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Sorcerer Class

Sorcerer Class

Enchantment — Class$1.86

(Gain the next level as a sorcery to add its ability.) When this Class enters, draw two cards, then discard two cards. : Level 2 Creatures you control have ": Add or . Spend this mana only to cast an instant or sorcery spell or to gain a Class level." : Level 3 Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.

Legal in Commander

Is

Does

Rewards

Combos 20

  • Sorcerer Class + Stormsplitter + Haze of Rage

    • Infinite damage
    • Infinite creature tokens with haste
    • Infinitely powerful creatures you control until end of turn
    • Infinite blue mana that can only be spent to cast instant and sorcery spells
    • Infinite red mana that can only be spent to cast instant and sorcery spells

    Mana needed: 1,501 decks on Commander Spellbook

    How it works

    Before you start

    Sorcerer Class is at least level 2.

    Steps

    Activate any creature you control that does not have summoning sickness by tapping it, adding {R} that can only be spent to cast an instant or sorcery spell, or to gain a Class level. Repeat step 1 until you control no untapped creatures without summoning sickness, or until you have {3}{R} available, whichever comes first. Cast Haze of Rage with buyback by paying {3}{R}. Haze of Rage's storm ability triggers, each Stormsplitter you control triggers, and Sorcerer Class's third ability triggers if it is level 3. Resolve the Stormsplitter triggers, creating that many token copies of Stormsplitter. Resolve the Sorcerer Class trigger, if applicable, dealing damage to any target equal to the number of instant and/or sorcery spells you've cast this turn. Resolve the Haze of Rage trigger, copying it for each spell you've cast before it this turn. Resolve all Haze of Rages, causing creatures you control to get +1/+0 for each Haze of Rage, and returning the original Haze of Rage to your hand. Repeat.

    Commander Spellbook ↗
  • Sorcerer Class + Jeskai Ascendancy + Haze of Rage

    • Infinite looting
    • Near-infinite blue mana that can only be spent to cast instant and/or sorcery spells
    • Near-infinite damage
    • Near-infinitely large creatures until end of turn
    • Near-infinite red mana that can only be spent to cast instant and/or sorcery spells
    • Near-infinite untap of creatures you control
    • Near-infinite mana creatures you control can produce

    1,316 decks on Commander Spellbook

    How it works

    Before you start

    Sorcerer Class is at least level two. You control at least four creatures without summoning sickness.

    Steps

    Activate four creatures you control by tapping them, adding {3}{R} that can only be spent to cast instant and/or sorcery spells, or to gain a Class level. Cast Haze of Rage with buyback by paying {3}{R}, triggering Jeskai Ascendancy's first and second abilities, Haze of Rage's storm ability, and Sorcerer Class's third ability if it is level three. Resolve the Sorcerer Class trigger, if applicable, causing Haze of Rage to deal an amount of damage to each opponent equal to the number of instants and sorceries you've cast this turn. Resolve the Haze of Rage trigger, creating a copy of it for each spell you've cast before it this turn. Resolve the first Jeskai Ascendancy trigger, giving creatures you control +1/+1 until end of turn and untapping them. Resolve the second Jeskai Ascendancy trigger, allowing you to loot. Resolve all Haze of Rages, causing creatures you control to get +1/+0 for each Haze of Rage, and returning the original Haze of Rage to your hand. Repeat. If you control five or more creatures without summoning sickness, this combo nets near-infinite mana.

    Commander Spellbook ↗
  • Sorcerer Class + Stormsplitter + Reiterate

    • Infinite damage
    • Infinite creature tokens with haste
    • Infinite copies of instant and sorcery spells on the stack
    • Infinite blue mana that can only be spent to cast instant and sorcery spells
    • Infinite red mana that can only be spent to cast instant and sorcery spells

    Mana needed: 699 decks on Commander Spellbook

    How it works

    Before you start

    You have another instant or sorcery card in hand with the mana to cast it. Sorcerer Class is at least level 2.

