
Magnus the Red
Legendary Creature — Demon Primarch4/5$6.46
Flying Unearthly Power — Instant and sorcery spells you cast cost less to cast for each creature token you control. Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.
Legal in Commander
Is
Does
Makes tokens
Rewards
Combos 63
Magnus the Red + Urabrask // The Great Work + Haze of Rage
- Infinite damage
- Infinitely powerful creatures you control until end of turn
Commander Spellbook ↗How it works
Before you start
You have at least three creature tokens.
Steps
Cast Haze of Rage with buyback by paying {R}. Urabrask and Haze of Rage's storm ability triggers. Resolve the Urabrask trigger, dealing 1 damage to an opponent and adding {R}. Resolve the Haze of Rage trigger, copying Haze of Rage for each spell cast before it this turn. Resolve all Haze of Rages, giving creatures you control +1/+0 until end of turn for each Haze of Rage, and returning the original Haze of Rage to your hand. Repeat.
Magnus the Red + Storm-Kiln Artist + Searing Touch
- Infinite damage
Commander Spellbook ↗How it works
Before you start
You control at least four creature tokens.
Steps
Cast Searing Touch with buyback by paying {R}. Storm-Kiln Artist triggers, creating a Treasure token. Resolve Searing Touch, dealing 1 damage to any target and returning it to your hand. Activate the Treasure by tapping and sacrificing it, adding {R}. Repeat.
Magnus the Red + Birgi, God of Storytelling // Harnfel, Horn of Bounty + Searing Touch
- Infinite damage
Commander Spellbook ↗How it works
Before you start
You control at least four creature tokens.
Steps
Cast Searing Touch with buyback by paying {R}. Birgi triggers, adding {R}. Resolve Searing Touch, dealing 1 damage to any target and returning it to your hand. Repeat.
Magnus the Red + Urabrask // The Great Work + Searing Touch
- Infinite damage
Commander Spellbook ↗How it works
Before you start
You control at least four creature tokens.
Steps
Cast Searing Touch with buyback by paying {R}. Urabrask triggers, dealing 1 damage to an opponent and adding {R}. Resolve Searing Touch, dealing 1 damage to any target and returning it to your hand. Repeat.
Magnus the Red + Urabrask // The Great Work + Seething Anger
- Infinite damage
- Infinitely powerful creatures you control until end of turn
Commander Spellbook ↗How it works
Before you start
You control at least three creature tokens.
Steps
Cast Seething Anger with buyback by paying {R}. Urabrask triggers, dealing 1 damage to an opponent and adding {R}. Resolve Seething Anger, giving target creature +3/+0 until end of turn and returning Seething Anger to your hand. Repeat.
Magnus the Red + Breath of Fury + Frostcliff Siege
- Infinite combat damage
- Infinite combat phases
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
At least one opponent cannot block creatures you control.
Steps
Deal combat damage using the creature that has Breath of Fury attached and Magnus the Red, triggering Breath of Fury and Magnus the Red. Resolve the Magnus the Red trigger, creating a creature token. Resolve the Breath of Fury trigger, causing you to sacrifice the creature it is attached to, then attach Breath of Fury to a creature token, then causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.
Magnus the Red + Petals of Insight + Storm-Kiln Artist
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite magecraft triggers
- Infinite storm count
Commander Spellbook ↗How it works
Before you start
You control at least four creature tokens.
Steps
Cast Petals of Insight by paying {U}. Storm-Kiln Artist triggers, creating a Treasure token. Resolve Petals of Insight, putting the top three cards of your library on the bottom of your library, and returning Petals of Insight to your hand. Activate the Treasure by tapping and sacrificing it, adding {U}. Repeat.
Magnus the Red + Ghostly Flicker + Archaeomancer
- Infinite creature ETB
- Infinite landfall triggers
- Infinite magecraft triggers
- Infinite storm count
Commander Spellbook ↗How it works
Before you start
You control an artifact, creature or land that can enter and tap to produce at least {U} You control at least two creature tokens.
Steps
Activate a mana-producing permanent by tapping it, adding at least {U}. Cast Ghostly Flicker by paying {U}, blinking the mana-producing permanent and Archaeomancer. When Archaeomancer enters, it triggers, returning Ghostly Flicker from your graveyard to your hand. Repeat.
Magnus the Red + Ashling's Command + Reiterate
- Infinite artifact tokens
- Infinite creature tokens
- Infinite card draw for any number of players
- Infinite token copies of Elementals you control
Commander Spellbook ↗How it works
Before you start
You control at least four creature tokens.
Steps
Cast Ashling's Command by paying {U}{R} due to Magnus the Red. Choose its fourth mode targeting yourself and then any other mode as desired. Holding priority, cast Reiterate with buyback by paying {R}{R} due to Magnus the Red, copying Ashling's Command with the fourth mode targeting yourself and returning Reiterate to your hand. Resolve the copy of Ashling's Command, creating two Treasure tokens and performing the action of the other chosen mode. Holding priority, activate the Treasures by tapping and sacrificing them, adding {R}{R}. Repeat from step 2.
Magnus the Red + Ghostly Flicker + Pinnacle Monk // Mystic Peak
- Infinite creature ETB
- Infinite landfall triggers
- Infinite magecraft triggers
- Infinite storm count
Commander Spellbook ↗How it works
Before you start
You control an artifact, creature or land that can enter and tap to produce at least {U} You control at least two creature tokens.
Steps
Activate a mana-producing permanent by tapping it, adding at least {U}. Cast Ghostly Flicker by paying {U}, blinking the mana-producing permanent and Pinnacle Monk When Pinnacle Monk enters, it triggers, returning Ghostly Flicker from your graveyard to your hand. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Ral, Monsoon Mage // Ral, Leyline ProdigyRal, Monsoon Mage // Ral, Leyline Prodigy reduces your spell costs, which Magnus the Red can use because it rewards an Instant or sorcery.
- Mizzix of the IzmagnusMagnus the Red reduces your spell costs, which Mizzix of the Izmagnus can use because it rewards an Instant or sorcery.
- Kaza, Roil ChaserKaza, Roil Chaser reduces your spell costs, which Magnus the Red can use because it rewards an Instant or sorcery.
- Vadrik, Astral ArchmageMagnus the Red reduces your spell costs, which Vadrik, Astral Archmage can use because it rewards an Instant or sorcery.
- Melek, Reforged ResearcherMelek, Reforged Researcher reduces your spell costs, which Magnus the Red can use because it rewards an Instant or sorcery.
- Iron Lad, Young AvengerMagnus the Red reduces your spell costs, which Iron Lad, Young Avenger can use because it rewards an Instant or sorcery.
- Avatar Aang // Aang, Master of ElementsAvatar Aang // Aang, Master of Elements reduces your spell costs, which Magnus the Red can use because it rewards an Instant or sorcery.
- Hinata, Dawn-CrownedHinata, Dawn-Crowned reduces your spell costs, which Magnus the Red can use because it rewards an Instant or sorcery.
- Kykar, Wind's FuryMagnus the Red reduces your spell costs, which Kykar, Wind's Fury can use because it rewards an Instant or sorcery.
- Gandalf, Party GuestMagnus the Red reduces your spell costs, which Gandalf, Party Guest can use because it rewards an Instant or sorcery.