to an opponent and adding {R}. Resolve Seething Anger, giving target creature +3/+0 until end of turn and returning Seething Anger to your hand. Repeat.
Urabrask // The Great Work + Vadrik, Astral Archmage + Searing Touch
- Infinite damage
Commander Spellbook ↗How it works
Before you start
Vadrik has a power of four or greater.
Steps
Cast Searing Touch with buyback by paying {R}. Urabrask triggers, dealing 1 damage to an opponent and adding {R}. Resolve Searing Touch, dealing 1 damage to any target and returning it to your hand. Repeat.
Urabrask // The Great Work + Magnus the Red + Searing Touch
- Infinite damage
Commander Spellbook ↗How it works
Before you start
You control at least four creature tokens.
Steps
Cast Searing Touch with buyback by paying {R}. Urabrask triggers, dealing 1 damage to an opponent and adding {R}. Resolve Searing Touch, dealing 1 damage to any target and returning it to your hand. Repeat.
Urabrask // The Great Work + Mizzix of the Izmagnus + Haze of Rage
- Infinite damage
- Infinitely powerful creatures you control until end of turn
Commander Spellbook ↗How it works
Before you start
You have at least three experience counters.
Steps
Cast Haze of Rage with buyback by paying {R}. Urabrask and Haze of Rage's storm ability triggers. Resolve the Urabrask trigger, dealing 1 damage to an opponent and adding {R}. Resolve the Haze of Rage trigger, copying Haze of Rage for each spell cast before it this turn. Resolve all Haze of Rages, giving creatures you control +1/+0 until end of turn for each Haze of Rage, and returning the original Haze of Rage to your hand. Repeat.
Urabrask // The Great Work + Mizzix of the Izmagnus + Searing Touch
- Infinite damage
Commander Spellbook ↗How it works
Before you start
You have at least four experience counters.
Steps
Cast Searing Touch with buyback by paying {R}. Urabrask triggers, dealing 1 damage to an opponent and adding {R}. Resolve Searing Touch, dealing 1 damage to any target and returning it to your hand. Repeat.
Urabrask // The Great Work + Magnus the Red + Seething Anger
- Infinite damage
- Infinitely powerful creatures you control until end of turn
Commander Spellbook ↗How it works
Before you start
You control at least three creature tokens.
Steps
Cast Seething Anger with buyback by paying {R}. Urabrask triggers, dealing 1 damage to an opponent and adding {R}. Resolve Seething Anger, giving target creature +3/+0 until end of turn and returning Seething Anger to your hand. Repeat.
Urabrask // The Great Work + Cormela, Glamour Thief + Molten Duplication
- Infinite black mana that can only be spent to cast instant and sorcery spells
- Infinite blue mana that can only be spent to cast instant and sorcery spells
- Infinite damage
Commander Spellbook ↗How it works
Steps
Activate Cormela by paying {1} and tapping it, adding {U}{B}{R} that can only be spent to cast instant and/or sorcery spells. Cast Molten Duplication by paying {1}{R}. Urabrask triggers, adding {R} and dealing 1 damage to an opponent. Resolve Molten Duplication, creating a token copy of Cormela. Put the tapped Cormela into your graveyard due to the legend rule. When Cormela dies, it triggers, returning Molten Duplication from your graveyard to your hand. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- The Fugitive DoctorThe Fugitive Doctor casts cards from your graveyard, which Urabrask // The Great Work can use.
- Jolene, the Plunder QueenUrabrask // The Great Work makes artifact tokens, which Jolene, the Plunder Queen can use because it rewards an Artifact.
- Iroh, Grand LotusIroh, Grand Lotus casts cards from your graveyard, which Urabrask // The Great Work can use.
- Niv-Mizzet, SupremeNiv-Mizzet, Supreme casts cards from your graveyard, which Urabrask // The Great Work can use.
- Desdemona, Freedom's EdgeDesdemona, Freedom's Edge casts cards from your graveyard, which Urabrask // The Great Work can use.
- Solphim, Mayhem DominusUrabrask // The Great Work damages opponents and Solphim, Mayhem Dominus multiplies your damage.
- Torbran, Thane of Red FellUrabrask // The Great Work damages opponents and Torbran, Thane of Red Fell multiplies your damage.
- Gisela, Blade of GoldnightUrabrask // The Great Work damages opponents and Gisela, Blade of Goldnight multiplies your damage.
- Kuja, Genome Sorcerer // Trance Kuja, Fate DefiedUrabrask // The Great Work damages opponents and Kuja, Genome Sorcerer // Trance Kuja, Fate Defied multiplies your damage.
- Neriv, Heart of the StormUrabrask // The Great Work damages opponents and Neriv, Heart of the Storm multiplies your damage.