    Steps

    Cast the additional instant or sorcery by paying its mana cost. Each Stormsplitter you control triggers, and Sorcerer Class's third ability triggers if it is level 3. Resolve the Stormsplitter triggers, creating that many token copies of Stormsplitter. Resolve the Sorcerer Class trigger, if applicable, dealing damage to any target equal to the number of instant and/or sorcery spells you've cast this turn. Holding priority, activate any creature you control that does not have summoning sickness by tapping it, adding {R} that can only be spent to cast an instant or sorcery spell, or to gain a Class level. Repeat step 5 until you control no untapped creatures without summoning sickness, or until you have {4}{R}{R} available, whichever comes first. Cast Reiterate with buyback by paying {4}{R}{R}, targeting the instant or sorcery cast in step 1. Each Stormsplitter you control triggers, and Sorcerer Class's third ability triggers if it is level 3. Resolve the Stormsplitter triggers, creating that many token copies of Stormsplitter. Resolve the Sorcerer Class trigger, if applicable, dealing damage to any target equal to the number of instant and/or sorcery spells you've cast this turn. Resolve Reiterate, copying the instant or sorcery, and returning Reiterate to your hand. Resolve the copy of the instant or sorcery. Repeat from step 5.

    Commander Spellbook ↗
  • Sorcerer Class + Ovika, Enigma Goliath + Petals of Insight

    • Infinite damage
    • Infinite tapped creature tokens

    Mana needed: 130 decks on Commander Spellbook

    How it works

    Before you start

    Sorcerer Class is level three.

    Steps

    Cast Petals of Insight by paying {4}{U}. Ovika and Sorcerer Class trigger. Resolve the Ovika trigger, creating five 1/1 Phyrexian Goblin tokens that gain haste until end of turn. Resolve the Sorcerer Class trigger, dealing 1 damage to each opponent for each instant and/or sorcery spell you've cast this turn. Resolve Petals of Insight, putting the top three cards of your library on the bottom of your library and returning Petals of Insight to your hand. Activate the five Phyrexian Goblins by tapping them, adding {4}{U} that can only be spent to cast an instant or sorcery spell, or to gain a Class level. Repeat.

    Commander Spellbook ↗
  • Sorcerer Class + Stormsplitter + Searing Touch

    • Infinite damage
    • Infinite creature tokens with haste
    • Infinite blue mana that can only be spent to cast instant and sorcery spells
    • Infinite red mana that can only be spent to cast instant and sorcery spells

    Mana needed: 97 decks on Commander Spellbook

    How it works

    Before you start

    Sorcerer Class is at least level 2.

    Steps

    Activate any creature you control that does not have summoning sickness by tapping it, adding {R} that can only be spent to cast an instant or sorcery spell, or to gain a Class level. Repeat step 1 until you control no untapped creatures without summoning sickness, or until you have {4}{R} available, whichever comes first. Cast Searing Touch with buyback by paying {4}{R}. Each Stormsplitter you control triggers, and Sorcerer Class's third ability triggers if it is level 3. Resolve the Stormsplitter triggers, creating that many token copies of Stormsplitter. Resolve the Sorcerer Class trigger, if applicable, dealing damage to any target equal to the number of instant and/or sorcery spells you've cast this turn. Resolve Searing Touch, dealing 1 damage to any target, and returning Searing Touch to your hand. Repeat.

    Commander Spellbook ↗
  • Sorcerer Class + Stormsplitter + Seething Anger

    • Infinite damage
    • Infinite creature tokens with haste
    • Infinitely powerful creatures you control until end of turn
    • Infinite blue mana that can only be spent to cast instant and sorcery spells
    • Infinite red mana that can only be spent to cast instant and sorcery spells

    Mana needed: 89 decks on Commander Spellbook

    How it works

    Before you start

    Sorcerer Class is at least level 2.

