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Great Train Heist

Great Train Heist

Instant$4.72

Spree (Choose one or more additional costs.) + — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. + — Creatures you control get +1/+0 and gain first strike until end of turn. + — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.

Legal in Commander

Is

Does

Combos 5

  • Great Train Heist + Kitsa, Otterball Elite

    • Infinite mana creatures you control can produce
    • Infinite combat phases
    • Infinitely powerful creatures you control until end of turn

    Mana needed: 2,707 decks on Commander Spellbook

    How it works

    Before you start

    Kitsa does not have summoning sickness. Kitsa has power 2 or greater. Creatures you control can tap to produce at least {2}.

    Steps

    Cast Great Train Heist by paying at least {2}{R}{R}, choosing its first mode and optionally its second and/or third modes. Kitsa's prowess ability triggers, giving it +1/+1 until end of turn. Holding priority, activate any number of creatures by tapping them, adding at least {2}. Activate Kitsa's second ability by paying {2} and tapping it, copying Great Train Heist. Resolve the copy of Great Train Heist, untapping all creatures you control and causing you to get an additional combat phase after this one if it is your combat phase, along with any other mode(s) that were chosen. Repeat from step 3.

    Commander Spellbook ↗
  • Great Train Heist + Spellbinder

    • Infinite combat phases
    • Infinite mana creatures you control can produce
    • Infinite combat damage

    355 decks on Commander Spellbook

    How it works

    Before you start

    Spellbinder attached to a creature that can attack this turn and that cannot be blocked by an opponent. Creatures you control can tap to produce at least {2}{R}.

    Steps

    Deal combat damage with the creature that has Spellbinder attached, triggering Spellbinder. Holding priority, activate any number of creatures you control by tapping them, adding at least {2}{R}. Resolve the Spellbinder trigger, casting a copy of Great Train Heist without paying its mana cost, and choosing to pay an additional {2}{R} to select its first mode, causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • Great Train Heist + Elite Arcanist

    • Infinite combat phases
    • Infinite mana creatures you control can produce
    • Infinitely powerful creatures you control until end of turn

    42 decks on Commander Spellbook

    How it works

    Before you start

    Creatures you control can tap to produce at least {3}{R}.

    Steps

    Activate any number of creatures by tapping it, adding at least {3}{R}. Activate Elite Arcanist by paying {1} and tapping it, copying Great Train Heist and casting the copy without paying its mana cost, and choosing to pay {2}{R} to select its first mode. Resolve the copy of Great Train Heist, untapping all creatures you control and get an additional combat phase if it is currently a combat phase. Repeat.

    Commander Spellbook ↗
  • Great Train Heist + Spellbinder + Sylvan Awakening

    • Infinite combat phases
    • Infinite mana lands you control can produce
    • Infinite mana creatures you control can produce
    • Infinite combat damage
    • Infinite untap of lands you control

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    Spellbinder attached to a creature that can attack this turn and that cannot be blocked by an opponent. Lands and creatures you control can tap to produce at least {2}{R}.

    Steps

    Cast Sylvan Awakening by paying {2}{G}, causing all lands you control to become creatures with haste until end of turn. Deal combat damage with the creature that has Spellbinder attached, triggering Spellbinder. Holding priority, activate any number of creatures and/or lands you control by tapping them, adding at least {2}{R}. Resolve the Spellbinder trigger, casting a copy of Great Train Heist without paying its mana cost, and choosing to pay an additional {2}{R} to select its first mode, causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat from step 2 each combat phase.

    Commander Spellbook ↗
  • Great Train Heist + Charnelhoard Wurm + Sozin's Comet

    • Infinite artifact tokens
    • Infinite combat phases
    • Infinite mana creatures you control can produce
    • Infinite tapped Treasure tokens
    • Infinite combat damage
    • Infinitely powerful creatures you control until end of turn

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block Charnelhoard Wurm.

    Steps

    Cast Sozin's Comet by paying {3}{R}{R}. Declare Charnelhoard Wurm as an attacker, triggering its firebending ability, adding {R}{R}{R}{R}{R}. Holding priority, cast Great Train Heist by paying {2}{R}{R}, selecting its first mode, causing you to untap all creatures you control and get an additional combat phase after this one. Deal combat damage using Charnelhoard Wurm, triggering its ability, returning Great Train Heist from your graveyard to your hand. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Far Fortune, End BossGreat Train Heist damages opponents and Far Fortune, End Boss multiplies your damage.
  2. Mica, Reader of RuinsGreat Train Heist makes artifact tokens, which Mica, Reader of Ruins can use because it rewards an Artifact.
  3. Breeches, the BlastmakerGreat Train Heist makes artifact tokens, which Breeches, the Blastmaker can use because it rewards an Artifact.
  4. Tomik, Izzet SparkmageGreat Train Heist damages opponents and Tomik, Izzet Sparkmage multiplies your damage.
  5. Najal, the Storm RunnerGreat Train Heist has extra combat phases, which Najal, the Storm Runner can use because it has an attack trigger.
  6. Kuja, Genome Sorcerer // Trance Kuja, Fate DefiedGreat Train Heist damages opponents and Kuja, Genome Sorcerer // Trance Kuja, Fate Defied multiplies your damage.
  7. Tor Wauki the YoungerGreat Train Heist damages opponents and Tor Wauki the Younger multiplies your damage.
  8. Taii Wakeen, Perfect ShotGreat Train Heist damages opponents and Taii Wakeen, Perfect Shot multiplies your damage.
  9. Aziza, Mage Tower CaptainGreat Train Heist untaps your creatures and Aziza, Mage Tower Captain taps your creatures.
  10. Jolene, the Plunder QueenGreat Train Heist makes artifact tokens, which Jolene, the Plunder Queen can use because it rewards an Artifact.

View Great Train Heist on Scryfall