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Magnus the Red

Magnus the Red

Legendary Creature — Demon Primarch4/5$6.46

Flying Unearthly Power — Instant and sorcery spells you cast cost less to cast for each creature token you control. Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.

Legal in Commander

Is

Does

Makes tokens

Rewards

Combos 63

  • Magnus the Red + Urabrask // The Great Work + Haze of Rage

    • Infinite damage
    • Infinitely powerful creatures you control until end of turn

    Mana needed: 502 decks on Commander Spellbook

    How it works

    Before you start

    You have at least three creature tokens.

    Steps

    Cast Haze of Rage with buyback by paying {R}. Urabrask and Haze of Rage's storm ability triggers. Resolve the Urabrask trigger, dealing 1 damage to an opponent and adding {R}. Resolve the Haze of Rage trigger, copying Haze of Rage for each spell cast before it this turn. Resolve all Haze of Rages, giving creatures you control +1/+0 until end of turn for each Haze of Rage, and returning the original Haze of Rage to your hand. Repeat.

    Commander Spellbook ↗
  • Magnus the Red + Storm-Kiln Artist + Searing Touch

    • Infinite damage

    Mana needed: 457 decks on Commander Spellbook

    How it works

    Before you start

    You control at least four creature tokens.

    Steps

    Cast Searing Touch with buyback by paying {R}. Storm-Kiln Artist triggers, creating a Treasure token. Resolve Searing Touch, dealing 1 damage to any target and returning it to your hand. Activate the Treasure by tapping and sacrificing it, adding {R}. Repeat.

    Commander Spellbook ↗
  • Magnus the Red + Birgi, God of Storytelling // Harnfel, Horn of Bounty + Searing Touch

    • Infinite damage

    Mana needed: 262 decks on Commander Spellbook

    How it works

    Before you start

    You control at least four creature tokens.

    Steps

    Cast Searing Touch with buyback by paying {R}. Birgi triggers, adding {R}. Resolve Searing Touch, dealing 1 damage to any target and returning it to your hand. Repeat.

    Commander Spellbook ↗
  • Magnus the Red + Urabrask // The Great Work + Searing Touch

    • Infinite damage

    Mana needed: 239 decks on Commander Spellbook

    How it works

    Before you start

    You control at least four creature tokens.

    Steps

    Cast Searing Touch with buyback by paying {R}. Urabrask triggers, dealing 1 damage to an opponent and adding {R}. Resolve Searing Touch, dealing 1 damage to any target and returning it to your hand. Repeat.

    Commander Spellbook ↗
  • Magnus the Red + Urabrask // The Great Work + Seething Anger

    • Infinite damage
    • Infinitely powerful creatures you control until end of turn

    Mana needed: 150 decks on Commander Spellbook

    How it works

    Before you start

    You control at least three creature tokens.

    Steps

    Cast Seething Anger with buyback by paying {R}. Urabrask triggers, dealing 1 damage to an opponent and adding {R}. Resolve Seething Anger, giving target creature +3/+0 until end of turn and returning Seething Anger to your hand. Repeat.

    Commander Spellbook ↗
  • Magnus the Red + Breath of Fury + Frostcliff Siege

    • Infinite combat damage
    • Infinite combat phases
    • Infinite mana creatures you control can produce

    118 decks on Commander Spellbook

    How it works

    Before you start

    At least one opponent cannot block creatures you control.

    Steps

    Deal combat damage using the creature that has Breath of Fury attached and Magnus the Red, triggering Breath of Fury and Magnus the Red. Resolve the Magnus the Red trigger, creating a creature token. Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to a creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • Magnus the Red + Petals of Insight + Storm-Kiln Artist

    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite magecraft triggers
    • Infinite storm count

    Mana needed: 63 decks on Commander Spellbook

    How it works

    Before you start

    You control at least four creature tokens.

    Steps

    Cast Petals of Insight by paying {U}. Storm-Kiln Artist triggers, creating a Treasure token. Resolve Petals of Insight, putting the top three cards of your library on the bottom of your library, and returning Petals of Insight to your hand. Activate the Treasure by tapping and sacrificing it, adding {U}. Repeat.