    Steps

    Activate any creature you control that does not have summoning sickness by tapping it, adding {R} that can only be spent to cast an instant or sorcery spell, or to gain a Class level. Repeat step 1 until you control no untapped creatures without summoning sickness, or until you have {3}{R} available, whichever comes first. Cast Seething Anger with buyback by paying {3}{R}. Each Stormsplitter you control triggers, and Sorcerer Class's third ability triggers if it is level 3. Resolve the Stormsplitter triggers, creating that many token copies of Stormsplitter. Resolve the Sorcerer Class trigger, if applicable, dealing damage to any target equal to the number of instant and/or sorcery spells you've cast this turn. Resolve Seething Anger, giving target creature +3/+0 until end of turn, and returning Seething Anger to your hand. Repeat.

    Commander Spellbook ↗
  • Sorcerer Class + Stormsplitter + Mystic Speculation

    • Infinite damage
    • Infinite creature tokens with haste
    • Infinite scry
    • Infinite blue mana that can only be spent to cast instant and sorcery spells
    • Infinite red mana that can only be spent to cast instant and sorcery spells

    Mana needed: 75 decks on Commander Spellbook

    How it works

    Before you start

    Sorcerer Class is at least level 2.

    Steps

    Activate any creature you control that does not have summoning sickness by tapping it, adding {U} that can only be spent to cast an instant or sorcery spell, or to gain a Class level. Repeat step 1 until you control no untapped creatures without summoning sickness, or until you have {2}{U} available, whichever comes first. Cast Mystic Speculation with buyback by paying {2}{U}. Each Stormsplitter you control triggers, and Sorcerer Class's third ability triggers if it is level 3. Resolve the Stormsplitter triggers, creating that many token copies of Stormsplitter. Resolve the Sorcerer Class trigger, if applicable, dealing damage to any target equal to the number of instant and/or sorcery spells you've cast this turn. Resolve Mystic Speculation, causing you to scry 3 and return Mystic Speculation to your hand. Repeat.

    Commander Spellbook ↗
  • Sorcerer Class + Jeskai Ascendancy + Mystic Speculation

    • Infinite looting
    • Near-infinite blue mana that can only be spent to cast instant and/or sorcery spells
    • Near-infinite damage
    • Near-infinitely large creatures until end of turn
    • Near-infinite red mana that can only be spent to cast instant and/or sorcery spells
    • Near-infinite untap of creatures you control
    • Near-infinite mana creatures you control can produce

    73 decks on Commander Spellbook

    How it works

    Before you start

    Sorcerer Class is at least level two. You control at least three creatures without summoning sickness.

    Steps

    Activate three creatures you control by tapping them, adding {2}{U} that can only be spent to cast instant and/or sorcery spells, or to gain a Class level. Cast Mystic Speculation with buyback by paying {2}{U}, triggering Jeskai Ascendancy's first and second abilities and Sorcerer Class's third ability if it is level three. Resolve the Sorcerer Class trigger, if applicable, causing Mystic Speculation to deal an amount of damage to each opponent equal to the number of instants and sorceries you've cast this turn. Resolve the first Jeskai Ascendancy trigger, giving creatures you control +1/+1 until end of turn and untapping them. Resolve the second Jeskai Ascendancy trigger, allowing you to loot. Resolve Mystic Speculation, causing you to scry 3 and return Mystic Speculation to your hand. Repeat. If you control four or more creatures without summoning sickness, this combo nets near-infinite mana.

    Commander Spellbook ↗
  • Sorcerer Class + Stormsplitter + Whispers of the Muse

    • Infinite card draw
    • Near-infinite damage
    • Near-infinite creature tokens with haste
    • Near-infinite blue mana that can only be spent to cast instant and/or sorcery spells
    • Near-infinite red mana that can only be spent to cast instant and/or sorcery spells

    Mana needed: 69 decks on Commander Spellbook

    How it works

    Before you start

    Sorcerer Class is at least level 2.

