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Vadrik, Astral Archmage

Vadrik, Astral Archmage

Legendary Creature — Human Wizard1/2$0.25

If it's neither day nor night, it becomes day as Vadrik enters. Instant and sorcery spells you cast cost less to cast, where X is Vadrik's power. Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.

Legal in Commander

Is

Does

Rewards

Combos 34

  • Vadrik, Astral Archmage + Storm-Kiln Artist + Searing Touch

    • Infinite damage

    Mana needed: 1,488 decks on Commander Spellbook

    How it works

    Before you start

    Vadrik has a power of four or greater.

    Steps

    Cast Searing Touch with buyback by paying {R}. Storm-Kiln Artist triggers, creating a Treasure token. Resolve Searing Touch, dealing 1 damage to any target and returning it to your hand. Activate the Treasure by tapping and sacrificing it, adding {R}. Repeat.

    Commander Spellbook ↗
  • Vadrik, Astral Archmage + Birgi, God of Storytelling // Harnfel, Horn of Bounty + Searing Touch

    • Infinite damage

    Mana needed: 898 decks on Commander Spellbook

    How it works

    Before you start

    Vadrik has a power of four or greater.

    Steps

    Cast Searing Touch with buyback by paying {R}. Birgi triggers, adding {R}. Resolve Searing Touch, dealing 1 damage to any target and returning it to your hand. Repeat.

    Commander Spellbook ↗
  • Vadrik, Astral Archmage + Urabrask // The Great Work + Haze of Rage

    • Infinite damage
    • Infinitely powerful creatures you control until end of turn

    Mana needed: 551 decks on Commander Spellbook

    How it works

    Before you start

    Vadrik has a power of at least three.

    Steps

    Cast Haze of Rage with buyback by paying {R}. Urabrask and Haze of Rage's storm ability triggers. Resolve the Urabrask trigger, dealing 1 damage to an opponent and adding {R}. Resolve the Haze of Rage trigger, copying Haze of Rage for each spell cast before it this turn. Resolve all Haze of Rages, giving creatures you control +1/+0 until end of turn for each Haze of Rage, and returning the original Haze of Rage to your hand. Repeat.

    Commander Spellbook ↗
  • Vadrik, Astral Archmage + Urabrask // The Great Work + Seething Anger

    • Infinite damage
    • Infinitely powerful creatures you control until end of turn

    Mana needed: 452 decks on Commander Spellbook

    How it works

    Before you start

    Vadrik has a power of three or greater.

    Steps

    Cast Seething Anger with buyback by paying {R}. Urabrask triggers, dealing 1 damage to an opponent and adding {R}. Resolve Seething Anger, giving target creature +3/+0 until end of turn and returning Seething Anger to your hand. Repeat.

    Commander Spellbook ↗
  • Vadrik, Astral Archmage + Urabrask // The Great Work + Searing Touch

    • Infinite damage

    Mana needed: 420 decks on Commander Spellbook

    How it works

    Before you start

    Vadrik has a power of four or greater.

    Steps

    Cast Searing Touch with buyback by paying {R}. Urabrask triggers, dealing 1 damage to an opponent and adding {R}. Resolve Searing Touch, dealing 1 damage to any target and returning it to your hand. Repeat.

    Commander Spellbook ↗
  • Vadrik, Astral Archmage + Ghostly Flicker + Archaeomancer

    • Infinite creature ETB
    • Infinite landfall triggers
    • Infinite magecraft triggers
    • Infinite storm count

    87 decks on Commander Spellbook

    How it works

    Before you start

    You control an artifact, creature or land that taps to produce at least {U} Vadrik has at least 2 power.

    Steps

    Activate a mana-producing permanent by tapping it, adding at least {U}. Cast Ghostly Flicker by paying {U}, blinking the mana-producing permanent and Archaeomancer. When Archaeomancer enters, it triggers, returning Ghostly Flicker from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Vadrik, Astral Archmage + Petals of Insight + Storm-Kiln Artist

    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite magecraft triggers
    • Infinite storm count

    Mana needed: 81 decks on Commander Spellbook

    How it works

    Before you start

    Vadrik has a power of four or greater.