    Commander Spellbook ↗
  • Magnus the Red + Ghostly Flicker + Archaeomancer

    • Infinite creature ETB
    • Infinite landfall triggers
    • Infinite magecraft triggers
    • Infinite storm count

    55 decks on Commander Spellbook

    How it works

    Before you start

    You control an artifact, creature or land that can enter and tap to produce at least {U} You control at least two creature tokens.

    Steps

    Activate a mana-producing permanent by tapping it, adding at least {U}. Cast Ghostly Flicker by paying {U}, blinking the mana-producing permanent and Archaeomancer. When Archaeomancer enters, it triggers, returning Ghostly Flicker from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Magnus the Red + Ashling's Command + Reiterate

    • Infinite artifact tokens
    • Infinite creature tokens
    • Infinite card draw for any number of players
    • Infinite token copies of Elementals you control

    Mana needed: 42 decks on Commander Spellbook

    How it works

    Before you start

    You control at least four creature tokens.

    Steps

    Cast Ashling's Command by paying {U}{R} due to Magnus the Red. Choose its fourth mode targeting yourself and then any other mode as desired. Holding priority, cast Reiterate with buyback by paying {R}{R} due to Magnus the Red, copying Ashling's Command with the fourth mode targeting yourself and returning Reiterate to your hand. Resolve the copy of Ashling's Command, creating two Treasure tokens and performing the action of the other chosen mode. Holding priority, activate the Treasures by tapping and sacrificing them, adding {R}{R}. Repeat from step 2.

    Commander Spellbook ↗
  • Magnus the Red + Ghostly Flicker + Pinnacle Monk // Mystic Peak

    • Infinite creature ETB
    • Infinite landfall triggers
    • Infinite magecraft triggers
    • Infinite storm count

    28 decks on Commander Spellbook

    How it works

    Before you start

    You control an artifact, creature or land that can enter and tap to produce at least {U} You control at least two creature tokens.

    Steps

    Activate a mana-producing permanent by tapping it, adding at least {U}. Cast Ghostly Flicker by paying {U}, blinking the mana-producing permanent and Pinnacle Monk When Pinnacle Monk enters, it triggers, returning Ghostly Flicker from your graveyard to your hand. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Ral, Monsoon Mage // Ral, Leyline ProdigyRal, Monsoon Mage // Ral, Leyline Prodigy reduces your spell costs, which Magnus the Red can use because it rewards an Instant or sorcery.
  2. Mizzix of the IzmagnusMagnus the Red reduces your spell costs, which Mizzix of the Izmagnus can use because it rewards an Instant or sorcery.
  3. Kaza, Roil ChaserKaza, Roil Chaser reduces your spell costs, which Magnus the Red can use because it rewards an Instant or sorcery.
  4. Vadrik, Astral ArchmageMagnus the Red reduces your spell costs, which Vadrik, Astral Archmage can use because it rewards an Instant or sorcery.
  5. Melek, Reforged ResearcherMelek, Reforged Researcher reduces your spell costs, which Magnus the Red can use because it rewards an Instant or sorcery.
  6. Iron Lad, Young AvengerMagnus the Red reduces your spell costs, which Iron Lad, Young Avenger can use because it rewards an Instant or sorcery.
  7. Avatar Aang // Aang, Master of ElementsAvatar Aang // Aang, Master of Elements reduces your spell costs, which Magnus the Red can use because it rewards an Instant or sorcery.
  8. Hinata, Dawn-CrownedHinata, Dawn-Crowned reduces your spell costs, which Magnus the Red can use because it rewards an Instant or sorcery.
  9. Kykar, Wind's FuryMagnus the Red reduces your spell costs, which Kykar, Wind's Fury can use because it rewards an Instant or sorcery.
  10. Gandalf, Party GuestMagnus the Red reduces your spell costs, which Gandalf, Party Guest can use because it rewards an Instant or sorcery.

View Magnus the Red on Scryfall