    Steps

    Activate any creature you control that does not have summoning sickness by tapping it, adding {U} that can only be spent to cast an instant or sorcery spell, or to gain a Class level. Repeat step 1 until you control no untapped creatures without summoning sickness, or until you have {5}{U} available, whichever comes first. Cast Whispers of the Muse with buyback by paying {5}{U}. Each Stormsplitter you control triggers, and Sorcerer Class's third ability triggers if it is level 3. Resolve the Stormsplitter triggers, creating that many token copies of Stormsplitter. Resolve the Sorcerer Class trigger, if applicable, dealing damage to any target equal to the number of instant and/or sorcery spells you've cast this turn. Resolve Whispers of the Muse, causing you to draw a card, and return Whispers of the Muse to your hand. Repeat.

    Commander Spellbook ↗
  • Sorcerer Class + Jeskai Ascendancy + Clockspinning

    • Infinite looting
    • Near-infinite blue mana that can only be spent to cast instant and/or sorcery spells
    • Near-infinite damage
    • Near-infinitely large creatures until end of turn
    • Near-infinite proliferate
    • Near-infinite red mana that can only be spent to cast instant and/or sorcery spells
    • Near-infinite untap of creatures you control
    • Near-infinite mana creatures you control can produce

    67 decks on Commander Spellbook

    How it works

    Before you start

    Sorcerer Class is at least level two. You control at least four creatures without summoning sickness.

    Steps

    Activate four creatures you control by tapping them, adding {3}{U} that can only be spent to cast instant and/or sorcery spells, or to gain a Class level. Cast Clockspinning with buyback by paying {3}{U}, triggering Jeskai Ascendancy's first and second abilities and Sorcerer Class's third ability if it is level three. Resolve the Sorcerer Class trigger, if applicable, causing Clockspinning to deal an amount of damage to each opponent equal to the number of instants and sorceries you've cast this turn. Resolve the first Jeskai Ascendancy trigger, giving creatures you control +1/+1 until end of turn and untapping them. Resolve the second Jeskai Ascendancy trigger, allowing you to loot. Resolve Clockspinning, returning it to your hand. Repeat. If you control five or more creatures without summoning sickness, this combo nets near-infinite mana.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Melek, Reforged ResearcherSorcerer Class fills your graveyard, which Melek, Reforged Researcher can use because it counts cards in your graveyard.
  2. Mister FantasticMister Fantastic copies your triggered abilities, which Sorcerer Class can use because it has an enter-the-battlefield trigger.
  3. Niv-Mizzet, VisionarySorcerer Class damages opponents, which Niv-Mizzet, Visionary can use.
  4. Kenrith, the Returned KingSorcerer Class fills your graveyard, which Kenrith, the Returned King can use because it reanimates creatures.
  5. Sauron, Lord of the RingsSorcerer Class fills your graveyard, which Sauron, Lord of the Rings can use because it reanimates creatures.
  6. Nicol Bolas, the Ravager // Nicol Bolas, the ArisenSorcerer Class fills your graveyard, which Nicol Bolas, the Ravager // Nicol Bolas, the Arisen can use because it reanimates creatures.
  7. Admiral Brass, UnsinkableSorcerer Class fills your graveyard, which Admiral Brass, Unsinkable can use because it reanimates creatures.
  8. Kilo, Apogee MindSorcerer Class taps your creatures, which Kilo, Apogee Mind can use because it triggers when your creature becomes tapped.
  9. Saint Traft and Rem KarolusSorcerer Class taps your creatures, which Saint Traft and Rem Karolus can use because it triggers when your creature becomes tapped.
  10. Ral, Monsoon Mage // Ral, Leyline ProdigyRal, Monsoon Mage // Ral, Leyline Prodigy reduces your spell costs, which Sorcerer Class can use because it rewards an Instant or sorcery.

View Sorcerer Class on Scryfall