    Steps

    Cast Petals of Insight by paying {U}. Storm-Kiln Artist triggers, creating a Treasure token. Resolve Petals of Insight, putting the top three cards of your library on the bottom of your library, and returning Petals of Insight to your hand. Activate the Treasure by tapping and sacrificing it, adding {U}. Repeat.

    Commander Spellbook ↗
  • Vadrik, Astral Archmage + Ashling's Command + Reiterate

    • Infinite artifact tokens
    • Infinite creature tokens
    • Infinite card draw for any number of players
    • Infinite token copies of Elementals you control

    Mana needed: 74 decks on Commander Spellbook

    How it works

    Steps

    Cast Ashling's Command by paying {U}{R} due to Vadrik. Choose its fourth mode targeting yourself and then any other mode as desired. Holding priority, cast Reiterate with buyback by paying {R}{R} due to Vadrik, copying Ashling's Command with the fourth mode targeting yourself and returning Reiterate to your hand. Resolve the copy of Ashling's Command, creating two Treasure tokens and performing the action of the other chosen mode. Holding priority, activate the Treasures by tapping and sacrificing them, adding {R}{R}. Repeat from step 2.

    Commander Spellbook ↗
  • Vadrik, Astral Archmage + Ghostly Flicker + Pinnacle Monk // Mystic Peak

    • Infinite creature ETB
    • Infinite landfall triggers
    • Infinite magecraft triggers
    • Infinite storm count

    48 decks on Commander Spellbook

    How it works

    Before you start

    You control an artifact, creature or land that taps to produce at least {U} Vadrik has at least 2 power.

    Steps

    Activate a mana-producing permanent by tapping it, adding at least {U}. Cast Ghostly Flicker by paying {U}, blinking the mana-producing permanent and Pinnacle Monk When Pinnacle Monk enters, it triggers, returning Ghostly Flicker from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Vadrik, Astral Archmage + Ghostly Flicker + Ardent Elementalist

    • Infinite creature ETB
    • Infinite landfall triggers
    • Infinite magecraft triggers
    • Infinite storm count

    16 decks on Commander Spellbook

    How it works

    Before you start

    You control an artifact, creature or land that taps to produce at least {U} Vadrik has at least 2 power.

    Steps

    Activate a mana-producing permanent by tapping it, adding at least {U}. Cast Ghostly Flicker by paying {U}, blinking the mana-producing permanent and Ardent Elementalist. When Ardent Elementalist enters, it triggers, returning Ghostly Flicker from your graveyard to your hand. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Kaza, Roil ChaserVadrik, Astral Archmage is a Wizard, which Kaza, Roil Chaser can use.
  2. Ral, Monsoon Mage // Ral, Leyline ProdigyRal, Monsoon Mage // Ral, Leyline Prodigy reduces your spell costs, which Vadrik, Astral Archmage can use because it rewards an Instant or sorcery.
  3. Mizzix of the IzmagnusVadrik, Astral Archmage reduces your spell costs, which Mizzix of the Izmagnus can use because it rewards an Instant or sorcery.
  4. Magnus the RedMagnus the Red reduces your spell costs, which Vadrik, Astral Archmage can use because it rewards an Instant or sorcery.
  5. Melek, Reforged ResearcherMelek, Reforged Researcher reduces your spell costs, which Vadrik, Astral Archmage can use because it rewards an Instant or sorcery.
  6. Iron Lad, Young AvengerVadrik, Astral Archmage reduces your spell costs, which Iron Lad, Young Avenger can use because it rewards an Instant or sorcery.
  7. The ThingVadrik, Astral Archmage reduces your spell costs, which The Thing can use because it rewards an Instant or sorcery.
  8. Gandalf, Party GuestVadrik, Astral Archmage is a Wizard, which Gandalf, Party Guest can use.
  9. Avatar Aang // Aang, Master of ElementsAvatar Aang // Aang, Master of Elements reduces your spell costs, which Vadrik, Astral Archmage can use because it rewards an Instant or sorcery.
  10. Hinata, Dawn-CrownedHinata, Dawn-Crowned reduces your spell costs, which Vadrik, Astral Archmage can use because it rewards an Instant or sorcery.

View Vadrik, Astral Archmage on Scryfall